зеркало из https://github.com/github/putty.git
760 строки
22 KiB
C
760 строки
22 KiB
C
/*
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* Windows networking abstraction.
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*
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* Due to this clean abstraction it was possible
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* to easily implement IPv6 support :)
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*
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* IPv6 patch 1 (27 October 2000) Jeroen Massar <jeroen@unfix.org>
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* - Preliminary hacked IPv6 support.
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* - Connecting to IPv6 address (eg fec0:4242:4242:100:2d0:b7ff:fe8f:5d42) works.
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* - Connecting to IPv6 hostname (eg heaven.ipv6.unfix.org) works.
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* - Compiles as either IPv4 or IPv6.
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*
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* IPv6 patch 2 (29 October 2000) Jeroen Massar <jeroen@unfix.org>
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* - When compiled as IPv6 it also allows connecting to IPv4 hosts.
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* - Added some more documentation.
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*
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* IPv6 patch 3 (18 November 2000) Jeroen Massar <jeroen@unfix.org>
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* - It now supports dynamically loading the IPv6 resolver dll's.
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* This way we should be able to distribute one (1) binary
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* which supports both IPv4 and IPv6.
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* - getaddrinfo() and getnameinfo() are loaded dynamicaly if possible.
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* - in6addr_any is defined in this file so we don't need to link to wship6.lib
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* - The patch is now more unified so that we can still
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* remove all IPv6 support by undef'ing IPV6.
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* But where it fallsback to IPv4 it uses the IPv4 code which is already in place...
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* - Canonical name resolving works.
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*
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* IPv6 patch 4 (07 January 2001) Jeroen Massar <jeroen@unfix.org>
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* - patch against CVS of today, will be submitted to the bugs list
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* as a 'cvs diff -u' on Simon's request...
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*
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*/
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/*
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* Define IPV6 to have IPv6 on-the-fly-loading support.
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* This means that one doesn't have to have an IPv6 stack to use it.
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* But if an IPv6 stack is found it is used with a fallback to IPv4.
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*/
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/* #define IPV6 1 */
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#ifdef IPV6
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <tpipv6.h>
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#else
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#include <winsock.h>
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#endif
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define DEFINE_PLUG_METHOD_MACROS
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#include "putty.h"
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#include "network.h"
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#include "tree234.h"
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#define BUFFER_GRANULE 512
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struct Socket_tag {
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struct socket_function_table *fn;
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/* the above variable absolutely *must* be the first in this structure */
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char *error;
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SOCKET s;
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Plug plug;
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void *private_ptr;
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struct buffer *head, *tail;
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int writable;
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int sending_oob;
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int oobinline;
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};
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/*
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* We used to typedef struct Socket_tag *Socket.
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*
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* Since we have made the networking abstraction slightly more
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* abstract, Socket no longer means a tcp socket (it could mean
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* an ssl socket). So now we must use Actual_Socket when we know
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* we are talking about a tcp socket.
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*/
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typedef struct Socket_tag *Actual_Socket;
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struct SockAddr_tag {
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char *error;
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/* address family this belongs to, AF_INET for IPv4, AF_INET6 for IPv6. */
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int family;
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unsigned long address; /* Address IPv4 style. */
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#ifdef IPV6
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struct addrinfo *ai; /* Address IPv6 style. */
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#endif
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/*
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* We need to have this lengthy enough to hold *any* hostname
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* (including IPv6 reverse...)
