зеркало из https://github.com/github/putty.git
655 строки
24 KiB
C
655 строки
24 KiB
C
/*
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* Exports and types from dialog.c.
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*/
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/*
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* This will come in handy for generic control handlers. Anyone
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* knows how to make this more portable, let me know :-)
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*/
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#define ATOFFSET(data, offset) ( (void *) ( (char *)(data) + (offset) ) )
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/*
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* This is the big union which defines a single control, of any
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* type.
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*
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* General principles:
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* - _All_ pointers in this structure are expected to point to
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* dynamically allocated things, unless otherwise indicated.
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* - `char' fields giving keyboard shortcuts are expected to be
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* NO_SHORTCUT if no shortcut is desired for a particular control.
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* - The `label' field can often be NULL, which will cause the
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* control to not have a label at all. This doesn't apply to
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* checkboxes and push buttons, in which the label is not
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* separate from the control.
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*/
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#define NO_SHORTCUT '\0'
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enum {
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CTRL_TEXT, /* just a static line of text */
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CTRL_EDITBOX, /* label plus edit box */
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CTRL_RADIO, /* label plus radio buttons */
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CTRL_CHECKBOX, /* checkbox (contains own label) */
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CTRL_BUTTON, /* simple push button (no label) */
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CTRL_LISTBOX, /* label plus list box */
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CTRL_COLUMNS, /* divide window into columns */
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CTRL_FILESELECT, /* label plus filename selector */
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CTRL_FONTSELECT, /* label plus font selector */
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CTRL_TABDELAY /* see `tabdelay' below */
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};
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/*
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* Many controls have `intorptr' unions for storing user data,
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* since the user might reasonably want to store either an integer
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* or a void * pointer. Here I define a union, and two convenience
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* functions to create that union from actual integers or pointers.
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*
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* The convenience functions are declared as inline if possible.
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* Otherwise, they're declared here and defined when this header is
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* included with DEFINE_INTORPTR_FNS defined. This is a total pain,
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* but such is life.
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*/
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typedef union { void *p; int i; } intorptr;
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#ifndef INLINE
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intorptr I(int i);
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intorptr P(void *p);
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#endif
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#if defined DEFINE_INTORPTR_FNS || defined INLINE
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#ifdef INLINE
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#define PREFIX INLINE
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#else
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#define PREFIX
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#endif
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PREFIX intorptr I(int i) { intorptr ret; ret.i = i; return ret; }
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PREFIX intorptr P(void *p) { intorptr ret; ret.p = p; return ret; }
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#undef PREFIX
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#endif
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/*
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* Each control has an `int' field specifying which columns it
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* occupies in a multi-column part of the dialog box. These macros
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* pack and unpack that field.
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*
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* If a control belongs in exactly one column, just specifying the
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* column number is perfectly adequate.
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*/
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#define COLUMN_FIELD(start, span) ( (((span)-1) << 16) + (start) )
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#define COLUMN_START(field) ( (field) & 0xFFFF )
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#define COLUMN_SPAN(field) ( (((field) >> 16) & 0xFFFF) + 1 )
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union control;
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/*
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* The number of event types is being deliberately kept small, on
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* the grounds that not all platforms might be able to report a
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* large number of subtle events. We have:
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* - the special REFRESH event, called when a control's value
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* needs setting
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* - the ACTION event, called when the user does something that
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* positively requests action (double-clicking a list box item,
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* or pushing a push-button)
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* - the VALCHANGE event, called when the user alters the setting
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* of the control in a way that is usually considered to alter
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* the underlying data (toggling a checkbox or radio button,
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* moving the items around in a drag-list, editing an edit
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* control)
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* - the SELCHANGE event, called when the user alters the setting
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* of the control in a more minor way (changing the selected
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* item in a list box).
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* - the CALLBACK event, which happens after the handler routine
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* has requested a subdialog (file selector, font selector,
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* colour selector) and it has come back with information.
