/* * Networking abstraction in PuTTY. * * The way this works is: a back end can choose to open any number * of sockets - including zero, which might be necessary in some. * It can register a bunch of callbacks (most notably for when * data is received) for each socket, and it can call the networking * abstraction to send data without having to worry about blocking. * The stuff behind the abstraction takes care of selects and * nonblocking writes and all that sort of painful gubbins. */ #ifndef PUTTY_NETWORK_H #define PUTTY_NETWORK_H #include "defs.h" typedef struct SocketVtable SocketVtable; typedef struct PlugVtable PlugVtable; struct Socket { const struct SocketVtable *vt; }; struct SocketVtable { Plug *(*plug) (Socket *s, Plug *p); /* use a different plug (return the old one) */ /* if p is NULL, it doesn't change the plug */ /* but it does return the one it's using */ void (*close) (Socket *s); size_t (*write) (Socket *s, const void *data, size_t len); size_t (*write_oob) (Socket *s, const void *data, size_t len); void (*write_eof) (Socket *s); void (*set_frozen) (Socket *s, bool is_frozen); /* ignored by tcp, but vital for ssl */ const char *(*socket_error) (Socket *s); SocketPeerInfo *(*peer_info) (Socket *s); }; typedef union { void *p; int i; } accept_ctx_t; typedef Socket *(*accept_fn_t)(accept_ctx_t ctx, Plug *plug); struct Plug { const struct PlugVtable *vt; }; typedef enum PlugLogType { PLUGLOG_CONNECT_TRYING, PLUGLOG_CONNECT_FAILED, PLUGLOG_CONNECT_SUCCESS, PLUGLOG_PROXY_MSG, } PlugLogType; struct PlugVtable { void (*log)(Plug *p, PlugLogType type, SockAddr *addr, int port, const char *error_msg, int error_code); /* * Passes the client progress reports on the process of setting * up the connection. * * - PLUGLOG_CONNECT_TRYING means we are about to try to connect * to address `addr' (error_msg and error_code are ignored) * * - PLUGLOG_CONNECT_FAILED means we have failed to connect to * address `addr' (error_msg and error_code are supplied). This * is not a fatal error - we may well have other candidate * addresses to fall back to. When it _is_ fatal, the closing() * function will be called. * * - PLUGLOG_CONNECT_SUCCESS means we have succeeded in * connecting to address `addr'. * * - PLUGLOG_PROXY_MSG means that error_msg contains a line of * logging information from whatever the connection is being * proxied through. This will typically be a wodge of * standard-error output from a local proxy command, so the * receiver should probably prefix it to indicate this. */ void (*closing) (Plug *p, const char *error_msg, int error_code, bool calling_back); /* error_msg is NULL iff it is not an error (ie it closed normally) */ /* calling_back != 0 iff there is a Plug function */ /* currently running (would cure the fixme in try_send()) */ void (*receive) (Plug *p, int urgent, const char *data, size_t len); /* * - urgent==0. `data' points to `len' bytes of perfectly * ordinary data. * * - urgent==1. `data' points to `len' bytes of data, * which were read from before an Urgent pointer. * * - urgent==2. `data' points to `len' bytes of data, * the first of which was the one at the Urgent mark. */ void (*sent) (Plug *p, size_t bufsize); /* * The `sent' function is called when the pending send backlog * on a socket is cleared or partially cleared. The new backlog * size is passed in the `bufsize' parameter. */ int (*accepting)(Plug *p, accept_fn_t constructor, accept_ctx_t ctx); /* * `accepting' is called only on listener-type sockets, and is * passed a constructor function+context that will create a fresh * Socket describing the connection. It returns nonzero if it * doesn't want the connection for some reason, or 0 on success. */ }; /* proxy indirection layer */ /* NB, control of 'addr' is passed via new_connection, which takes * responsibility for freeing it */ Socket *new_connection(SockAddr *addr, const char *hostname, int port, bool privport, bool oobinline, bool nodelay, bool keepalive, Plug *plug, Conf *conf); Socket *new_listener(const char *srcaddr, int port, Plug *plug, bool local_host_only, Conf *conf, int addressfamily); SockAddr *name_lookup(const char *host, int port, char **canonicalname, Conf *conf, int addressfamily, LogContext *logctx, const char *lookup_reason_for_logging); /* platform-dependent callback from new_connection() */ /* (same caveat about addr as new_connection()) */ Socket *platform_new_connection(SockAddr *addr, const char *hostname, int port, bool privport, bool oobinline, bool nodelay, bool keepalive, Plug *plug, Conf *conf); /* socket functions */ void sk_init(void); /* called once at program startup */ void sk_cleanup(void); /* called just before program exit */ SockAddr *sk_namelookup(const char *host, char **canonicalname, int address_family); SockAddr *sk_nonamelookup(const char *host); void sk_getaddr(SockAddr *addr, char *buf, int buflen); bool sk_addr_needs_port(SockAddr *addr); bool sk_hostname_is_local(const char *name); bool sk_address_is_local(SockAddr *addr); bool sk_address_is_special_local(SockAddr *addr); int sk_addrtype(SockAddr *addr); void sk_addrcopy(SockAddr *addr, char *buf); void sk_addr_free(SockAddr *addr); /* sk_addr_dup generates another SockAddr which contains the same data * as the original one and can be freed independently. May not actually * physically _duplicate_ it: incrementing a reference count so that * one more free is required before it disappears is an