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*/
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char realhost[8192];
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};
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struct buffer {
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struct buffer *next;
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int buflen, bufpos;
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char buf[BUFFER_GRANULE];
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};
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static tree234 *sktree;
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static int cmpfortree(void *av, void *bv) {
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Actual_Socket a = (Actual_Socket)av, b = (Actual_Socket)bv;
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unsigned long as = (unsigned long)a->s, bs = (unsigned long)b->s;
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if (as < bs) return -1;
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if (as > bs) return +1;
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return 0;
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}
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static int cmpforsearch(void *av, void *bv) {
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Actual_Socket b = (Actual_Socket)bv;
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unsigned long as = (unsigned long)av, bs = (unsigned long)b->s;
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if (as < bs) return -1;
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if (as > bs) return +1;
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return 0;
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}
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void sk_init(void) {
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sktree = newtree234(cmpfortree);
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}
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char *winsock_error_string(int error) {
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switch (error) {
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case WSAEACCES: return "Network error: Permission denied";
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case WSAEADDRINUSE: return "Network error: Address already in use";
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case WSAEADDRNOTAVAIL: return "Network error: Cannot assign requested address";
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case WSAEAFNOSUPPORT: return "Network error: Address family not supported by protocol family";
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case WSAEALREADY: return "Network error: Operation already in progress";
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case WSAECONNABORTED: return "Network error: Software caused connection abort";
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case WSAECONNREFUSED: return "Network error: Connection refused";
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case WSAECONNRESET: return "Network error: Connection reset by peer";
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case WSAEDESTADDRREQ: return "Network error: Destination address required";
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case WSAEFAULT: return "Network error: Bad address";
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case WSAEHOSTDOWN: return "Network error: Host is down";
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case WSAEHOSTUNREACH: return "Network error: No route to host";
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case WSAEINPROGRESS: return "Network error: Operation now in progress";
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case WSAEINTR: return "Network error: Interrupted function call";
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case WSAEINVAL: return "Network error: Invalid argument";
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case WSAEISCONN: return "Network error: Socket is already connected";
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case WSAEMFILE: return "Network error: Too many open files";
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case WSAEMSGSIZE: return "Network error: Message too long";
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case WSAENETDOWN: return "Network error: Network is down";
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case WSAENETRESET: return "Network error: Network dropped connection on reset";
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case WSAENETUNREACH: return "Network error: Network is unreachable";
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case WSAENOBUFS: return "Network error: No buffer space available";
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case WSAENOPROTOOPT: return "Network error: Bad protocol option";
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case WSAENOTCONN: return "Network error: Socket is not connected";
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case WSAENOTSOCK: return "Network error: Socket operation on non-socket";
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case WSAEOPNOTSUPP: return "Network error: Operation not supported";
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case WSAEPFNOSUPPORT: return "Network error: Protocol family not supported";
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case WSAEPROCLIM: return "Network error: Too many processes";
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case WSAEPROTONOSUPPORT: return "Network error: Protocol not supported";
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case WSAEPROTOTYPE: return "Network error: Protocol wrong type for socket";
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case WSAESHUTDOWN: return "Network error: Cannot send after socket shutdown";
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case WSAESOCKTNOSUPPORT: return "Network error: Socket type not supported";
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case WSAETIMEDOUT: return "Network error: Connection timed out";
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case WSAEWOULDBLOCK: return "Network error: Resource temporarily unavailable";
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case WSAEDISCON: return "Network error: Graceful shutdown in progress";
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default: return "Unknown network error";
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}
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}
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SockAddr sk_namelookup(char *host, char **canonicalname)
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{
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SockAddr ret = smalloc(sizeof(struct SockAddr_tag));
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unsigned long a;
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struct hostent *h = NULL;
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/* Clear the structure and default to IPv4. */
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memset(ret, 0, sizeof(struct SockAddr_tag));
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ret->family = 0; /* We set this one when we have resolved the host. */
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*canonicalname = ret->realhost; /* This makes sure we always have a hostname to return. */
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if ( (a = inet_addr(host)) == (unsigned long) INADDR_NONE)
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{
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#ifdef IPV6
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/* Try to get the getaddrinfo() function from wship6.dll */
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/* This way one doesn't need to have IPv6 dll's to use PuTTY and
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* it will fallback to IPv4. */
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typedef int (CALLBACK* FGETADDRINFO)(const char *nodename,
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const char *servname,
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const struct addrinfo *hints,
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struct addrinfo **res);
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FGETADDRINFO fGetAddrInfo = NULL;
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HINSTANCE dllWSHIP6 = LoadLibrary("wship6.dll");
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if (dllWSHIP6)
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fGetAddrInfo = (FGETADDRINFO)GetProcAddress(dllWSHIP6,
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"getaddrinfo");
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/*
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* Use fGetAddrInfo when it's available (which usually also
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* means IPv6 is installed...)