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*/
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enum {
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EVENT_REFRESH,
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EVENT_ACTION,
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EVENT_VALCHANGE,
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EVENT_SELCHANGE,
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EVENT_CALLBACK
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};
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typedef void (*handler_fn)(union control *ctrl, void *dlg,
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void *data, int event);
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#define STANDARD_PREFIX \
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int type; \
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char *label; \
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int tabdelay; \
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int column; \
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handler_fn handler; \
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intorptr context; \
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intorptr helpctx
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union control {
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/*
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* The first possibility in this union is the generic header
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* shared by all the structures, which we are therefore allowed
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* to access through any one of them.
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*/
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struct {
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int type;
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/*
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* Every control except CTRL_COLUMNS has _some_ sort of
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* label. By putting it in the `generic' union as well as
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* everywhere else, we avoid having to have an irritating
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* switch statement when we go through and deallocate all
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* the memory in a config-box structure.
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*
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* Yes, this does mean that any non-NULL value in this
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* field is expected to be dynamically allocated and
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* freeable.
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*
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* For CTRL_COLUMNS, this field MUST be NULL.
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*/
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char *label;
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/*
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* If `tabdelay' is non-zero, it indicates that this
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* particular control should not yet appear in the tab
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* order. A subsequent CTRL_TABDELAY entry will place it.
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*/
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int tabdelay;
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/*
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* Indicate which column(s) this control occupies. This can
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* be unpacked into starting column and column span by the
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* COLUMN macros above.
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*/
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int column;
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/*
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* Most controls need to provide a function which gets
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* called when that control's setting is changed, or when
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* the control's setting needs initialising.
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*
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* The `data' parameter points to the writable data being
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* modified as a result of the configuration activity; for
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* example, the PuTTY `Conf' structure, although not
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* necessarily.
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*
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* The `dlg' parameter is passed back to the platform-
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* specific routines to read and write the actual control
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* state.
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*/
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handler_fn handler;
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/*
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* Almost all of the above functions will find it useful to
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* be able to store a piece of `void *' or `int' data.
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*/
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intorptr context;
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/*
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* For any control, we also allow the storage of a piece of
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* data for use by context-sensitive help. For example, on
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* Windows you can click the magic question mark and then
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* click a control, and help for that control should spring
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* up. Hence, here is a slot in which to store per-control
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* data that a particular platform-specific driver can use
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* to ensure it brings up the right piece of help text.
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*/
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intorptr helpctx;
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} generic;
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struct {
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STANDARD_PREFIX;
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union control *ctrl;
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} tabdelay;
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struct {
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STANDARD_PREFIX;
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} text;
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struct {
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STANDARD_PREFIX;
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char shortcut; /* keyboard shortcut */
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/*
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* Percentage of the dialog-box width used by the edit box.
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* If this is set to 100, the label is on its own line;
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* otherwise the label is on the same line as the box
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* itself.
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*/
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int percentwidth;
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int password; /* details of input are hidden */
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/*
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* A special case of the edit box is the combo box, which
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* has a drop-down list built in. (Note that a _non_-
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* editable drop-down list is done as a special case of a
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* list box.)
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*
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* Don't try setting has_list and password on the same
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* control; front ends are not required to support that
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* combination.
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*/
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int has_list;
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/*
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* Edit boxes tend to need two items of context, so here's
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* a spare.
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*/
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intorptr context2;
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} editbox;
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struct {
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STANDARD_PREFIX;
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/*
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* `shortcut' here is a single keyboard shortcut which is
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* expected to select the whole group of radio buttons. It
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* can be NO_SHORTCUT if required, and there is also a way
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* to place individual shortcuts on each button; see below.
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*/
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char shortcut;
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/*
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* There are separate fields for `ncolumns' and `nbuttons'
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* for several reasons.