acceptable * implementation. */ SockAddr *sk_addr_dup(SockAddr *addr); /* NB, control of 'addr' is passed via sk_new, which takes responsibility * for freeing it, as for new_connection() */ Socket *sk_new(SockAddr *addr, int port, bool privport, bool oobinline, bool nodelay, bool keepalive, Plug *p); Socket *sk_newlistener(const char *srcaddr, int port, Plug *plug, bool local_host_only, int address_family); static inline Plug *sk_plug(Socket *s, Plug *p) { return s->vt->plug(s, p); } static inline void sk_close(Socket *s) { s->vt->close(s); } static inline size_t sk_write(Socket *s, const void *data, size_t len) { return s->vt->write(s, data, len); } static inline size_t sk_write_oob(Socket *s, const void *data, size_t len) { return s->vt->write_oob(s, data, len); } static inline void sk_write_eof(Socket *s) { s->vt->write_eof(s); } static inline void plug_log( Plug *p, int type, SockAddr *addr, int port, const char *msg, int code) { p->vt->log(p, type, addr, port, msg, code); } static inline void plug_closing( Plug *p, const char *msg, int code, bool calling_back) { p->vt->closing(p, msg, code, calling_back); } static inline void plug_receive(Plug *p, int urg, const char *data, size_t len) { p->vt->receive(p, urg, data, len); } static inline void plug_sent (Plug *p, size_t bufsize) { p->vt->sent(p, bufsize); } static inline int plug_accepting(Plug *p, accept_fn_t cons, accept_ctx_t ctx) { return p->vt->accepting(p, cons, ctx); } /* * Special error values are returned from sk_namelookup and sk_new * if there's a problem. These functions extract an error message, * or return NULL if there's no problem. */ const char *sk_addr_error(SockAddr *addr); static inline const char *sk_socket_error(Socket *s) { return s->vt->socket_error(s); } /* * Set the `frozen' flag on a socket. A frozen socket is one in * which all READABLE notifications are ignored, so that data is * not accepted from the peer until the socket is unfrozen. This * exists for two purposes: * * - Port forwarding: when a local listening port receives a * connection, we do not want to receive data from the new * socket until we have somewhere to send it. Hence, we freeze * the socket until its associated SSH channel is ready; then we * unfreeze it and pending data is delivered. * * - Socket buffering: if an SSH channel (or the whole connection) * backs up or presents a zero window, we must freeze the * associated local socket in order to avoid unbounded buffer * growth. */ static inline void sk_set_frozen(Socket *s, bool is_frozen) { s->vt->set_frozen(s, is_frozen); } /* * Return a structure giving some information about the other end of * the socket. May be NULL, if nothing is available at all. If it is * not NULL, then it is dynamically allocated, and should be freed by * a call to sk_free_peer_info(). See below for the definition. */ static inline SocketPeerInfo *sk_peer_info(Socket *s) { return s->vt->peer_info(s); } /* * The structure returned from sk_peer_info, and a function to free * one (in misc.c). */ struct SocketPeerInfo { int addressfamily; /* * Text form of the IPv4 or IPv6 address of the other end of the * socket, if available, in the standard text representation. */ const char *addr_text; /* * Binary form of the same address. Filled in if and only if * addr_text is not NULL. You can tell which branch of the union * is used by examining 'addressfamily'. */ union { unsigned char ipv6[16]; unsigned char ipv4[4]; } addr_bin; /* * Remote port number, or -1 if not available. */ int port; /* * Free-form text suitable for putting in log messages. For IP * sockets, repeats the address and port information from above. * But it can be completely different, e.g. for Unix-domain * sockets it gives information about the uid, gid and pid of the * connecting process. */ const char *log_text; }; void sk_free_peer_info(SocketPeerInfo *pi); /* * Simple wrapper on getservbyname(), needed by ssh.c. Returns the * port number, in host byte order (suitable for printf and so on). * Returns 0 on failure. Any platform not supporting getservbyname * can just return 0 - this function is not required to handle * numeric port specifications. */ int net_service_lookup(char *service); /* * Look up the local hostname; return value needs freeing. * May return NULL. */ char *get_hostname(void); /* * Trivial socket implementation which just stores an error. Found in * errsock.c. * * The consume_string variant takes an already-formatted dynamically * allocated string, and takes over ownership of that string. */ Socket *new_error_socket_fmt(Plug *plug, const char *fmt, ...) PRINTF_LIKE(2, 3); Socket *new_error_socket_consume_string(Plug *plug, char *errmsg); /* * Trivial plug that does absolutely nothing. Found in nullplug.c. */ extern Plug *const nullplug; /* ---------------------------------------------------------------------- * Functions defined outside the network code, which have to be * declared in this header file rather than the main putty.h because * they use types defined here. */ /* * Exports from be_misc.c. */ void backend_socket_log(Seat *seat, LogContext *logctx, PlugLogType type, SockAddr *addr, int port, const char *error_msg, int error_code, Conf *conf, bool session_started); typedef struct ProxyStderrBuf { char buf[8192]; size_t size; } ProxyStderrBuf; void psb_init(ProxyStderrBuf *psb); void log_proxy_stderr( Plug *plug, ProxyStderrBuf *psb, const void *vdata, size_t len); #endif