зеркало из https://github.com/github/putty.git
212 строки
5.3 KiB
C
212 строки
5.3 KiB
C
/*
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* cryptographic random number generator for PuTTY's ssh client
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*/
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#include "putty.h"
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#include "ssh.h"
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void noise_get_heavy(void (*func) (void *, int));
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void noise_get_light(void (*func) (void *, int));
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/*
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* `pool' itself is a pool of random data which we actually use: we
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* return bytes from `pool', at position `poolpos', until `poolpos'
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* reaches the end of the pool. At this point we generate more
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* random data, by adding noise, stirring well, and resetting
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* `poolpos' to point to just past the beginning of the pool (not
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* _the_ beginning, since otherwise we'd give away the whole
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* contents of our pool, and attackers would just have to guess the
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* next lot of noise).
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*
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* `incomingb' buffers acquired noise data, until it gets full, at
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* which point the acquired noise is SHA'ed into `incoming' and
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* `incomingb' is cleared. The noise in `incoming' is used as part
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* of the noise for each stirring of the pool, in addition to local
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* time, process listings, and other such stuff.
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*/
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#define HASHINPUT 64 /* 64 bytes SHA input */
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#define HASHSIZE 20 /* 160 bits SHA output */
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#define POOLSIZE 1200 /* size of random pool */
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struct RandPool {
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unsigned char pool[POOLSIZE];
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int poolpos;
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unsigned char incoming[HASHSIZE];
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unsigned char incomingb[HASHINPUT];
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int incomingpos;
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};
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static struct RandPool pool;
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int random_active = 0;
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static void random_stir(void)
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{
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word32 block[HASHINPUT / sizeof(word32)];
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word32 digest[HASHSIZE / sizeof(word32)];
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int i, j, k;
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noise_get_light(random_add_noise);
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SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
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pool.incomingpos = 0;
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/*
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* Chunks of this code are blatantly endianness-dependent, but
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* as it's all random bits anyway, WHO CARES?
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*/
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memcpy(digest, pool.incoming, sizeof(digest));
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/*
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* Make two passes over the pool.
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*/
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for (i = 0; i < 2; i++) {
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/*
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* We operate SHA in CFB mode, repeatedly adding the same
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* block of data to the digest. But we're also fiddling
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* with the digest-so-far, so this shouldn't be Bad or
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* anything.
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*/
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memcpy(block, pool.pool, sizeof(block));
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/*
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* Each pass processes the pool backwards in blocks of
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* HASHSIZE, just so that in general we get the output of
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* SHA before the corresponding input, in the hope that
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* things will be that much less predictable that way
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* round, when we subsequently return bytes ...
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*/
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for (j = POOLSIZE; (j -= HASHSIZE) >= 0;) {
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/*
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* XOR the bit of the pool we're processing into the
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* digest.
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*/
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for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)
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digest[k] ^= ((word32 *) (pool.pool + j))[k];
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/*
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* Munge our unrevealed first block of the pool into
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* it.
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*/
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SHATransform(digest, block);
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/*
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* Stick the result back into the pool.
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*/
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for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)
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((word32 *) (pool.pool + j))[k] = digest[k];
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}
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}
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/*
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* Might as well save this value back into `incoming', just so
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* there'll be some extra bizarreness there.
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*/
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SHATransform(digest, block);
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memcpy(pool.incoming, digest, sizeof(digest));
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pool.poolpos = sizeof(pool.incoming);
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}
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void random_add_noise(void *noise, int length)
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{
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unsigned char *p = noise;
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int i;
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if (!random_active)
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return;
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/*
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* This function processes HASHINPUT bytes into only HASHSIZE
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* bytes, so _if_ we were getting incredibly high entropy
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* sources then we would be throwing away valuable stuff.
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*/
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while (length >= (HASHINPUT - pool.incomingpos)) {
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memcpy(pool.incomingb + pool.incomingpos, p,
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HASHINPUT - pool.incomingpos);
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p += HASHINPUT - pool.incomingpos;
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length -= HASHINPUT - pool.incomingpos;
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SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
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for (i = 0; i < HASHSIZE; i++) {
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pool.pool[pool.poolpos++] ^= pool.incomingb[i];
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if (pool.poolpos >= POOLSIZE)
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pool.poolpos = 0;
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}
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if (pool.poolpos < HASHSIZE)
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random_stir();
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pool.incomingpos = 0;
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}
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memcpy(pool.incomingb + pool.incomingpos, p, length);
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pool.incomingpos += length;
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}
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void random_add_heavynoise(void *noise, int length)
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{
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unsigned char *p = noise;
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int i;
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while (length >= POOLSIZE) {
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for (i = 0; i < POOLSIZE; i++)
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pool.pool[i] ^= *p++;
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random_stir();
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length -= POOLSIZE;
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}
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for (i = 0; i < length; i++)
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pool.pool[i] ^= *p++;
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random_stir();
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}
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static void random_add_heavynoise_bitbybit(void *noise, int length)
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{
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unsigned char *p = noise;
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int i;
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while (length >= POOLSIZE - pool.poolpos) {
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for (i = 0; i < POOLSIZE - pool.poolpos; i++)
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pool.pool[pool.poolpos + i] ^= *p++;
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random_stir();
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length -= POOLSIZE - pool.poolpos;
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pool.poolpos = 0;
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}
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for (i = 0; i < length; i++)
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pool.pool[i] ^= *p++;
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pool.poolpos = i;
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}
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void random_init(void)
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{
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memset(&pool, 0, sizeof(pool)); /* just to start with */
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random_active = 1;
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noise_get_heavy(random_add_heavynoise_bitbybit);
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random_stir();
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}
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int random_byte(void)
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{
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if (pool.poolpos >= POOLSIZE)
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random_stir();
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return pool.pool[pool.poolpos++];
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}
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void random_get_savedata(void **data, int *len)
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{
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void *buf = smalloc(POOLSIZE / 2);
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random_stir();
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memcpy(buf, pool.pool + pool.poolpos, POOLSIZE / 2);
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*len = POOLSIZE / 2;
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*data = buf;
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random_stir();
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}
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