ruby/shape.c

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#include "vm_core.h"
#include "vm_sync.h"
#include "shape.h"
#include "symbol.h"
#include "id_table.h"
#include "internal/class.h"
#include "internal/gc.h"
#include "internal/symbol.h"
#include "internal/variable.h"
#include "variable.h"
#include <stdbool.h>
#ifndef SHAPE_DEBUG
#define SHAPE_DEBUG (VM_CHECK_MODE > 0)
#endif
static ID id_frozen;
static ID id_t_object;
static ID size_pool_edge_names[SIZE_POOL_COUNT];
/*
* Shape getters
*/
rb_shape_t *
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rb_shape_get_root_shape(void)
{
return GET_VM()->root_shape;
}
shape_id_t
rb_shape_id(rb_shape_t * shape)
{
return (shape_id_t)(shape - GET_VM()->shape_list);
}
void
rb_shape_each_shape(each_shape_callback callback, void *data)
{
rb_shape_t *cursor = rb_shape_get_root_shape();
rb_shape_t *end = rb_shape_get_shape_by_id(GET_VM()->next_shape_id);
while (cursor < end) {
callback(cursor, data);
cursor += 1;
}
}
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RUBY_FUNC_EXPORTED rb_shape_t*
rb_shape_get_shape_by_id(shape_id_t shape_id)
{
RUBY_ASSERT(shape_id != INVALID_SHAPE_ID);
rb_vm_t *vm = GET_VM();
rb_shape_t *shape = &vm->shape_list[shape_id];
return shape;
}
rb_shape_t *
rb_shape_get_parent(rb_shape_t * shape)
{
return rb_shape_get_shape_by_id(shape->parent_id);
}
#if !SHAPE_IN_BASIC_FLAGS
shape_id_t
rb_rclass_shape_id(VALUE obj)
{
RUBY_ASSERT(RB_TYPE_P(obj, T_CLASS) || RB_TYPE_P(obj, T_MODULE));
return RCLASS_EXT(obj)->shape_id;
}
shape_id_t rb_generic_shape_id(VALUE obj);
#endif
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RUBY_FUNC_EXPORTED shape_id_t
rb_shape_get_shape_id(VALUE obj)
{
if (RB_SPECIAL_CONST_P(obj)) {
return SPECIAL_CONST_SHAPE_ID;
}
#if SHAPE_IN_BASIC_FLAGS
return RBASIC_SHAPE_ID(obj);
#else
switch (BUILTIN_TYPE(obj)) {
case T_OBJECT:
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
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return ROBJECT_SHAPE_ID(obj);
break;
case T_CLASS:
case T_MODULE:
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
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return RCLASS_SHAPE_ID(obj);
default:
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
return rb_generic_shape_id(obj);
}
#endif
}
size_t
rb_shape_depth(rb_shape_t * shape)
{
size_t depth = 1;
while (shape->parent_id != INVALID_SHAPE_ID) {
depth++;
shape = rb_shape_get_parent(shape);
}
return depth;
}
rb_shape_t*
rb_shape_get_shape(VALUE obj)
{
return rb_shape_get_shape_by_id(rb_shape_get_shape_id(obj));
}
static rb_shape_t *
shape_alloc(void)
{
rb_vm_t *vm = GET_VM();
shape_id_t shape_id = vm->next_shape_id;
vm->next_shape_id++;
if (shape_id == MAX_SHAPE_ID) {
// TODO: Make an OutOfShapesError ??
