putty/windows/winnoise.c

156 строки
4.1 KiB
C

/*
* Noise generation for PuTTY's cryptographic random number
* generator.
*/
#include <stdio.h>
#include "putty.h"
#include "ssh.h"
#include "storage.h"
#include <wincrypt.h>
DECL_WINDOWS_FUNCTION(static, BOOL, CryptAcquireContextA,
(HCRYPTPROV *, LPCTSTR, LPCTSTR, DWORD, DWORD));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptGenRandom,
(HCRYPTPROV, DWORD, BYTE *));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptReleaseContext,
(HCRYPTPROV, DWORD));
static HMODULE wincrypt_module = NULL;
/*
* This function is called once, at PuTTY startup.
*/
void noise_get_heavy(void (*func) (void *, int))
{
HANDLE srch;
WIN32_FIND_DATA finddata;
DWORD pid;
HCRYPTPROV crypt_provider;
char winpath[MAX_PATH + 3];
GetWindowsDirectory(winpath, sizeof(winpath));
strcat(winpath, "\\*");
srch = FindFirstFile(winpath, &finddata);
if (srch != INVALID_HANDLE_VALUE) {
do {
func(&finddata, sizeof(finddata));
} while (FindNextFile(srch, &finddata));
FindClose(srch);
}
pid = GetCurrentProcessId();
func(&pid, sizeof(pid));
if (!wincrypt_module) {
wincrypt_module = load_system32_dll("advapi32.dll");
GET_WINDOWS_FUNCTION(wincrypt_module, CryptAcquireContextA);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptGenRandom);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptReleaseContext);
}
if (wincrypt_module && p_CryptAcquireContextA &&
p_CryptGenRandom && p_CryptReleaseContext &&
p_CryptAcquireContextA(&crypt_provider, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT)) {
BYTE buf[32];
if (p_CryptGenRandom(crypt_provider, 32, buf)) {
func(buf, sizeof(buf));
}
p_CryptReleaseContext(crypt_provider, 0);
}
read_random_seed(func);
/* Update the seed immediately, in case another instance uses it. */
random_save_seed();
}
void random_save_seed(void)
{
int len;
void *data;
if (random_active) {
random_get_savedata(&data, &len);
write_random_seed(data, len);
sfree(data);
}
}
/*
* This function is called every time the random pool needs
* stirring, and will acquire the system time in all available
* forms.
*/
void noise_get_light(void (*func) (void *, int))
{
SYSTEMTIME systime;
DWORD adjust[2];
BOOL rubbish;
GetSystemTime(&systime);
func(&systime, sizeof(systime));
GetSystemTimeAdjustment(&adjust[0], &adjust[1], &rubbish);
func(&adjust, sizeof(adjust));
}
/*
* This function is called on a timer, and it will monitor
* frequently changing quantities such as the state of physical and
* virtual memory, the state of the process's message queue, which
* window is in the foreground, which owns the clipboard, etc.
*/
void noise_regular(void)
{
HWND w;
DWORD z;
POINT pt;
MEMORYSTATUS memstat;
FILETIME times[4];
w = GetForegroundWindow();
random_add_noise(&w, sizeof(w));
w = GetCapture();
random_add_noise(&w, sizeof(w));
w = GetClipboardOwner();
random_add_noise(&w, sizeof(w));
z = GetQueueStatus(QS_ALLEVENTS);
random_add_noise(&z, sizeof(z));
GetCursorPos(&pt);
random_add_noise(&pt, sizeof(pt));
GlobalMemoryStatus(&memstat);
random_add_noise(&memstat, sizeof(memstat));
GetThreadTimes(GetCurrentThread(), times, times + 1, times + 2,
times + 3);
random_add_noise(&times, sizeof(times));
GetProcessTimes(GetCurrentProcess(), times, times + 1, times + 2,
times + 3);
random_add_noise(&times, sizeof(times));
}
/*
* This function is called on every keypress or mouse move, and
* will add the current Windows time and performance monitor
* counter to the noise pool. It gets the scan code or mouse
* position passed in.
*/
void noise_ultralight(unsigned long data)
{
DWORD wintime;
LARGE_INTEGER perftime;
random_add_noise(&data, sizeof(DWORD));
wintime = GetTickCount();
random_add_noise(&wintime, sizeof(DWORD));
if (QueryPerformanceCounter(&perftime))
random_add_noise(&perftime, sizeof(perftime));
}