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*/
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if (fGetAddrInfo)
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{
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/*debug(("Resolving \"%s\" with getaddrinfo() (IPv4+IPv6 capable)...\n", host)); */
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if (fGetAddrInfo(host, NULL, NULL, &ret->ai) == 0)
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ret->family = ret->ai->ai_family;
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}
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else
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#endif
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/*
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* Otherwise use the IPv4-only gethostbyname...
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* (NOTE: we don't use gethostbyname as a
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* fallback!)
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*/
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if (ret->family == 0)
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{
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/*debug(("Resolving \"%s\" with gethostbyname() (IPv4 only)...\n", host)); */
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if (h = gethostbyname(host)) ret->family = AF_INET;
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}
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/*debug(("Done resolving...(family is %d) AF_INET = %d, AF_INET6 = %d\n", ret->family, AF_INET, AF_INET6)); */
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if (ret->family == 0)
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{
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DWORD err = WSAGetLastError();
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ret->error = (err == WSAENETDOWN ? "Network is down" :
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err == WSAHOST_NOT_FOUND ? "Host does not exist" :
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err == WSATRY_AGAIN ? "Host not found" :
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#ifdef IPV6
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fGetAddrInfo ? "getaddrinfo: unknown error" :
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#endif
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"gethostbyname: unknown error");
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#ifdef DEBUG
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{
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LPVOID lpMsgBuf;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpMsgBuf, 0, NULL);
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/*debug(("Error %ld: %s (h=%lx)\n", err, lpMsgBuf, h));*/
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/* Free the buffer. */
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LocalFree(lpMsgBuf);
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}
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#endif
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}
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else
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{
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ret->error = NULL;
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#ifdef IPV6
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/* If we got an address info use that... */
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if (ret->ai)
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{
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typedef int (CALLBACK* FGETNAMEINFO)
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(const struct sockaddr FAR *sa, socklen_t salen,
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char FAR * host, size_t hostlen, char FAR * serv,
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size_t servlen, int flags);
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FGETNAMEINFO fGetNameInfo = NULL;
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/* Are we in IPv4 fallback mode? */
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/* We put the IPv4 address into the a variable so we can further-on use the IPv4 code... */
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if (ret->family == AF_INET)
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memcpy(&a, (char *)&((SOCKADDR_IN *)ret->ai->ai_addr)->sin_addr, sizeof(a));
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/* Now let's find that canonicalname... */
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if ((dllWSHIP6) && (fGetNameInfo = (FGETNAMEINFO)GetProcAddress(dllWSHIP6, "getnameinfo")))
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{
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if (fGetNameInfo((struct sockaddr *)ret->ai->ai_addr,
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ret->family == AF_INET ?
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sizeof(SOCKADDR_IN) :
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sizeof(SOCKADDR_IN6), ret->realhost,
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sizeof(ret->realhost), NULL,
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0, 0) != 0)
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{
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strncpy(ret->realhost, host,
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sizeof(ret->realhost));
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}
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}
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}
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/* We used the IPv4-only gethostbyname()... */
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else
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{
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#endif
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memcpy(&a, h->h_addr, sizeof(a));
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/* This way we are always sure the h->h_name is valid :) */
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strncpy(ret->realhost, h->h_name, sizeof(ret->realhost));
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#ifdef IPV6
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}
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#endif
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}
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#ifdef IPV6
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FreeLibrary(dllWSHIP6);
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#endif
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}
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else
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{
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/*
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* Hack inserted to deal with problems with numeric IPs.
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* FIXME: how will this work in IPv6?