rb_bug("Out of shapes\n");
}
return &GET_VM()->shape_list[shape_id];
}
static rb_shape_t *
rb_shape_alloc_with_parent_id(ID edge_name, shape_id_t parent_id)
{
rb_shape_t * shape = shape_alloc();
shape->edge_name = edge_name;
shape->next_iv_index = 0;
shape->parent_id = parent_id;
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shape->edges = NULL;
return shape;
}
static rb_shape_t *
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rb_shape_alloc(ID edge_name, rb_shape_t * parent, enum shape_type type)
{
rb_shape_t * shape = rb_shape_alloc_with_parent_id(edge_name, rb_shape_id(parent));
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shape->type = (uint8_t)type;
shape->size_pool_index = parent->size_pool_index;
shape->capacity = parent->capacity;
return shape;
}
static rb_shape_t*
get_next_shape_internal(rb_shape_t * shape, ID id, enum shape_type shape_type, bool * variation_created, bool new_shapes_allowed, bool new_shape_necessary)
{
rb_shape_t *res = NULL;
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
// There should never be outgoing edges from "too complex"
RUBY_ASSERT(rb_shape_id(shape) != OBJ_TOO_COMPLEX_SHAPE_ID);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
*variation_created = false;
if (new_shape_necessary || (new_shapes_allowed && (shape->next_iv_index < SHAPE_MAX_NUM_IVS))) {
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
RB_VM_LOCK_ENTER();
{
bool had_edges = !!shape->edges;
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
if (!shape->edges) {
shape->edges = rb_id_table_create(0);
}
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
// Lookup the shape in edges - if there's already an edge and a corresponding shape for it,
// we can return that. Otherwise, we'll need to get a new shape
VALUE lookup_result;
if (rb_id_table_lookup(shape->edges, id, &lookup_result)) {
res = (rb_shape_t *)lookup_result;
}
else {
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
*variation_created = had_edges;
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rb_shape_t * new_shape = rb_shape_alloc(id, shape, shape_type);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
switch (shape_type) {
case SHAPE_IVAR:
new_shape->next_iv_index = shape->next_iv_index + 1;
break;
case SHAPE_CAPACITY_CHANGE:
case SHAPE_FROZEN:
case SHAPE_T_OBJECT:
new_shape->next_iv_index = shape->next_iv_index;
break;
case SHAPE_OBJ_TOO_COMPLEX:
case SHAPE_INITIAL_CAPACITY:
case SHAPE_ROOT:
rb_bug("Unreachable");
break;
}
rb_id_table_insert(shape->edges, id, (VALUE)new_shape);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
res = new_shape;
}
}
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
RB_VM_LOCK_LEAVE();
}
return res;
}
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int
rb_shape_frozen_shape_p(rb_shape_t* shape)
{
return SHAPE_FROZEN == (enum shape_type)shape->type;
}
static void
move_iv(VALUE obj, ID id, attr_index_t from, attr_index_t to)
{
switch(BUILTIN_TYPE(obj)) {
case T_CLASS:
case T_MODULE:
RCLASS_IVPTR(obj)[to] = RCLASS_IVPTR(obj)[from];
break;
case T_OBJECT:
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
RUBY_ASSERT(!rb_shape_obj_too_complex(obj));
ROBJECT_IVPTR(obj)[to] = ROBJECT_IVPTR(obj)[from];
break;
default: {
struct gen_ivtbl *ivtbl;
rb_gen_ivtbl_get(obj, id, &ivtbl);
ivtbl->ivptr[to] = ivtbl->ivptr[from];
break;
}
}
}
static rb_shape_t *
remove_shape_recursive(VALUE obj, ID id, rb_shape_t * shape, VALUE * removed)
{
if (shape->parent_id == INVALID_SHAPE_ID) {
// We've hit the top of the shape tree and couldn't find the
// IV we wanted to remove, so return NULL
return NULL;
}
else {
if (shape->type == SHAPE_IVAR && shape->edge_name == id) {
// We've hit the edge we wanted to remove, return it's _parent_
// as the new parent while we go back down the stack.
attr_index_t index = shape->next_iv_index - 1;
switch(BUILTIN_TYPE(obj)) {
case T_CLASS:
case T_MODULE:
*removed = RCLASS_IVPTR(obj)[index];
break;
case T_OBJECT:
*removed = ROBJECT_IVPTR(obj)[index];
break;
default: {
struct gen_ivtbl *ivtbl;
rb_gen_ivtbl_get(obj, id, &ivtbl);
*removed = ivtbl->ivptr[index];
break;
}
}
return rb_shape_get_parent(shape);
}
else {
// This isn't the IV we want to remove, keep walking up.