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*
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* Firstly, we sometimes want the last of a set of buttons
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* to have a longer label than the rest; we achieve this by
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* setting `ncolumns' higher than `nbuttons', and the
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* layout code is expected to understand that the final
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* button should be given all the remaining space on the
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* line. This sounds like a ludicrously specific special
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* case (if we're doing this sort of thing, why not have
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* the general ability to have a particular button span
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* more than one column whether it's the last one or not?)
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* but actually it's reasonably common for the sort of
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* three-way control you get a lot of in PuTTY: `yes'
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* versus `no' versus `some more complex way to decide'.
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*
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* Secondly, setting `nbuttons' higher than `ncolumns' lets
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* us have more than one line of radio buttons for a single
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* setting. A very important special case of this is
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* setting `ncolumns' to 1, so that each button is on its
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* own line.
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*/
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int ncolumns;
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int nbuttons;
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/*
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* This points to a dynamically allocated array of `char *'
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* pointers, each of which points to a dynamically
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* allocated string.
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*/
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char **buttons; /* `nbuttons' button labels */
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/*
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* This points to a dynamically allocated array of `char'
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* giving the individual keyboard shortcuts for each radio
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* button. The array may be NULL if none are required.
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*/
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char *shortcuts; /* `nbuttons' shortcuts; may be NULL */
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/*
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* This points to a dynamically allocated array of
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* intorptr, giving helpful data for each button.
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*/
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intorptr *buttondata; /* `nbuttons' entries; may be NULL */
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} radio;
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struct {
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STANDARD_PREFIX;
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char shortcut;
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} checkbox;
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struct {
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STANDARD_PREFIX;
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char shortcut;
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/*
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* At least Windows has the concept of a `default push
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* button', which gets implicitly pressed when you hit
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* Return even if it doesn't have the input focus.
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*/
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int isdefault;
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/*
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* Also, the reverse of this: a default cancel-type button,
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* which is implicitly pressed when you hit Escape.
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*/
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int iscancel;
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} button;
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struct {
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STANDARD_PREFIX;
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char shortcut; /* keyboard shortcut */
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/*
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* Height of the list box, in approximate number of lines.
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* If this is zero, the list is a drop-down list.
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*/
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int height; /* height in lines */
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/*
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* If this is set, the list elements can be reordered by
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* the user (by drag-and-drop or by Up and Down buttons,
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* whatever the per-platform implementation feels
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* comfortable with). This is not guaranteed to work on a
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* drop-down list, so don't try it!
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*/
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int draglist;
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/*
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* If this is non-zero, the list can have more than one
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* element selected at a time. This is not guaranteed to
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* work on a drop-down list, so don't try it!
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*
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* Different non-zero values request slightly different
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* types of multi-selection (this may well be meaningful
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* only in GTK, so everyone else can ignore it if they
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* want). 1 means the list box expects to have individual
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* items selected, whereas 2 means it expects the user to
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* want to select a large contiguous range at a time.
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*/
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int multisel;
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/*
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* Percentage of the dialog-box width used by the list box.
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* If this is set to 100, the label is on its own line;
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* otherwise the label is on the same line as the box
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* itself. Setting this to anything other than 100 is not
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* guaranteed to work on a _non_-drop-down list, so don't
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* try it!
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*/
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int percentwidth;
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/*
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* Some list boxes contain strings that contain tab
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* characters. If `ncols' is greater than 0, then
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* `percentages' is expected to be non-zero and to contain
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* the respective widths of `ncols' columns, which together
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* will exactly fit the width of the list box. Otherwise
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* `percentages' must be NULL.
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*
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* There should never be more than one column in a
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* drop-down list (one with height==0), because front ends
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* may have to implement it as a special case of an
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* editable combo box.
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*/
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int ncols; /* number of columns */
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int *percentages; /* % width of each column */
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/*
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* Flag which can be set to FALSE to suppress the horizontal
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* scroll bar if a list box entry goes off the right-hand
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* side.