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*/
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ret->family = AF_INET;
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*canonicalname = host;
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}
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ret->address = ntohl(a);
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return ret;
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}
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void sk_addr_free(SockAddr addr) {
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sfree(addr);
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}
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static Plug sk_tcp_plug (Socket sock, Plug p) {
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Actual_Socket s = (Actual_Socket) sock;
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Plug ret = s->plug;
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if (p) s->plug = p;
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return ret;
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}
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static void sk_tcp_flush (Socket s) {
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/*
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* We send data to the socket as soon as we can anyway,
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* so we don't need to do anything here. :-)
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*/
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}
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void sk_tcp_close (Socket s);
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void sk_tcp_write (Socket s, char *data, int len);
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void sk_tcp_write_oob (Socket s, char *data, int len);
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char *sk_tcp_socket_error(Socket s);
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Socket sk_new(SockAddr addr, int port, int privport, int oobinline,
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Plug plug)
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{
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static struct socket_function_table fn_table = {
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sk_tcp_plug,
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sk_tcp_close,
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sk_tcp_write,
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sk_tcp_write_oob,
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sk_tcp_flush,
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sk_tcp_socket_error
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};
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SOCKET s;
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#ifdef IPV6
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SOCKADDR_IN6 a6;
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#endif
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SOCKADDR_IN a;
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DWORD err;
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char *errstr;
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Actual_Socket ret;
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extern char *do_select(SOCKET skt, int startup);
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short localport;
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/*
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* Create Socket structure.
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*/
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ret = smalloc(sizeof(struct Socket_tag));
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ret->fn = &fn_table;
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ret->error = NULL;
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ret->plug = plug;
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ret->head = ret->tail = NULL;
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ret->writable = 1; /* to start with */
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ret->sending_oob = 0;
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/*
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* Open socket.
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*/
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s = socket(addr->family, SOCK_STREAM, 0);
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ret->s = s;
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if (s == INVALID_SOCKET) {
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err = WSAGetLastError();
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ret->error = winsock_error_string(err);
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return (Socket) ret;
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}
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ret->oobinline = oobinline;
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if (oobinline) {
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BOOL b = TRUE;
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setsockopt (s, SOL_SOCKET, SO_OOBINLINE, (void *)&b, sizeof(b));
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}
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/*
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* Bind to local address.
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*/
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if (privport)
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localport = 1023; /* count from 1023 downwards */
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else
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localport = 0; /* just use port 0 (ie winsock picks) */
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/* Loop round trying to bind */
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while (1) {
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int retcode;
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#ifdef IPV6
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if (addr->family == AF_INET6)
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{
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memset(&a6,0,sizeof(a6));
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a6.sin6_family = AF_INET6;
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/*a6.sin6_addr = in6addr_any;*/ /* == 0 */
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a6.sin6_port = htons(localport);
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}
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else
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{
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#endif
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a.sin_family = AF_INET;
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a.sin_addr.s_addr = htonl(INADDR_ANY);
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a.sin_port = htons(localport);
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#ifdef IPV6
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}
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retcode = bind (s, (addr->family == AF_INET6 ?
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(struct sockaddr *)&a6 :
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(struct sockaddr *)&a),
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(addr->family == AF_INET6 ? sizeof(a6) : sizeof(a)));
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#else
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retcode = bind (s, (struct sockaddr *)&a, sizeof(a));
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#endif
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if (retcode != SOCKET_ERROR) {
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err = 0;
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break; /* done */
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} else {
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err = WSAGetLastError();
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if (err != WSAEADDRINUSE) /* failed, for a bad reason */
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break;
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}
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if (localport == 0)
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break; /* we're only looping once */
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localport--;
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if (localport == 0)
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break; /* we might have got to the end */
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}
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if (err)
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{
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ret->error = winsock_error_string(err);
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return (Socket) ret;
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}
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/*
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* Connect to remote address.
