putty/ssh1connection.h

120 строки
3.8 KiB
C

struct ssh1_channel;
struct outstanding_succfail;
struct ssh1_connection_state {
int crState;
Ssh *ssh;
Conf *conf;
int local_protoflags, remote_protoflags;
tree234 *channels; /* indexed by local id */
/* In SSH-1, the main session doesn't take the form of a 'channel'
* according to the wire protocol. But we want to use the same API
* for it, so we define an SshChannel here - but one that uses a
* separate vtable from the usual one, so it doesn't map to a
* struct ssh1_channel as all the others do. */
SshChannel mainchan_sc;
Channel *mainchan_chan; /* the other end of mainchan_sc */
mainchan *mainchan; /* and its subtype */
bool got_pty;
bool ldisc_opts[LD_N_OPTIONS];
bool stdout_throttling;
bool want_user_input;
bool session_terminated;
int term_width, term_height, term_width_orig, term_height_orig;
bool X11_fwd_enabled;
struct X11Display *x11disp;
struct X11FakeAuth *x11auth;
tree234 *x11authtree;
bool agent_fwd_enabled;
tree234 *rportfwds;
PortFwdManager *portfwdmgr;
bool portfwdmgr_configured;
bool finished_setup;
/*
* These store the list of requests that we're waiting for
* SSH_SMSG_{SUCCESS,FAILURE} replies to. (Those messages don't
* come with any indication of what they're in response to, so we
* have to keep track of the queue ourselves.)
*/
struct outstanding_succfail *succfail_head, *succfail_tail;
bool compressing; /* used in server mode only */
ConnectionLayer cl;
PacketProtocolLayer ppl;
};
struct ssh1_channel {
struct ssh1_connection_state *connlayer;
unsigned remoteid, localid;
int type;
/* True if we opened this channel but server hasn't confirmed. */
bool halfopen;
/* Bitmap of whether we've sent/received CHANNEL_CLOSE and
* CHANNEL_CLOSE_CONFIRMATION. */
#define CLOSES_SENT_CLOSE 1
#define CLOSES_SENT_CLOSECONF 2
#define CLOSES_RCVD_CLOSE 4
#define CLOSES_RCVD_CLOSECONF 8
int closes;
/*
* This flag indicates that an EOF is pending on the outgoing side
* of the channel: that is, wherever we're getting the data for
* this channel has sent us some data followed by EOF. We can't
* actually send the EOF until we've finished sending the data, so
* we set this flag instead to remind us to do so once our buffer
* is clear.
*/
bool pending_eof;
/*
* True if this channel is causing the underlying connection to be
* throttled.
*/
bool throttling_conn;
/*
* True if we currently have backed-up data on the direction of
* this channel pointing out of the SSH connection, and therefore
* would prefer the 'Channel' implementation not to read further
* local input if possible.
*/
bool throttled_by_backlog;
Channel *chan; /* handle the client side of this channel, if not */
SshChannel sc; /* entry point for chan to talk back to */
};
SshChannel *ssh1_session_open(ConnectionLayer *cl, Channel *chan);
void ssh1_channel_init(struct ssh1_channel *c);
void ssh1_channel_free(struct ssh1_channel *c);
struct ssh_rportfwd *ssh1_rportfwd_alloc(
ConnectionLayer *cl,
const char *shost, int sport, const char *dhost, int dport,
int addressfamily, const char *log_description, PortFwdRecord *pfr,
ssh_sharing_connstate *share_ctx);
SshChannel *ssh1_serverside_x11_open(
ConnectionLayer *cl, Channel *chan, const SocketPeerInfo *pi);
SshChannel *ssh1_serverside_agent_open(ConnectionLayer *cl, Channel *chan);
void ssh1_connection_direction_specific_setup(
struct ssh1_connection_state *s);
bool ssh1_handle_direction_specific_packet(
struct ssh1_connection_state *s, PktIn *pktin);
bool ssh1_check_termination(struct ssh1_connection_state *s);