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*/
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int hscroll;
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} listbox;
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struct {
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STANDARD_PREFIX;
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char shortcut;
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/*
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* `filter' dictates what type of files will be selected by
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* default; for example, when selecting private key files
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* the file selector would do well to only show .PPK files
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* (on those systems where this is the chosen extension).
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*
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* The precise contents of `filter' are platform-defined,
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* unfortunately. The special value NULL means `all files'
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* and is always a valid fallback.
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*
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* Unlike almost all strings in this structure, this value
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* is NOT expected to require freeing (although of course
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* you can always use ctrl_alloc if you do need to create
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* one on the fly). This is because the likely mode of use
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* is to define string constants in a platform-specific
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* header file, and directly reference those. Or worse, a
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* particular platform might choose to cast integers into
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* this pointer type...
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*/
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char const *filter;
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/*
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* Some systems like to know whether a file selector is
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* choosing a file to read or one to write (and possibly
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* create).
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*/
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int for_writing;
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/*
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* On at least some platforms, the file selector is a
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* separate dialog box, and contains a user-settable title.
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*
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* This value _is_ expected to require freeing.
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*/
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char *title;
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} fileselect;
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struct {
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/* In this variant, `label' MUST be NULL. */
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STANDARD_PREFIX;
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int ncols; /* number of columns */
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int *percentages; /* % width of each column */
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/*
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* Every time this control type appears, exactly one of
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* `ncols' and the previous number of columns MUST be one.
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* Attempting to allow a seamless transition from a four-
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* to a five-column layout, for example, would be way more
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* trouble than it was worth. If you must lay things out
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* like that, define eight unevenly sized columns and use
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* column-spanning a lot. But better still, just don't.
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*
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* `percentages' may be NULL if ncols==1, to save space.
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*/
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} columns;
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struct {
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STANDARD_PREFIX;
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char shortcut;
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} fontselect;
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};
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#undef STANDARD_PREFIX
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/*
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* `controlset' is a container holding an array of `union control'
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* structures, together with a panel name and a title for the whole
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* set. In Windows and any similar-looking GUI, each `controlset'
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* in the config will be a container box within a panel.
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*
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* Special case: if `boxname' is NULL, the control set gives an
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* overall title for an entire panel of controls.
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*/
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struct controlset {
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char *pathname; /* panel path, e.g. "SSH/Tunnels" */
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char *boxname; /* internal short name of controlset */
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char *boxtitle; /* title of container box */
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int ncolumns; /* current no. of columns at bottom */
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int ncontrols; /* number of `union control' in array */
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int ctrlsize; /* allocated size of array */
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union control **ctrls; /* actual array */
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};
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typedef void (*ctrl_freefn_t)(void *); /* used by ctrl_alloc_with_free */
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/*
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* This is the container structure which holds a complete set of
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* controls.
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*/
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struct controlbox {
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int nctrlsets; /* number of ctrlsets */
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int ctrlsetsize; /* ctrlset size */
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struct controlset **ctrlsets; /* actual array of ctrlsets */
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int nfrees;
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int freesize;
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void **frees; /* array of aux data areas to free */
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ctrl_freefn_t *freefuncs; /* parallel array of free functions */
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};
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struct controlbox *ctrl_new_box(void);
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void ctrl_free_box(struct controlbox *);
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/*
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* Standard functions used for populating a controlbox structure.
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*/
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/* Set up a panel title. */
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struct controlset *ctrl_settitle(struct controlbox *,
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const char *path, const char *title);
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/* Retrieve a pointer to a controlset, creating it if absent. */
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struct controlset *ctrl_getset(struct controlbox *, const char *path,
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const char *name, const char *boxtitle);
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void ctrl_free_set(struct controlset *);
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void ctrl_free(union control *);
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/*
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* This function works like `malloc', but the memory it returns
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* will be automatically freed when the controlbox is freed. Note
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* that a controlbox is a dialog-box _template_, not an instance,
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* and so data allocated through this function is better not used
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* to hold modifiable per-instance things. It's mostly here for
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* allocating structures to be passed as control handler params.