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*/
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#ifdef IPV6
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if (addr->family == AF_INET6)
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{
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memset(&a,0,sizeof(a));
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a6.sin6_family = AF_INET6;
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a6.sin6_port = htons((short)port);
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a6.sin6_addr = ((struct sockaddr_in6 *)addr->ai->ai_addr)->sin6_addr;
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}
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else
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{
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#endif
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a.sin_family = AF_INET;
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a.sin_addr.s_addr = htonl(addr->address);
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a.sin_port = htons((short)port);
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#ifdef IPV6
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}
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if (connect (s, (addr->family == AF_INET6) ? (struct sockaddr *)&a6 : (struct sockaddr *)&a, (addr->family == AF_INET6) ? sizeof(a6) : sizeof(a)) == SOCKET_ERROR)
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#else
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if (connect (s, (struct sockaddr *)&a, sizeof(a)) == SOCKET_ERROR)
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#endif
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{
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err = WSAGetLastError();
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ret->error = winsock_error_string(err);
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return (Socket) ret;
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}
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/* Set up a select mechanism. This could be an AsyncSelect on a
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* window, or an EventSelect on an event object. */
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errstr = do_select(s, 1);
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if (errstr) {
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ret->error = errstr;
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return (Socket) ret;
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}
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add234(sktree, ret);
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return (Socket) ret;
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}
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static void sk_tcp_close(Socket sock) {
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extern char *do_select(SOCKET skt, int startup);
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Actual_Socket s = (Actual_Socket) sock;
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del234(sktree, s);
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do_select(s->s, 0);
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closesocket(s->s);
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sfree(s);
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}
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/*
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* The function which tries to send on a socket once it's deemed
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* writable.
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*/
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void try_send(Actual_Socket s) {
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while (s->head) {
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int nsent;
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DWORD err;
|
|
int len, urgentflag;
|
|
|
|
if (s->sending_oob) {
|
|
urgentflag = MSG_OOB;
|
|
len = s->sending_oob;
|
|
} else {
|
|
urgentflag = 0;
|
|
len = s->head->buflen - s->head->bufpos;
|
|
}
|
|
|
|
nsent = send(s->s, s->head->buf + s->head->bufpos, len, urgentflag);
|
|
noise_ultralight(nsent);
|
|
if (nsent <= 0) {
|
|
err = (nsent < 0 ? WSAGetLastError() : 0);
|
|
if ((err==0 && nsent < 0) || err == WSAEWOULDBLOCK) {
|
|
/*
|
|
* Perfectly normal: we've sent all we can for the moment.
|
|
*
|
|
* (Apparently some WinSocks can return <0 but
|
|
* leave no error indication - WSAGetLastError() is
|
|
* called but returns zero - so we check that case
|
|
* and treat it just like WSAEWOULDBLOCK.)
|
|
*/
|
|
s->writable = FALSE;
|
|
return;
|
|
} else if (nsent == 0 ||
|
|
err == WSAECONNABORTED ||
|
|
err == WSAECONNRESET) {
|
|
/*
|
|
* FIXME. This will have to be done better when we
|
|
* start managing multiple sockets (e.g. SSH port
|
|
* forwarding), because if we get CONNRESET while
|
|
* trying to write a particular forwarded socket
|
|
* then it isn't necessarily the end of the world.
|
|
* Ideally I'd like to pass the error code back to
|
|
* somewhere the next select_result() will see it,
|
|
* but that might be hard. Perhaps I should pass it
|
|
* back to be queued in the Windows front end bit.
|
|
*/
|
|
fatalbox(winsock_error_string(err));
|
|
} else {
|
|
fatalbox(winsock_error_string(err));
|
|
}
|
|
} else {
|
|
s->head->bufpos += nsent;
|
|
if (s->sending_oob)
|
|
s->sending_oob -= nsent;
|
|
if (s->head->bufpos >= s->head->buflen) {
|
|
struct buffer *tmp = s->head;
|
|
s->head = tmp->next;
|
|
sfree(tmp);
|
|
if (!s->head)
|
|
s->tail = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sk_tcp_write(Socket sock, char *buf, int len) {
|
|
Actual_Socket s = (Actual_Socket) sock;
|
|
|
|
/*
|
|
* Add the data to the buffer list on the socket.
