putty/sshrand.c

170 строки
4.6 KiB
C

/*
* cryptographic random number generator for PuTTY's ssh client
*/
#include "ssh.h"
void noise_get_heavy(void (*func) (void *, int));
void noise_get_light(void (*func) (void *, int));
/*
* `pool' itself is a pool of random data which we actually use: we
* return bytes from `pool', at position `poolpos', until `poolpos'
* reaches the end of the pool. At this point we generate more
* random data, by adding noise, stirring well, and resetting
* `poolpos' to point to just past the beginning of the pool (not
* _the_ beginning, since otherwise we'd give away the whole
* contents of our pool, and attackers would just have to guess the
* next lot of noise).
*
* `incomingb' buffers acquired noise data, until it gets full, at
* which point the acquired noise is SHA'ed into `incoming' and
* `incomingb' is cleared. The noise in `incoming' is used as part
* of the noise for each stirring of the pool, in addition to local
* time, process listings, and other such stuff.
*/
#define HASHINPUT 64 /* 64 bytes SHA input */
#define HASHSIZE 20 /* 160 bits SHA output */
#define POOLSIZE 1200 /* size of random pool */
struct RandPool {
unsigned char pool[POOLSIZE];
int poolpos;
unsigned char incoming[HASHSIZE];
unsigned char incomingb[HASHINPUT];
int incomingpos;
};
static struct RandPool pool;
void random_add_noise(void *noise, int length) {
unsigned char *p = noise;
while (length >= (HASHINPUT - pool.incomingpos)) {
memcpy(pool.incomingb + pool.incomingpos, p,
HASHINPUT - pool.incomingpos);
p += HASHINPUT - pool.incomingpos;
length -= HASHINPUT - pool.incomingpos;
SHATransform((word32 *)pool.incoming, (word32 *)pool.incomingb);
pool.incomingpos = 0;
}
memcpy(pool.incomingb + pool.incomingpos, p, length);
pool.incomingpos += length;
}
void random_stir(void) {
word32 block[HASHINPUT/sizeof(word32)];
word32 digest[HASHSIZE/sizeof(word32)];
int i, j, k;
noise_get_light(random_add_noise);
SHATransform((word32 *)pool.incoming, (word32 *)pool.incomingb);
pool.incomingpos = 0;
/*
* Chunks of this code are blatantly endianness-dependent, but
* as it's all random bits anyway, WHO CARES?
*/
memcpy(digest, pool.incoming, sizeof(digest));
/*
* Make two passes over the pool.
*/
for (i = 0; i < 2; i++) {
/*
* We operate SHA in CFB mode, repeatedly adding the same
* block of data to the digest. But we're also fiddling
* with the digest-so-far, so this shouldn't be Bad or
* anything.
*/
memcpy(block, pool.pool, sizeof(block));
/*
* Each pass processes the pool backwards in blocks of
* HASHSIZE, just so that in general we get the output of
* SHA before the corresponding input, in the hope that
* things will be that much less predictable that way
* round, when we subsequently return bytes ...
*/
for (j = POOLSIZE; (j -= HASHSIZE) >= 0 ;) {
/*
* XOR the bit of the pool we're processing into the
* digest.
*/
for (k = 0; k < sizeof(digest)/sizeof(*digest); k++)
digest[k] ^= ((word32 *)(pool.pool+j))[k];
/*
* Munge our unrevealed first block of the pool into
* it.
*/
SHATransform(digest, block);
/*
* Stick the result back into the pool.
*/
for (k = 0; k < sizeof(digest)/sizeof(*digest); k++)
((word32 *)(pool.pool+j))[k] = digest[k];
}
}
/*
* Might as well save this value back into `incoming', just so
* there'll be some extra bizarreness there.
*/
SHATransform(digest, block);
memcpy(pool.incoming, digest, sizeof(digest));
pool.poolpos = sizeof(pool.incoming);
}
static void random_add_heavynoise(void *noise, int length) {
unsigned char *p = noise;
while (length >= (POOLSIZE - pool.poolpos)) {
memcpy(pool.pool + pool.poolpos, p, POOLSIZE - pool.poolpos);
p += POOLSIZE - pool.poolpos;
length -= POOLSIZE - pool.poolpos;
random_stir();
pool.poolpos = 0;
}
memcpy(pool.pool + pool.poolpos, p, length);
pool.poolpos += length;
}
void random_init(void) {
memset(&pool, 0, sizeof(pool)); /* just to start with */
/*
* For noise_get_heavy, we temporarily use `poolpos' as the
* pointer for addition of noise, rather than extraction of
* random numbers.
*/
pool.poolpos = 0;
noise_get_heavy(random_add_heavynoise);
random_stir();
}
int random_byte(void) {
if (pool.poolpos >= POOLSIZE)
random_stir();
return pool.pool[pool.poolpos++];
}
void random_get_savedata(void **data, int *len) {
random_stir();
*data = pool.pool+pool.poolpos;
*len = POOLSIZE/2;
}