зеркало из https://github.com/github/putty.git
284 строки
7.4 KiB
C
284 строки
7.4 KiB
C
/*
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* General mechanism for wrapping up reading/writing of Windows
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* HANDLEs into a PuTTY Socket abstraction.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <limits.h>
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#define DEFINE_PLUG_METHOD_MACROS
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#include "tree234.h"
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#include "putty.h"
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#include "network.h"
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typedef struct Socket_handle_tag *Handle_Socket;
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struct Socket_handle_tag {
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const struct socket_function_table *fn;
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/* the above variable absolutely *must* be the first in this structure */
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HANDLE send_H, recv_H;
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struct handle *send_h, *recv_h;
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/*
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* Freezing one of these sockets is a slightly fiddly business,
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* because the reads from the handle are happening in a separate
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* thread as blocking system calls and so once one is in progress
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* it can't sensibly be interrupted. Hence, after the user tries
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* to freeze one of these sockets, it's unavoidable that we may
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* receive one more load of data before we manage to get
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* winhandl.c to stop reading.
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*/
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enum {
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UNFROZEN, /* reading as normal */
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FREEZING, /* have been set to frozen but winhandl is still reading */
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FROZEN, /* really frozen - winhandl has been throttled */
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THAWING /* we're gradually releasing our remaining data */
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} frozen;
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/* We buffer data here if we receive it from winhandl while frozen. */
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bufchain inputdata;
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char *error;
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Plug plug;
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void *privptr;
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};
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static int handle_gotdata(struct handle *h, void *data, int len)
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{
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Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
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if (len < 0) {
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return plug_closing(ps->plug, "Read error from handle",
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0, 0);
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} else if (len == 0) {
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return plug_closing(ps->plug, NULL, 0, 0);
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} else {
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assert(ps->frozen != FREEZING && ps->frozen != THAWING);
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if (ps->frozen == FREEZING) {
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/*
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* If we've received data while this socket is supposed to
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* be frozen (because the read winhandl.c started before
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* sk_set_frozen was called has now returned) then buffer
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* the data for when we unfreeze.
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*/
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bufchain_add(&ps->inputdata, data, len);
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/*
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* And return a very large backlog, to prevent further
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* data arriving from winhandl until we unfreeze.
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*/
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return INT_MAX;
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} else {
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return plug_receive(ps->plug, 0, data, len);
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}
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}
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}
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static void handle_sentdata(struct handle *h, int new_backlog)
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{
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Handle_Socket ps = (Handle_Socket) handle_get_privdata(h);
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plug_sent(ps->plug, new_backlog);
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}
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static Plug sk_handle_plug(Socket s, Plug p)
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{
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Handle_Socket ps = (Handle_Socket) s;
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Plug ret = ps->plug;
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if (p)
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ps->plug = p;
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return ret;
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}
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static void sk_handle_close(Socket s)
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{
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Handle_Socket ps = (Handle_Socket) s;
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handle_free(ps->send_h);
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handle_free(ps->recv_h);
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CloseHandle(ps->send_H);
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if (ps->recv_H != ps->send_H)
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CloseHandle(ps->recv_H);
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bufchain_clear(&ps->inputdata);
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sfree(ps);
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}
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static int sk_handle_write(Socket s, const char *data, int len)
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{
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Handle_Socket ps = (Handle_Socket) s;
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return handle_write(ps->send_h, data, len);
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}
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static int sk_handle_write_oob(Socket s, const char *data, int len)
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{
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/*
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* oob data is treated as inband; nasty, but nothing really
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* better we can do
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*/
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return sk_handle_write(s, data, len);
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}
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static void sk_handle_write_eof(Socket s)
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{
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Handle_Socket ps = (Handle_Socket) s;
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handle_write_eof(ps->send_h);
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}
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static void sk_handle_flush(Socket s)
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{
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/* Handle_Socket ps = (Handle_Socket) s; */
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/* do nothing */
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}
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static void sk_handle_set_private_ptr(Socket s, void *ptr)
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{
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Handle_Socket ps = (Handle_Socket) s;
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ps->privptr = ptr;
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}
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static void *sk_handle_get_private_ptr(Socket s)
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{
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Handle_Socket ps = (Handle_Socket) s;
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return ps->privptr;
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}
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static void handle_socket_unfreeze(void *psv)
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{
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Handle_Socket ps = (Handle_Socket) psv;
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void *data;
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int len, new_backlog;
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/*
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* If we've been put into a state other than THAWING since the
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* last callback, then we're done.
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*/
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if (ps->frozen != THAWING)
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return;
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/*
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* Get some of the data we've buffered.
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*/
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bufchain_prefix(&ps->inputdata, &data, &len);
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assert(len > 0);
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/*
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* Hand it off to the plug.
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*/
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new_backlog = plug_receive(ps->plug, 0, data, len);
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if (bufchain_size(&ps->inputdata) > 0) {
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/*
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* If there's still data in our buffer, stay in THAWING state,
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* and reschedule ourself.
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*/
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queue_toplevel_callback(handle_socket_unfreeze, ps);
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} else {
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/*
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* Otherwise, we've successfully thawed!
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*/
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ps->frozen = UNFROZEN;
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handle_unthrottle(ps->recv_h, new_backlog);
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}
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}
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static void sk_handle_set_frozen(Socket s, int is_frozen)
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{
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Handle_Socket ps = (Handle_Socket) s;
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if (is_frozen) {
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switch (ps->frozen) {
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case FREEZING:
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case FROZEN:
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return; /* nothing to do */
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case THAWING:
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/*
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* We were in the middle of emptying our bufchain, and got
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* frozen again. In that case, winhandl.c is already
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* throttled, so just return to FROZEN state. The toplevel
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* callback will notice and disable itself.
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*/
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ps->frozen = FROZEN;
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break;
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case UNFROZEN:
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/*
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* The normal case. Go to FREEZING, and expect one more
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* load of data from winhandl if we're unlucky.
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*/
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ps->frozen = FREEZING;
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break;
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}
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} else {
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switch (ps->frozen) {
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case UNFROZEN:
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case THAWING:
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return; /* nothing to do */
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case FREEZING:
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/*
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* If winhandl didn't send us any data throughout the time
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* we were frozen, then we'll still be in this state and
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* can just unfreeze in the trivial way.
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*/
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assert(bufchain_size(&ps->inputdata) == 0);
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ps->frozen = UNFROZEN;
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break;
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case FROZEN:
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/*
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* If we have buffered data, go to THAWING and start
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* releasing it in top-level callbacks.
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*/
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ps->frozen = THAWING;
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queue_toplevel_callback(handle_socket_unfreeze, ps);
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}
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}
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}
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static const char *sk_handle_socket_error(Socket s)
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{
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Handle_Socket ps = (Handle_Socket) s;
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return ps->error;
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}
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Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug,
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int overlapped)
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{
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static const struct socket_function_table socket_fn_table = {
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sk_handle_plug,
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sk_handle_close,
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sk_handle_write,
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sk_handle_write_oob,
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sk_handle_write_eof,
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sk_handle_flush,
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sk_handle_set_private_ptr,
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sk_handle_get_private_ptr,
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sk_handle_set_frozen,
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sk_handle_socket_error
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};
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Handle_Socket ret;
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int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
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ret = snew(struct Socket_handle_tag);
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ret->fn = &socket_fn_table;
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ret->plug = plug;
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ret->error = NULL;
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ret->frozen = UNFROZEN;
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bufchain_init(&ret->inputdata);
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ret->recv_H = recv_H;
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ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags);
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ret->send_H = send_H;
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ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags);
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return (Socket) ret;
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}
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