rb_shape_t * new_parent = remove_shape_recursive(obj, id, rb_shape_get_parent(shape), removed);
// We found a new parent. Create a child of the new parent that
// has the same attributes as this shape.
if (new_parent) {
bool dont_care;
enum ruby_value_type type = BUILTIN_TYPE(obj);
bool new_shape_necessary = type != T_OBJECT;
rb_shape_t * new_child = get_next_shape_internal(new_parent, shape->edge_name, shape->type, &dont_care, true, new_shape_necessary);
new_child->capacity = shape->capacity;
if (new_child->type == SHAPE_IVAR) {
move_iv(obj, id, shape->next_iv_index - 1, new_child->next_iv_index - 1);
}
return new_child;
}
else {
// We went all the way to the top of the shape tree and couldn't
// find an IV to remove, so return NULL
return NULL;
}
}
}
}
void
rb_shape_transition_shape_remove_ivar(VALUE obj, ID id, rb_shape_t *shape, VALUE * removed)
{
rb_shape_t * new_shape = remove_shape_recursive(obj, id, shape, removed);
if (new_shape) {
rb_shape_set_shape(obj, new_shape);
}
}
void
rb_shape_transition_shape_frozen(VALUE obj)
{
rb_shape_t* shape = rb_shape_get_shape(obj);
RUBY_ASSERT(shape);
RUBY_ASSERT(RB_OBJ_FROZEN(obj));
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
if (rb_shape_frozen_shape_p(shape) || rb_shape_obj_too_complex(obj)) {
return;
}
rb_shape_t* next_shape;
if (shape == rb_shape_get_root_shape()) {
rb_shape_set_shape_id(obj, SPECIAL_CONST_SHAPE_ID);
return;
}
bool dont_care;
next_shape = get_next_shape_internal(shape, (ID)id_frozen, SHAPE_FROZEN, &dont_care, true, false);
RUBY_ASSERT(next_shape);
rb_shape_set_shape(obj, next_shape);
}
/*
* This function is used for assertions where we don't want to increment
* max_iv_count
*/
rb_shape_t *
rb_shape_get_next_iv_shape(rb_shape_t* shape, ID id)
{
RUBY_ASSERT(!is_instance_id(id) || RTEST(rb_sym2str(ID2SYM(id))));
bool dont_care;
return get_next_shape_internal(shape, id, SHAPE_IVAR, &dont_care, true, false);
}
rb_shape_t *
rb_shape_get_next(rb_shape_t* shape, VALUE obj, ID id)
{
RUBY_ASSERT(!is_instance_id(id) || RTEST(rb_sym2str(ID2SYM(id))));
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
bool allow_new_shape = true;
if (BUILTIN_TYPE(obj) == T_OBJECT) {
VALUE klass = rb_obj_class(obj);
allow_new_shape = RCLASS_EXT(klass)->variation_count < SHAPE_MAX_VARIATIONS;
}
bool variation_created = false;
// For non T_OBJECTS, force a new shape
bool new_shape_necessary = BUILTIN_TYPE(obj) != T_OBJECT;
rb_shape_t * new_shape = get_next_shape_internal(shape, id, SHAPE_IVAR, &variation_created, allow_new_shape, new_shape_necessary);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
if (!new_shape) {
RUBY_ASSERT(BUILTIN_TYPE(obj) == T_OBJECT);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
new_shape = rb_shape_get_shape_by_id(OBJ_TOO_COMPLEX_SHAPE_ID);
}
// Check if we should update max_iv_count on the object's class
if (BUILTIN_TYPE(obj) == T_OBJECT) {
VALUE klass = rb_obj_class(obj);
if (new_shape->next_iv_index > RCLASS_EXT(klass)->max_iv_count) {
RCLASS_EXT(klass)->max_iv_count = new_shape->next_iv_index;
}
if (variation_created) {
RCLASS_EXT(klass)->variation_count++;
}
}
return new_shape;
}
rb_shape_t *
rb_shape_transition_shape_capa(rb_shape_t* shape, uint32_t new_capacity)
{
ID edge_name = rb_make_temporary_id(new_capacity);
bool dont_care;
rb_shape_t * new_shape = get_next_shape_internal(shape, edge_name, SHAPE_CAPACITY_CHANGE, &dont_care, true, false);
new_shape->capacity = new_capacity;
return new_shape;
}
bool
2022-10-12 12:27:23 +03:00
rb_shape_get_iv_index(rb_shape_t * shape, ID id, attr_index_t *value)
{
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
// It doesn't make sense to ask for the index of an IV that's stored
// on an object that is "too complex" as it uses a hash for storing IVs
RUBY_ASSERT(rb_shape_id(shape) != OBJ_TOO_COMPLEX_SHAPE_ID);
while (shape->parent_id != INVALID_SHAPE_ID) {
if (shape->edge_name == id) {
enum shape_type shape_type;
shape_type = (enum shape_type)shape->type;
2022-10-12 12:27:23 +03:00
switch (shape_type) {
case SHAPE_IVAR:
RUBY_ASSERT(shape->next_iv_index > 0);
*value = shape->next_iv_index - 1;
2022-10-12 12:27:23 +03:00
return true;
case SHAPE_CAPACITY_CHANGE:
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case SHAPE_ROOT:
case SHAPE_INITIAL_CAPACITY:
case SHAPE_T_OBJECT:
2022-10-12 12:27:23 +03:00
return false;
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
case SHAPE_OBJ_TOO_COMPLEX:
2022-10-12 12:27:23 +03:00
case SHAPE_FROZEN:
rb_bug("Ivar should not exist on transition\n");
}
}
shape = rb_shape_get_parent(shape);
}
return false;
}
2023-03-07 08:34:31 +03:00
void
rb_shape_set_shape(VALUE obj, rb_shape_t* shape)
{
rb_shape_set_shape_id(obj, rb_shape_id(shape));
}
2022-12-02 20:33:20 +03:00
int32_t
rb_shape_id_offset(void)
{
return sizeof(uintptr_t) - SHAPE_ID_NUM_BITS / sizeof(uintptr_t);
2022-12-02 20:33:20 +03:00
}
rb_shape_t *
rb_shape_traverse_from_new_root(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
{
RUBY_ASSERT(initial_shape->type == SHAPE_T_OBJECT);
rb_shape_t *next_shape = initial_shape;
if (dest_shape->type != initial_shape->type) {
next_shape = rb_shape_traverse_from_new_root(initial_shape, rb_shape_get_parent(dest_shape));
if (!next_shape) {
return NULL;
}
}
switch ((enum shape_type)dest_shape->type) {
case SHAPE_IVAR:
case SHAPE_FROZEN:
if (!next_shape->edges) {
return NULL;
}
VALUE lookup_result;
if (rb_id_table_lookup(next_shape->edges, dest_shape->edge_name, &lookup_result)) {
next_shape = (rb_shape_t *)lookup_result;
}
else {
return NULL;
}
break;
case SHAPE_ROOT:
case SHAPE_CAPACITY_CHANGE:
case SHAPE_INITIAL_CAPACITY:
case SHAPE_T_OBJECT:
break;
case SHAPE_OBJ_TOO_COMPLEX:
rb_bug("Unreachable\n");
break;
}
return next_shape;
}
rb_shape_t *
rb_shape_rebuild_shape(rb_shape_t * initial_shape, rb_shape_t * dest_shape)
{
rb_shape_t * midway_shape;
RUBY_ASSERT(initial_shape->type == SHAPE_T_OBJECT);
if (dest_shape->type != initial_shape->type) {
midway_shape = rb_shape_rebuild_shape(initial_shape, rb_shape_get_parent(dest_shape));
}
else {
midway_shape = initial_shape;
}
switch ((enum shape_type)dest_shape->type) {
case SHAPE_IVAR:
if (midway_shape->capacity <= midway_shape->next_iv_index) {
// There isn't enough room to write this IV, so we need to increase the capacity
midway_shape = rb_shape_transition_shape_capa(midway_shape, midway_shape->capacity * 2);
}
midway_shape = rb_shape_get_next_iv_shape(midway_shape, dest_shape->edge_name);
break;
case SHAPE_ROOT:
case SHAPE_FROZEN:
case SHAPE_CAPACITY_CHANGE:
case SHAPE_INITIAL_CAPACITY:
case SHAPE_T_OBJECT:
break;
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
case SHAPE_OBJ_TOO_COMPLEX:
rb_bug("Unreachable\n");
break;
}
return midway_shape;
}
2023-03-07 08:56:40 +03:00
RUBY_FUNC_EXPORTED bool
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
rb_shape_obj_too_complex(VALUE obj)
{
return rb_shape_get_shape_id(obj) == OBJ_TOO_COMPLEX_SHAPE_ID;
}
void
rb_shape_set_too_complex(VALUE obj)
{
RUBY_ASSERT(BUILTIN_TYPE(obj) == T_OBJECT);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
RUBY_ASSERT(!rb_shape_obj_too_complex(obj));
rb_shape_set_shape_id(obj, OBJ_TOO_COMPLEX_SHAPE_ID);
}
size_t
rb_shape_edges_count(rb_shape_t *shape)
{
if (shape->edges) {
return rb_id_table_size(shape->edges);
}
return 0;
}
size_t
rb_shape_memsize(rb_shape_t *shape)
{
size_t memsize = sizeof(rb_shape_t);
if (shape->edges) {
memsize += rb_id_table_memsize(shape->edges);
}
return memsize;
}
#if SHAPE_DEBUG
/*
* Exposing Shape to Ruby via RubyVM.debug_shape
*/
/* :nodoc: */
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
static VALUE
rb_shape_too_complex(VALUE self)
{
rb_shape_t * shape;
shape = rb_shape_get_shape_by_id(NUM2INT(rb_struct_getmember(self, rb_intern("id"))));
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
if (rb_shape_id(shape) == OBJ_TOO_COMPLEX_SHAPE_ID) {
return Qtrue;
}
else {
return Qfalse;
}
}
2022-10-12 12:27:23 +03:00
static VALUE
parse_key(ID key)
{
if (is_instance_id(key)) {
return ID2SYM(key);
}
return LONG2NUM(key);
}
static VALUE rb_shape_edge_name(rb_shape_t * shape);
static VALUE
2022-10-12 12:27:23 +03:00
rb_shape_t_to_rb_cShape(rb_shape_t *shape)
{
VALUE rb_cShape = rb_const_get(rb_cRubyVM, rb_intern("Shape"));
VALUE obj = rb_struct_new(rb_cShape,
INT2NUM(rb_shape_id(shape)),
INT2NUM(shape->parent_id),
rb_shape_edge_name(shape),
INT2NUM(shape->next_iv_index),
INT2NUM(shape->size_pool_index),
INT2NUM(shape->type),
INT2NUM(shape->capacity));
rb_obj_freeze(obj);
return obj;
}
2022-10-12 12:27:23 +03:00
static enum rb_id_table_iterator_result
rb_edges_to_hash(ID key, VALUE value, void *ref)
{
rb_hash_aset(*(VALUE *)ref, parse_key(key), rb_shape_t_to_rb_cShape((rb_shape_t*)value));
return ID_TABLE_CONTINUE;
}
/* :nodoc: */
static VALUE
rb_shape_edges(VALUE self)
{
rb_shape_t* shape;
shape = rb_shape_get_shape_by_id(NUM2INT(rb_struct_getmember(self, rb_intern("id"))));
VALUE hash = rb_hash_new();
if (shape->edges) {
rb_id_table_foreach(shape->edges, rb_edges_to_hash, &hash);
}
return hash;
}
static VALUE
rb_shape_edge_name(rb_shape_t * shape)
{
if (shape->edge_name) {
if (is_instance_id(shape->edge_name)) {
return ID2SYM(shape->edge_name);
}
return INT2NUM(shape->capacity);
}
return Qnil;
}
/* :nodoc: */
static VALUE