|
|
*/
|
|
if (s->tail && s->tail->buflen < BUFFER_GRANULE) {
|
|
int copylen = min(len, BUFFER_GRANULE - s->tail->buflen);
|
|
memcpy(s->tail->buf + s->tail->buflen, buf, copylen);
|
|
buf += copylen;
|
|
len -= copylen;
|
|
s->tail->buflen += copylen;
|
|
}
|
|
while (len > 0) {
|
|
int grainlen = min(len, BUFFER_GRANULE);
|
|
struct buffer *newbuf;
|
|
newbuf = smalloc(sizeof(struct buffer));
|
|
newbuf->bufpos = 0;
|
|
newbuf->buflen = grainlen;
|
|
memcpy(newbuf->buf, buf, grainlen);
|
|
buf += grainlen;
|
|
len -= grainlen;
|
|
if (s->tail)
|
|
s->tail->next = newbuf;
|
|
else
|
|
s->head = s->tail = newbuf;
|
|
newbuf->next = NULL;
|
|
s->tail = newbuf;
|
|
}
|
|
|
|
/*
|
|
* Now try sending from the start of the buffer list.
|
|
*/
|
|
if (s->writable)
|
|
try_send(s);
|
|
}
|
|
|
|
static void sk_tcp_write_oob(Socket sock, char *buf, int len) {
|
|
Actual_Socket s = (Actual_Socket) sock;
|
|
|
|
/*
|
|
* Replace the buffer list on the socket with the data.
|
|
*/
|
|
if (!s->head) {
|
|
s->head = smalloc(sizeof(struct buffer));
|
|
} else {
|
|
struct buffer *walk = s->head->next;
|
|
while (walk) {
|
|
struct buffer *tmp = walk;
|
|
walk = tmp->next;
|
|
sfree(tmp);
|
|
}
|
|
}
|
|
s->head->next = NULL;
|
|
s->tail = s->head;
|
|
s->head->buflen = len;
|
|
memcpy(s->head->buf, buf, len);
|
|
|
|
/*
|
|
* Set the Urgent marker.
|
|
*/
|
|
s->sending_oob = len;
|
|
|
|
/*
|
|
* Now try sending from the start of the buffer list.
|
|
*/
|
|
if (s->writable)
|
|
try_send(s);
|
|
}
|
|
|
|
int select_result(WPARAM wParam, LPARAM lParam) {
|
|
int ret, open;
|
|
DWORD err;
|
|
char buf[20480]; /* nice big buffer for plenty of speed */
|
|
Actual_Socket s;
|
|
u_long atmark;
|
|
|
|
/* wParam is the socket itself */
|
|
s = find234(sktree, (void *)wParam, cmpforsearch);
|
|
if (!s)
|
|
return 1; /* boggle */
|
|
|
|
if ((err = WSAGETSELECTERROR(lParam)) != 0) {
|
|
/*
|
|
* An error has occurred on this socket. Pass it to the
|
|
* plug.
|
|
*/
|
|
return plug_closing (s->plug, winsock_error_string(err), err, 0);
|
|
}
|
|
|
|
noise_ultralight(lParam);
|
|
|
|
switch (WSAGETSELECTEVENT(lParam)) {
|
|
case FD_READ:
|
|
/*
|
|
* We have received data on the socket. For an oobinline
|
|
* socket, this might be data _before_ an urgent pointer,
|
|
* in which case we send it to the back end with type==1
|
|
* (data prior to urgent).
|
|
*/
|
|
if (s->oobinline) {
|
|
atmark = 1;
|
|
ioctlsocket(s->s, SIOCATMARK, &atmark);
|
|
/*
|
|
* Avoid checking the return value from ioctlsocket(),
|
|
* on the grounds that some WinSock wrappers don't
|
|
* support it. If it does nothing, we get atmark==1,
|
|
* which is equivalent to `no OOB pending', so the
|
|
* effect will be to non-OOB-ify any OOB data.