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*
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* ctrl_alloc_with_free also allows you to provide a function to free
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* the structure, in case there are other dynamically allocated bits
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* and pieces dangling off it.
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*/
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void *ctrl_alloc(struct controlbox *b, size_t size);
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void *ctrl_alloc_with_free(struct controlbox *b, size_t size,
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ctrl_freefn_t freefunc);
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/*
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* Individual routines to create `union control' structures in a controlset.
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*
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* Most of these routines allow the most common fields to be set
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* directly, and put default values in the rest. Each one returns a
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* pointer to the `union control' it created, so that final tweaks
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* can be made.
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*/
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/* `ncolumns' is followed by that many percentages, as integers. */
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union control *ctrl_columns(struct controlset *, int ncolumns, ...);
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union control *ctrl_editbox(struct controlset *, const char *label,
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char shortcut, int percentage, intorptr helpctx,
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handler_fn handler,
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intorptr context, intorptr context2);
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union control *ctrl_combobox(struct controlset *, const char *label,
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char shortcut, int percentage, intorptr helpctx,
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handler_fn handler,
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intorptr context, intorptr context2);
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/*
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* `ncolumns' is followed by (alternately) radio button titles and
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* intorptrs, until a NULL in place of a title string is seen. Each
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* title is expected to be followed by a shortcut _iff_ `shortcut'
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* is NO_SHORTCUT.
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*/
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union control *ctrl_radiobuttons(struct controlset *, const char *label,
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char shortcut, int ncolumns, intorptr helpctx,
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handler_fn handler, intorptr context, ...);
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union control *ctrl_pushbutton(struct controlset *, const char *label,
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char shortcut, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_listbox(struct controlset *, const char *label,
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char shortcut, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_droplist(struct controlset *, const char *label,
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char shortcut, int percentage, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_draglist(struct controlset *, const char *label,
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char shortcut, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_filesel(struct controlset *, const char *label,
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char shortcut, const char *filter, int write,
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const char *title, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_fontsel(struct controlset *, const char *label,
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char shortcut, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_text(struct controlset *, const char *text,
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intorptr helpctx);
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union control *ctrl_checkbox(struct controlset *, const char *label,
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char shortcut, intorptr helpctx,
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handler_fn handler, intorptr context);
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union control *ctrl_tabdelay(struct controlset *, union control *);
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/*
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* Routines the platform-independent dialog code can call to read
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* and write the values of controls.
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*/
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void dlg_radiobutton_set(union control *ctrl, void *dlg, int whichbutton);
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int dlg_radiobutton_get(union control *ctrl, void *dlg);
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void dlg_checkbox_set(union control *ctrl, void *dlg, int checked);
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int dlg_checkbox_get(union control *ctrl, void *dlg);
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void dlg_editbox_set(union control *ctrl, void *dlg, char const *text);
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char *dlg_editbox_get(union control *ctrl, void *dlg); /* result must be freed by caller */
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/* The `listbox' functions can also apply to combo boxes. */
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void dlg_listbox_clear(union control *ctrl, void *dlg);
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void dlg_listbox_del(union control *ctrl, void *dlg, int index);
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void dlg_listbox_add(union control *ctrl, void *dlg, char const *text);
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/*
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* Each listbox entry may have a numeric id associated with it.
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* Note that some front ends only permit a string to be stored at
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* each position, which means that _if_ you put two identical
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* strings in any listbox then you MUST not assign them different
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* IDs and expect to get meaningful results back.
