зеркало из https://github.com/github/putty.git
251 строка
9.6 KiB
C
251 строка
9.6 KiB
C
/*
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* Networking abstraction in PuTTY.
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*
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* The way this works is: a back end can choose to open any number
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* of sockets - including zero, which might be necessary in some.
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* It can register a bunch of callbacks (most notably for when
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* data is received) for each socket, and it can call the networking
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* abstraction to send data without having to worry about blocking.
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* The stuff behind the abstraction takes care of selects and
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* nonblocking writes and all that sort of painful gubbins.
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*/
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#ifndef PUTTY_NETWORK_H
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#define PUTTY_NETWORK_H
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#ifndef DONE_TYPEDEFS
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#define DONE_TYPEDEFS
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typedef struct conf_tag Conf;
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typedef struct backend_tag Backend;
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typedef struct terminal_tag Terminal;
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#endif
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typedef struct SockAddr_tag *SockAddr;
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/* pay attention to levels of indirection */
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typedef struct socket_function_table **Socket;
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typedef struct plug_function_table **Plug;
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struct socket_function_table {
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Plug(*plug) (Socket s, Plug p);
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/* use a different plug (return the old one) */
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/* if p is NULL, it doesn't change the plug */
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/* but it does return the one it's using */
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void (*close) (Socket s);
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int (*write) (Socket s, const char *data, int len);
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int (*write_oob) (Socket s, const char *data, int len);
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void (*write_eof) (Socket s);
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void (*flush) (Socket s);
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void (*set_private_ptr) (Socket s, void *ptr);
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void *(*get_private_ptr) (Socket s);
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void (*set_frozen) (Socket s, int is_frozen);
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/* ignored by tcp, but vital for ssl */
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const char *(*socket_error) (Socket s);
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};
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typedef union { void *p; int i; } accept_ctx_t;
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typedef Socket (*accept_fn_t)(accept_ctx_t ctx, Plug plug);
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struct plug_function_table {
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void (*log)(Plug p, int type, SockAddr addr, int port,
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const char *error_msg, int error_code);
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/*
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* Passes the client progress reports on the process of setting
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* up the connection.
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*
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* - type==0 means we are about to try to connect to address
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* `addr' (error_msg and error_code are ignored)
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* - type==1 means we have failed to connect to address `addr'
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* (error_msg and error_code are supplied). This is not a
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* fatal error - we may well have other candidate addresses
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* to fall back to. When it _is_ fatal, the closing()
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* function will be called.
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*/
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int (*closing)
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(Plug p, const char *error_msg, int error_code, int calling_back);
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/* error_msg is NULL iff it is not an error (ie it closed normally) */
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/* calling_back != 0 iff there is a Plug function */
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/* currently running (would cure the fixme in try_send()) */
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int (*receive) (Plug p, int urgent, char *data, int len);
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/*
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* - urgent==0. `data' points to `len' bytes of perfectly
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* ordinary data.
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*
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* - urgent==1. `data' points to `len' bytes of data,
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* which were read from before an Urgent pointer.
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*
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* - urgent==2. `data' points to `len' bytes of data,
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* the first of which was the one at the Urgent mark.
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*/
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void (*sent) (Plug p, int bufsize);
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/*
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* The `sent' function is called when the pending send backlog
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* on a socket is cleared or partially cleared. The new backlog
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* size is passed in the `bufsize' parameter.
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*/
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int (*accepting)(Plug p, accept_fn_t constructor, accept_ctx_t ctx);
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/*
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* `accepting' is called only on listener-type sockets, and is
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* passed a constructor function+context that will create a fresh
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* Socket describing the connection. It returns nonzero if it
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* doesn't want the connection for some reason, or 0 on success.