rb_shape_export_depth(VALUE self)
{
rb_shape_t* shape;
shape = rb_shape_get_shape_by_id(NUM2INT(rb_struct_getmember(self, rb_intern("id"))));
return SIZET2NUM(rb_shape_depth(shape));
}
/* :nodoc: */
static VALUE
rb_shape_parent(VALUE self)
{
rb_shape_t * shape;
shape = rb_shape_get_shape_by_id(NUM2INT(rb_struct_getmember(self, rb_intern("id"))));
if (shape->parent_id != INVALID_SHAPE_ID) {
return rb_shape_t_to_rb_cShape(rb_shape_get_parent(shape));
}
else {
return Qnil;
}
}
/* :nodoc: */
static VALUE
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rb_shape_debug_shape(VALUE self, VALUE obj)
{
return rb_shape_t_to_rb_cShape(rb_shape_get_shape(obj));
}
/* :nodoc: */
static VALUE
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rb_shape_root_shape(VALUE self)
{
return rb_shape_t_to_rb_cShape(rb_shape_get_root_shape());
}
VALUE rb_obj_shape(rb_shape_t* shape);
static enum rb_id_table_iterator_result collect_keys_and_values(ID key, VALUE value, void *ref)
{
rb_hash_aset(*(VALUE *)ref, parse_key(key), rb_obj_shape((rb_shape_t*)value));
return ID_TABLE_CONTINUE;
}
static VALUE edges(struct rb_id_table* edges)
{
VALUE hash = rb_hash_new();
if (edges)
rb_id_table_foreach(edges, collect_keys_and_values, &hash);
return hash;
}
/* :nodoc: */
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VALUE
rb_obj_shape(rb_shape_t* shape)
{
VALUE rb_shape = rb_hash_new();
rb_hash_aset(rb_shape, ID2SYM(rb_intern("id")), INT2NUM(rb_shape_id(shape)));
rb_hash_aset(rb_shape, ID2SYM(rb_intern("edges")), edges(shape->edges));
if (shape == rb_shape_get_root_shape()) {
rb_hash_aset(rb_shape, ID2SYM(rb_intern("parent_id")), INT2NUM(ROOT_SHAPE_ID));
}
else {
rb_hash_aset(rb_shape, ID2SYM(rb_intern("parent_id")), INT2NUM(shape->parent_id));
}
rb_hash_aset(rb_shape, ID2SYM(rb_intern("edge_name")), rb_id2str(shape->edge_name));
return rb_shape;
}
/* :nodoc: */
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static VALUE
shape_transition_tree(VALUE self)
{
return rb_obj_shape(rb_shape_get_root_shape());
}
/* :nodoc: */
static VALUE
rb_shape_find_by_id(VALUE mod, VALUE id)
{
shape_id_t shape_id = NUM2UINT(id);
if (shape_id >= GET_VM()->next_shape_id) {
rb_raise(rb_eArgError, "Shape ID %d is out of bounds\n", shape_id);
}
return rb_shape_t_to_rb_cShape(rb_shape_get_shape_by_id(shape_id));
}
#endif
void
Init_default_shapes(void)
{
id_frozen = rb_make_internal_id();
id_t_object = rb_make_internal_id();
// Shapes by size pool
for (int i = 0; i < SIZE_POOL_COUNT; i++) {
size_pool_edge_names[i] = rb_make_internal_id();
}
// Root shape
rb_shape_t * root = rb_shape_alloc_with_parent_id(0, INVALID_SHAPE_ID);
root->capacity = (uint32_t)((rb_size_pool_slot_size(0) - offsetof(struct RObject, as.ary)) / sizeof(VALUE));
root->type = SHAPE_ROOT;
root->size_pool_index = 0;
GET_VM()->root_shape = root;
RUBY_ASSERT(rb_shape_id(GET_VM()->root_shape) == ROOT_SHAPE_ID);
// Shapes by size pool
for (int i = 1; i < SIZE_POOL_COUNT; i++) {
uint32_t capa = (uint32_t)((rb_size_pool_slot_size(i) - offsetof(struct RObject, as.ary)) / sizeof(VALUE));
rb_shape_t * new_shape = rb_shape_transition_shape_capa(root, capa);
new_shape->type = SHAPE_INITIAL_CAPACITY;
new_shape->size_pool_index = i;
RUBY_ASSERT(rb_shape_id(new_shape) == (shape_id_t)i);
}
// Make shapes for T_OBJECT
for (int i = 0; i < SIZE_POOL_COUNT; i++) {
rb_shape_t * shape = rb_shape_get_shape_by_id(i);
bool dont_care;
rb_shape_t * t_object_shape =
get_next_shape_internal(shape, id_t_object, SHAPE_T_OBJECT, &dont_care, true, false);
t_object_shape->edges = rb_id_table_create(0);
RUBY_ASSERT(rb_shape_id(t_object_shape) == (shape_id_t)(i + SIZE_POOL_COUNT));
}
bool dont_care;
// Special const shape
#if RUBY_DEBUG
rb_shape_t * special_const_shape =
#endif
get_next_shape_internal(root, (ID)id_frozen, SHAPE_FROZEN, &dont_care, true, false);
RUBY_ASSERT(rb_shape_id(special_const_shape) == SPECIAL_CONST_SHAPE_ID);
RUBY_ASSERT(SPECIAL_CONST_SHAPE_ID == (GET_VM()->next_shape_id - 1));
RUBY_ASSERT(rb_shape_frozen_shape_p(special_const_shape));
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
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rb_shape_t * hash_fallback_shape = rb_shape_alloc_with_parent_id(0, ROOT_SHAPE_ID);
hash_fallback_shape->type = SHAPE_OBJ_TOO_COMPLEX;
hash_fallback_shape->size_pool_index = 0;
RUBY_ASSERT(OBJ_TOO_COMPLEX_SHAPE_ID == (GET_VM()->next_shape_id - 1));
RUBY_ASSERT(rb_shape_id(hash_fallback_shape) == OBJ_TOO_COMPLEX_SHAPE_ID);
}
void
Init_shape(void)
{
#if SHAPE_DEBUG
VALUE rb_cShape = rb_struct_define_under(rb_cRubyVM, "Shape",
"id",
"parent_id",
"edge_name",
"next_iv_index",
"size_pool_index",
"type",
"capacity",
NULL);
rb_define_method(rb_cShape, "parent", rb_shape_parent, 0);
rb_define_method(rb_cShape, "edges", rb_shape_edges, 0);
rb_define_method(rb_cShape, "depth", rb_shape_export_depth, 0);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
rb_define_method(rb_cShape, "too_complex?", rb_shape_too_complex, 0);
rb_define_const(rb_cShape, "SHAPE_ROOT", INT2NUM(SHAPE_ROOT));
rb_define_const(rb_cShape, "SHAPE_IVAR", INT2NUM(SHAPE_IVAR));
rb_define_const(rb_cShape, "SHAPE_T_OBJECT", INT2NUM(SHAPE_T_OBJECT));
rb_define_const(rb_cShape, "SHAPE_FROZEN", INT2NUM(SHAPE_FROZEN));
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rb_define_const(rb_cShape, "SHAPE_ID_NUM_BITS", INT2NUM(SHAPE_ID_NUM_BITS));
rb_define_const(rb_cShape, "SHAPE_FLAG_SHIFT", INT2NUM(SHAPE_FLAG_SHIFT));
rb_define_const(rb_cShape, "SPECIAL_CONST_SHAPE_ID", INT2NUM(SPECIAL_CONST_SHAPE_ID));
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
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rb_define_const(rb_cShape, "OBJ_TOO_COMPLEX_SHAPE_ID", INT2NUM(OBJ_TOO_COMPLEX_SHAPE_ID));
rb_define_const(rb_cShape, "SHAPE_MAX_VARIATIONS", INT2NUM(SHAPE_MAX_VARIATIONS));
rb_define_const(rb_cShape, "SHAPE_MAX_NUM_IVS", INT2NUM(SHAPE_MAX_NUM_IVS));
rb_define_singleton_method(rb_cShape, "transition_tree", shape_transition_tree, 0);
rb_define_singleton_method(rb_cShape, "find_by_id", rb_shape_find_by_id, 1);
rb_define_singleton_method(rb_cShape, "of", rb_shape_debug_shape, 1);
rb_define_singleton_method(rb_cShape, "root_shape", rb_shape_root_shape, 0);
#endif
}