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*/
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void dlg_listbox_addwithid(union control *ctrl, void *dlg,
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char const *text, int id);
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int dlg_listbox_getid(union control *ctrl, void *dlg, int index);
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/* dlg_listbox_index returns <0 if no single element is selected. */
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int dlg_listbox_index(union control *ctrl, void *dlg);
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int dlg_listbox_issel(union control *ctrl, void *dlg, int index);
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void dlg_listbox_select(union control *ctrl, void *dlg, int index);
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void dlg_text_set(union control *ctrl, void *dlg, char const *text);
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void dlg_filesel_set(union control *ctrl, void *dlg, Filename *fn);
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Filename *dlg_filesel_get(union control *ctrl, void *dlg);
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void dlg_fontsel_set(union control *ctrl, void *dlg, FontSpec *fn);
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FontSpec *dlg_fontsel_get(union control *ctrl, void *dlg);
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/*
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* Bracketing a large set of updates in these two functions will
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* cause the front end (if possible) to delay updating the screen
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* until it's all complete, thus avoiding flicker.
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*/
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void dlg_update_start(union control *ctrl, void *dlg);
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void dlg_update_done(union control *ctrl, void *dlg);
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/*
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* Set input focus into a particular control.
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*/
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void dlg_set_focus(union control *ctrl, void *dlg);
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/*
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* Change the label text on a control.
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*/
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void dlg_label_change(union control *ctrl, void *dlg, char const *text);
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/*
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* Return the `ctrl' structure for the most recent control that had
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* the input focus apart from the one mentioned. This is NOT
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* GUARANTEED to work on all platforms, so don't base any critical
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* functionality on it!
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*/
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union control *dlg_last_focused(union control *ctrl, void *dlg);
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/*
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* During event processing, you might well want to give an error
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* indication to the user. dlg_beep() is a quick and easy generic
|
|
* error; dlg_error() puts up a message-box or equivalent.
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*/
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void dlg_beep(void *dlg);
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void dlg_error_msg(void *dlg, const char *msg);
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/*
|
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* This function signals to the front end that the dialog's
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* processing is completed, and passes an integer value (typically
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* a success status).
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*/
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void dlg_end(void *dlg, int value);
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|
|
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/*
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* Routines to manage a (per-platform) colour selector.
|
|
* dlg_coloursel_start() is called in an event handler, and
|
|
* schedules the running of a colour selector after the event
|
|
* handler returns. The colour selector will send EVENT_CALLBACK to
|
|
* the control that spawned it, when it's finished;
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* dlg_coloursel_results() fetches the results, as integers from 0
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* to 255; it returns nonzero on success, or zero if the colour
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|
* selector was dismissed by hitting Cancel or similar.
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|
*
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|
* dlg_coloursel_start() accepts an RGB triple which is used to
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* initialise the colour selector to its starting value.
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|
*/
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void dlg_coloursel_start(union control *ctrl, void *dlg,
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|
int r, int g, int b);
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int dlg_coloursel_results(union control *ctrl, void *dlg,
|
|
int *r, int *g, int *b);
|
|
|
|
/*
|
|
* This routine is used by the platform-independent code to
|
|
* indicate that the value of a particular control is likely to
|
|
* have changed. It triggers a call of the handler for that control
|
|
* with `event' set to EVENT_REFRESH.
|
|
*
|
|
* If `ctrl' is NULL, _all_ controls in the dialog get refreshed
|
|
* (for loading or saving entire sets of settings).
|
|
*/
|
|
void dlg_refresh(union control *ctrl, void *dlg);
|
|
|
|
/*
|
|
* Standard helper functions for reading a controlbox structure.
|
|
*/
|
|
|
|
/*
|
|
* Find the index of next controlset in a controlbox for a given
|
|
* path, or -1 if no such controlset exists. If -1 is passed as
|
|
* input, finds the first. Intended usage is something like
|
|
*
|
|
* for (index=-1; (index=ctrl_find_path(ctrlbox, index, path)) >= 0 ;) {
|
|
* ... process this controlset ...
|
|
* }
|
|
*/
|
|
int ctrl_find_path(struct controlbox *b, const char *path, int index);
|
|
int ctrl_path_elements(const char *path);
|
|
/* Return the number of matching path elements at the starts of p1 and p2,
|
|
* or INT_MAX if the paths are identical. */
|
|
int ctrl_path_compare(const char *p1, const char *p2);
|