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*/
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};
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/* proxy indirection layer */
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/* NB, control of 'addr' is passed via new_connection, which takes
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* responsibility for freeing it */
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Socket new_connection(SockAddr addr, char *hostname,
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int port, int privport,
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int oobinline, int nodelay, int keepalive,
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Plug plug, Conf *conf);
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Socket new_listener(char *srcaddr, int port, Plug plug, int local_host_only,
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Conf *conf, int addressfamily);
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SockAddr name_lookup(char *host, int port, char **canonicalname,
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Conf *conf, int addressfamily);
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/* platform-dependent callback from new_connection() */
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/* (same caveat about addr as new_connection()) */
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Socket platform_new_connection(SockAddr addr, char *hostname,
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int port, int privport,
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int oobinline, int nodelay, int keepalive,
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Plug plug, Conf *conf);
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/* socket functions */
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void sk_init(void); /* called once at program startup */
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void sk_cleanup(void); /* called just before program exit */
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SockAddr sk_namelookup(const char *host, char **canonicalname, int address_family);
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SockAddr sk_nonamelookup(const char *host);
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void sk_getaddr(SockAddr addr, char *buf, int buflen);
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int sk_hostname_is_local(const char *name);
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int sk_address_is_local(SockAddr addr);
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int sk_address_is_special_local(SockAddr addr);
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int sk_addrtype(SockAddr addr);
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void sk_addrcopy(SockAddr addr, char *buf);
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void sk_addr_free(SockAddr addr);
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/* sk_addr_dup generates another SockAddr which contains the same data
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* as the original one and can be freed independently. May not actually
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* physically _duplicate_ it: incrementing a reference count so that
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* one more free is required before it disappears is an acceptable
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* implementation. */
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SockAddr sk_addr_dup(SockAddr addr);
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/* NB, control of 'addr' is passed via sk_new, which takes responsibility
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* for freeing it, as for new_connection() */
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Socket sk_new(SockAddr addr, int port, int privport, int oobinline,
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int nodelay, int keepalive, Plug p);
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Socket sk_newlistener(char *srcaddr, int port, Plug plug, int local_host_only, int address_family);
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#define sk_plug(s,p) (((*s)->plug) (s, p))
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#define sk_close(s) (((*s)->close) (s))
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#define sk_write(s,buf,len) (((*s)->write) (s, buf, len))
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#define sk_write_oob(s,buf,len) (((*s)->write_oob) (s, buf, len))
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#define sk_write_eof(s) (((*s)->write_eof) (s))
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#define sk_flush(s) (((*s)->flush) (s))
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#ifdef DEFINE_PLUG_METHOD_MACROS
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#define plug_log(p,type,addr,port,msg,code) (((*p)->log) (p, type, addr, port, msg, code))
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#define plug_closing(p,msg,code,callback) (((*p)->closing) (p, msg, code, callback))
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#define plug_receive(p,urgent,buf,len) (((*p)->receive) (p, urgent, buf, len))
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#define plug_sent(p,bufsize) (((*p)->sent) (p, bufsize))
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#define plug_accepting(p, constructor, ctx) (((*p)->accepting)(p, constructor, ctx))
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#endif
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/*
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* Each socket abstraction contains a `void *' private field in
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* which the client can keep state.
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*
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* This is perhaps unnecessary now that we have the notion of a plug,
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* but there is some existing code that uses it, so it stays.
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*/
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#define sk_set_private_ptr(s, ptr) (((*s)->set_private_ptr) (s, ptr))
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#define sk_get_private_ptr(s) (((*s)->get_private_ptr) (s))
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/*
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* Special error values are returned from sk_namelookup and sk_new
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* if there's a problem. These functions extract an error message,
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* or return NULL if there's no problem.
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*/
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const char *sk_addr_error(SockAddr addr);
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#define sk_socket_error(s) (((*s)->socket_error) (s))
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/*
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* Set the `frozen' flag on a socket. A frozen socket is one in
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* which all READABLE notifications are ignored, so that data is
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* not accepted from the peer until the socket is unfrozen. This
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* exists for two purposes:
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*
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* - Port forwarding: when a local listening port receives a
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* connection, we do not want to receive data from the new
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* socket until we have somewhere to send it. Hence, we freeze
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* the socket until its associated SSH channel is ready; then we
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* unfreeze it and pending data is delivered.
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*
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* - Socket buffering: if an SSH channel (or the whole connection)
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* backs up or presents a zero window, we must freeze the
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* associated local socket in order to avoid unbounded buffer
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* growth.
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*/
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#define sk_set_frozen(s, is_frozen) (((*s)->set_frozen) (s, is_frozen))
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/*
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* Simple wrapper on getservbyname(), needed by ssh.c. Returns the
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* port number, in host byte order (suitable for printf and so on).
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* Returns 0 on failure. Any platform not supporting getservbyname
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* can just return 0 - this function is not required to handle
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* numeric port specifications.
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*/
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int net_service_lookup(char *service);
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/*
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* Look up the local hostname; return value needs freeing.
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* May return NULL.
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*/
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char *get_hostname(void);
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/*
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* Trivial socket implementation which just stores an error. Found in
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* errsock.c.
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*/
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Socket new_error_socket(const char *errmsg, Plug plug);
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/********** SSL stuff **********/
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/*
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* This section is subject to change, but you get the general idea
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* of what it will eventually look like.
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*/
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typedef struct certificate *Certificate;
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typedef struct our_certificate *Our_Certificate;
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/* to be defined somewhere else, somehow */
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typedef struct ssl_client_socket_function_table **SSL_Client_Socket;
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typedef struct ssl_client_plug_function_table **SSL_Client_Plug;
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struct ssl_client_socket_function_table {
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struct socket_function_table base;
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void (*renegotiate) (SSL_Client_Socket s);
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/* renegotiate the cipher spec */
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};
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struct ssl_client_plug_function_table {
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struct plug_function_table base;
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int (*refuse_cert) (SSL_Client_Plug p, Certificate cert[]);
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/* do we accept this certificate chain? If not, why not? */
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/* cert[0] is the server's certificate, cert[] is NULL-terminated */
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/* the last certificate may or may not be the root certificate */
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Our_Certificate(*client_cert) (SSL_Client_Plug p);
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/* the server wants us to identify ourselves */
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/* may return NULL if we want anonymity */
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};
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SSL_Client_Socket sk_ssl_client_over(Socket s, /* pre-existing (tcp) connection */
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SSL_Client_Plug p);
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#define sk_renegotiate(s) (((*s)->renegotiate) (s))
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#endif
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