зеркало из https://github.com/github/putty.git
14432c234a
folder) when we start up. [originally from svn r2388] |
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.. | ||
.cvsignore | ||
README.mac | ||
mac.c | ||
mac.h | ||
mac_res.r | ||
macresid.h | ||
macstore.c | ||
macstuff.h | ||
macterm.c | ||
macucs.c | ||
mkputty.mpw |
README.mac
$Id: README.mac,v 1.5 2002/12/29 19:01:33 ben Exp $ Information about PuTTY for the Mac OS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compiling it: See ../README for generic information. To compile PuTTY for Mac OS you will need: MPW <ftp://ftp.apple.com/developer/Tool_Chest/Core_Mac_OS_Tools/MPW_etc./ MPW-GM_Images/MPW-GM.img.bin> Universal Headers (optional) <ftp://ftp.apple.com/developer/Development_Kits/ UniversalHeaders3.4.2.img.bin> Text Encoding Converter SDK <ftp://ftp.apple.com/developer/Development_Kits/TEC_1.5.sit.hqx> Install MPW, install the new Universal Headers (optional), then put the contents of the "68K Static Libraries" directory of the Text Encoding Converter SDK into "Interfaces&Libraries:Libraries:Libraries", and the contents of the "Stub Libraries" directory into "Interfaces&Libraries:Libraries:SharedLibraries". The "mkputty.mpw" script does most of the work, but currently needs you to run "Rez -append -o PuTTY.68k mac_res.r", and the same for PuTTY.ppc to get the resources compiled in. The current Makefile producess a Classic 68K build of PuTTY called "PuTTY.68k", a CFM-68K build called "PuTTY.cfm68k", and a non-Carbon PowerPC build called "PuTTY.ppc". Runtime requirements: PuTTY should run on any Macintosh running System 7.0 or later. The Classic 68K build seems not to run under Mac OS X (even with Classic.app). Known bugs: * PowerPC and fat versions fail to start on systems without AppearanceLib (ie most System 7 ones). The 68k version works fine. [MAYBE FIXED] * Display is far too slow. * Real bold doesn't compensate for changing character widths without Color QuickDraw. [MAYBE FIXED] * sshsha.c and sshmd5.c cause a stack overflow in Apple's PowerPC C compiler unless optimisation is entirely disabled. Features we need (and aren't entirely obvious): * Scroll-conflation -- scroll_display should change the in-memory display and remember the scroll, then do_scroll should be called only when scroll_display gets called for a different rectangle or term_paint happens. Local Variables: mode: text End: