/* * timing.c * * This module tracks any timers set up by schedule_timer(). It * keeps all the currently active timers in a list; it informs the * front end of when the next timer is due to go off if that * changes; and, very importantly, it tracks the context pointers * passed to schedule_timer(), so that if a context is freed all * the timers associated with it can be immediately annulled. * * * The problem is that computer clocks aren't perfectly accurate. * The GETTICKCOUNT function returns a 32bit number that normally * increases by about 1000 every second. On windows this uses the PC's * interrupt timer and so is only accurate to around 20ppm. On unix it's * a value that's calculated from the current UTC time and so is in theory * accurate in the long term but may jitter and jump in the short term. * * What PuTTY needs from these timers is simply a way of delaying the * calling of a function for a little while, if it's occasionally called a * little early or late that's not a problem. So to protect against clock * jumps schedule_timer records the time that it was called in the timer * structure. With this information the run_timers function can see when * the current GETTICKCOUNT value is after the time the event should be * fired OR before the time it was set. In the latter case the clock must * have jumped, the former is (probably) just the normal passage of time. * */ #include #include #include "putty.h" #include "tree234.h" struct timer { timer_fn_t fn; void *ctx; unsigned long now; unsigned long when_set; }; static tree234 *timers = NULL; static tree234 *timer_contexts = NULL; static unsigned long now = 0L; static int compare_timers(void *av, void *bv) { struct timer *a = (struct timer *)av; struct timer *b = (struct timer *)bv; long at = a->now - now; long bt = b->now - now; if (at < bt) return -1; else if (at > bt) return +1; /* * Failing that, compare on the other two fields, just so that * we don't get unwanted equality. */ #if defined(__LCC__) || defined(__clang__) /* lcc won't let us compare function pointers. Legal, but annoying. */ { int c = memcmp(&a->fn, &b->fn, sizeof(a->fn)); if (c) return c; } #else if (a->fn < b->fn) return -1; else if (a->fn > b->fn) return +1; #endif if (a->ctx < b->ctx) return -1; else if (a->ctx > b->ctx) return +1; /* * Failing _that_, the two entries genuinely are equal, and we * never have a need to store them separately in the tree. */ return 0; } static int compare_timer_contexts(void *av, void *bv) { char *a = (char *)av; char *b = (char *)bv; if (a < b) return -1; else if (a > b) return +1; return 0; } static void init_timers(void) { if (!timers) { timers = newtree234(compare_timers); timer_contexts = newtree234(compare_timer_contexts); now = GETTICKCOUNT(); } } unsigned long schedule_timer(int ticks, timer_fn_t fn, void *ctx) { unsigned long when; struct timer *t, *first; init_timers(); now = GETTICKCOUNT(); when = ticks + now; /* * Just in case our various defences against timing skew fail * us: if we try to schedule a timer that's already in the * past, we instead schedule it for the immediate future. */ if (when - now <= 0) when = now + 1; t = snew(struct timer); t->fn = fn; t->ctx = ctx; t->now = when; t->when_set = now; if (t != add234(timers, t)) { sfree(t); /* identical timer already exists */ } else { add234(timer_contexts, t->ctx);/* don't care if this fails */ } first = (struct timer *)index234(timers, 0); if (first == t) { /* * This timer is the very first on the list, so we must * notify the front end. */ timer_change_notify(first->now); } return when; } unsigned long timing_last_clock(void) { /* * Return the last value we stored in 'now'. In particular, * calling this just after schedule_timer returns the value of * 'now' that was used to decide when the timer you just set would * go off. */ return now; } /* * Call to run any timers whose time has reached the present. * Returns the time (in ticks) expected until the next timer after * that triggers. */ bool run_timers(unsigned long anow, unsigned long *next) { struct timer *first; init_timers(); now = GETTICKCOUNT(); while (1) { first = (struct timer *)index234(timers, 0); if (!first) return false; /* no timers remaining */ if (find234(timer_contexts, first->ctx, NULL) == NULL) { /* * This timer belongs to a context that has been * expired. Delete it without running. */ delpos234(timers, 0); sfree(first); } else if (now - (first->when_set - 10) > first->now - (first->when_set - 10)) { /* * This timer is active and has reached its running * time. Run it. */ delpos234(timers, 0); first->fn(first->ctx, first->now); sfree(first); } else { /* * This is the first still-active timer that is in the * future. Return how long it has yet to go. */ *next = first->now; return true; } } } /* * Call to expire all timers associated with a given context. */ void expire_timer_context(void *ctx) { init_timers(); /* * We don't bother to check the return value; if the context * already wasn't in the tree (presumably because no timers * ever actually got scheduled for it) then that's fine and we * simply don't need to do anything. */ del234(timer_contexts, ctx); }