2011-09-08 20:24:43 +04:00
|
|
|
|
#! /usr/bin/ruby -Ku
|
2011-09-09 20:44:38 +04:00
|
|
|
|
# -*- coding: utf-8 -*-
|
1999-10-12 08:53:36 +04:00
|
|
|
|
|
1999-01-20 07:59:32 +03:00
|
|
|
|
class Board
|
|
|
|
|
def clr
|
|
|
|
|
print "\e[2J"
|
|
|
|
|
end
|
|
|
|
|
def pos(x,y)
|
|
|
|
|
printf "\e[%d;%dH", y+1, x*2+1
|
|
|
|
|
end
|
|
|
|
|
def colorstr(id,s)
|
|
|
|
|
printf "\e[%dm%s\e[0m", id, s
|
|
|
|
|
end
|
|
|
|
|
def put(x, y, col, str)
|
|
|
|
|
pos(x,y); colorstr(43,str)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
pos(0,@hi); print "残り:",@mc,"/",@total," "
|
1999-01-20 07:59:32 +03:00
|
|
|
|
pos(x,y)
|
|
|
|
|
end
|
|
|
|
|
private :clr, :pos, :colorstr, :put
|
2011-09-08 20:24:43 +04:00
|
|
|
|
CHR=["・","1","2","3","4","5","6","7","8","★","●","@@"]
|
1999-01-20 07:59:32 +03:00
|
|
|
|
COL=[46,43,45] # default,opened,over
|
|
|
|
|
def initialize(h,w,m)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# ゲーム盤の生成(h:縦,w:横,m:爆弾の数)
|
1999-01-20 07:59:32 +03:00
|
|
|
|
@hi=h; @wi=w; @m=m
|
|
|
|
|
reset
|
|
|
|
|
end
|
|
|
|
|
def reset
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# ゲーム盤を(再)初期化する
|
1999-01-20 07:59:32 +03:00
|
|
|
|
srand()
|
|
|
|
|
@cx=0; @cy=0; @mc=@m
|
|
|
|
|
@over=false
|
|
|
|
|
@data=Array.new(@hi*@wi)
|
|
|
|
|
@state=Array.new(@hi*@wi)
|
|
|
|
|
@total=@hi*@wi
|
|
|
|
|
@total.times {|i| @data[i]=0}
|
|
|
|
|
@m.times do
|
|
|
|
|
loop do
|
|
|
|
|
j=rand(@total-1)
|
|
|
|
|
if @data[j] == 0 then
|
|
|
|
|
@data[j]=1
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
clr; pos(0,0)
|
|
|
|
|
@hi.times{|y| pos(0,y); colorstr(COL[0],CHR[0]*@wi)}
|
|
|
|
|
pos(@cx,@cy)
|
|
|
|
|
end
|
|
|
|
|
def mark
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# 現在のカーソル位置にマークをつける
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @state[@wi*@cy+@cx] != nil then return end
|
|
|
|
|
@state[@wi*@cy+@cx] = "MARK"
|
|
|
|
|
@mc=@mc-1;
|
|
|
|
|
@total=@total-1;
|
|
|
|
|
put(@cx, @cy, COL[1], CHR[9])
|
|
|
|
|
end
|
|
|
|
|
def open(x=@cx,y=@cy)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# 現在のカーソル位置をオープンにする
|
|
|
|
|
# 爆弾があればゲームオーバー
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @state[@wi*y+x] =="OPEN" then return 0 end
|
|
|
|
|
if @state[@wi*y+x] == nil then @total=@total-1 end
|
|
|
|
|
if @state[@wi*y+x] =="MARK" then @mc=@mc+1 end
|
|
|
|
|
@state[@wi*y+x]="OPEN"
|
|
|
|
|
if fetch(x,y) == 1 then @over = 1; return end
|
|
|
|
|
c = count(x,y)
|
|
|
|
|
put(x, y, COL[1], CHR[c])
|
|
|
|
|
return 0 if c != 0
|
|
|
|
|
if x > 0 && y > 0 then open(x-1,y-1) end
|
|
|
|
|
if y > 0 then open(x, y-1) end
|
|
|
|
|
if x < @wi-1 && y > 0 then open(x+1,y-1) end
|
|
|
|
|
if x > 0 then open(x-1,y) end
|
|
|
|
|
if x < @wi-1 then open(x+1,y) end
|
|
|
|
|
if x > 0 && y < @hi-1 then open(x-1,y+1) end
|
|
|
|
|
if y < @hi -1 then open(x,y+1) end
|
|
|
|
|
if x < @wi-1 && y < @hi-1 then open(x+1,y+1) end
|
|
|
|
|
pos(@cx,@cy)
|
|
|
|
|
end
|
|
|
|
|
def fetch(x,y)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# (x,y)の位置の爆弾の数(0 or 1)を返す
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if x < 0 then 0
|
|
|
|
|
elsif x >= @wi then 0
|
|
|
|
|
elsif y < 0 then 0