|
|
*/
|
|
} else
|
|
atmark = 1;
|
|
|
|
ret = recv(s->s, buf, sizeof(buf), 0);
|
|
noise_ultralight(ret);
|
|
if (ret < 0) {
|
|
err = WSAGetLastError();
|
|
if (err == WSAEWOULDBLOCK) {
|
|
break;
|
|
}
|
|
}
|
|
if (ret < 0) {
|
|
return plug_closing (s->plug, winsock_error_string(err), err, 0);
|
|
} else if (0 == ret) {
|
|
return plug_closing (s->plug, NULL, 0, 0);
|
|
} else {
|
|
return plug_receive (s->plug, atmark ? 0 : 1, buf, ret);
|
|
}
|
|
break;
|
|
case FD_OOB:
|
|
/*
|
|
* This will only happen on a non-oobinline socket. It
|
|
* indicates that we can immediately perform an OOB read
|
|
* and get back OOB data, which we will send to the back
|
|
* end with type==2 (urgent data).
|
|
*/
|
|
ret = recv(s->s, buf, sizeof(buf), MSG_OOB);
|
|
noise_ultralight(ret);
|
|
if (ret <= 0) {
|
|
fatalbox(ret == 0 ? "Internal networking trouble" :
|
|
winsock_error_string(WSAGetLastError()));
|
|
} else {
|
|
return plug_receive (s->plug, 2, buf, ret);
|
|
}
|
|
break;
|
|
case FD_WRITE:
|
|
s->writable = 1;
|
|
try_send(s);
|
|
break;
|
|
case FD_CLOSE:
|
|
/* Signal a close on the socket. First read any outstanding data. */
|
|
open = 1;
|
|
do {
|
|
ret = recv(s->s, buf, sizeof(buf), 0);
|
|
if (ret < 0) {
|
|
err = WSAGetLastError();
|
|
if (err == WSAEWOULDBLOCK)
|
|
break;
|
|
return plug_closing (s->plug, winsock_error_string(err), err, 0);
|
|
} else {
|
|
if (ret) open &= plug_receive (s->plug, 0, buf, ret);
|
|
else open &= plug_closing (s->plug, NULL, 0, 0);
|
|
}
|
|
} while (ret > 0);
|
|
return open;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Each socket abstraction contains a `void *' private field in
|
|
* which the client can keep state.
|
|
*/
|
|
void sk_set_private_ptr(Socket sock, void *ptr) {
|
|
Actual_Socket s = (Actual_Socket) sock;
|
|
s->private_ptr = ptr;
|
|
}
|
|
void *sk_get_private_ptr(Socket sock) {
|
|
Actual_Socket s = (Actual_Socket) sock;
|
|
return s->private_ptr;
|
|
}
|
|
|
|
/*
|
|
* Special error values are returned from sk_namelookup and sk_new
|
|
* if there's a problem. These functions extract an error message,
|
|
* or return NULL if there's no problem.
|
|
*/
|
|
char *sk_addr_error(SockAddr addr) {
|
|
return addr->error;
|
|
}
|
|
static char *sk_tcp_socket_error(Socket sock) {
|
|
Actual_Socket s = (Actual_Socket) sock;
|
|
return s->error;
|
|
}
|
|
|
|
/*
|
|
* For Plink: enumerate all sockets currently active.
|
|
*/
|
|
SOCKET first_socket(int *state) {
|
|
Actual_Socket s;
|
|
*state = 0;
|
|
s = index234(sktree, (*state)++);
|
|
return s ? s->s : INVALID_SOCKET;
|
|
}
|
|
SOCKET next_socket(int *state) {
|
|
Actual_Socket s = index234(sktree, (*state)++);
|
|
return s ? s->s : INVALID_SOCKET;
|
|
}
|