|
|
|
|
|
elsif y >= @hi then 0
|
|
|
|
|
else
|
1999-12-01 12:24:48 +03:00
|
|
|
|
@data[y*@wi+x]
|
1999-01-20 07:59:32 +03:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
def count(x,y)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# (x,y)に隣接する爆弾の数を返す
|
1999-01-20 07:59:32 +03:00
|
|
|
|
fetch(x-1,y-1)+fetch(x,y-1)+fetch(x+1,y-1)+
|
|
|
|
|
fetch(x-1,y) + fetch(x+1,y)+
|
|
|
|
|
fetch(x-1,y+1)+fetch(x,y+1)+fetch(x+1,y+1)
|
|
|
|
|
end
|
|
|
|
|
def over(win)
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# ゲームの終了
|
1999-01-20 07:59:32 +03:00
|
|
|
|
quit
|
|
|
|
|
unless win
|
|
|
|
|
pos(@cx,@cy); print CHR[11]
|
|
|
|
|
end
|
|
|
|
|
pos(0,@hi)
|
|
|
|
|
if win then print "*** YOU WIN !! ***"
|
|
|
|
|
else print "*** GAME OVER ***"
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
def over?
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# ゲームの終了チェック
|
|
|
|
|
# 終了処理も呼び出す
|
1999-01-20 07:59:32 +03:00
|
|
|
|
remain = (@mc+@total == 0)
|
|
|
|
|
if @over || remain
|
|
|
|
|
over(remain)
|
|
|
|
|
true
|
|
|
|
|
else
|
|
|
|
|
false
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
def quit
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# ゲームの中断(または終了)
|
|
|
|
|
# 盤面を全て見せる
|
1999-01-20 07:59:32 +03:00
|
|
|
|
@hi.times do|y|
|
|
|
|
|
pos(0,y)
|
|
|
|
|
@wi.times do|x|
|
|
|
|
|
colorstr(if @state[y*@wi+x] == "MARK" then COL[1] else COL[2] end,
|
|
|
|
|
if fetch(x,y)==1 then CHR[10] else CHR[count(x,y)] end)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
def down
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# カーソルを下に
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @cy < @hi-1 then @cy=@cy+1; pos(@cx, @cy) end
|
|
|
|
|
end
|
|
|
|
|
def up
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# カーソルを上に
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @cy > 0 then @cy=@cy-1; pos(@cx, @cy) end
|
|
|
|
|
end
|
|
|
|
|
def left
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# カーソルを左に
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @cx > 0 then @cx=@cx-1; pos(@cx, @cy) end
|
|
|
|
|
end
|
|
|
|
|
def right
|
2011-09-08 20:24:43 +04:00
|
|
|
|
# カーソルを右に
|
1999-01-20 07:59:32 +03:00
|
|
|
|
if @cx < @wi-1 then @cx=@cx+1; pos(@cx, @cy) end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
bd=Board.new(10,10,10)
|
|
|
|
|
system("stty raw -echo")
|
|
|
|
|
begin
|
|
|
|
|
loop do
|
1999-08-13 09:45:20 +04:00
|
|
|
|
case STDIN.getc
|
1999-01-20 07:59:32 +03:00
|
|
|
|
when ?n # new game
|
|
|
|
|
bd.reset
|
|
|
|
|
when ?m # mark
|
|
|
|
|
bd.mark
|
|
|
|
|
when ?j
|
|
|
|
|
bd.down
|
|
|
|
|
when ?k
|
|
|
|
|
bd.up
|
|
|
|
|
when ?h
|
|
|
|
|
bd.left
|
|
|
|
|
when ?l
|
|
|
|
|
bd.right
|
|
|
|
|
when ?\s
|
|
|
|
|
bd.open
|
|
|
|
|
when ?q,?\C-c # quit game
|
|
|
|
|
bd.quit
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
if bd.over?
|
1999-08-13 09:45:20 +04:00
|
|
|
|
if STDIN.getc == ?q then break end
|
1999-01-20 07:59:32 +03:00
|
|
|
|
bd.reset
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
ensure
|
1999-08-13 09:45:20 +04:00
|
|
|
|
system("stty -raw echo")
|
1999-01-20 07:59:32 +03:00
|
|
|
|
end
|
|
|
|
|
print "\n"
|