2013-06-05 01:35:31 +04:00
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= Marshal Format
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The Marshal format is used to serialize ruby objects. The format can store
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arbitrary objects through three user-defined extension mechanisms.
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For documentation on using Marshal to serialize and deserialize objects, see
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the Marshal module.
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This document calls a serialized set of objects a stream. The Ruby
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implementation can load a set of objects from a String, an IO or an object
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that implements a +getc+ method.
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== Stream Format
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The first two bytes of the stream contain the major and minor version, each as
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a single byte encoding a digit. The version implemented in Ruby is 4.8
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(stored as "\x04\x08") and is supported by ruby 1.8.0 and newer.
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Different major versions of the Marshal format are not compatible and cannot
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be understood by other major versions. Lesser minor versions of the format
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can be understood by newer minor versions. Format 4.7 can be loaded by a 4.8
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implementation but format 4.8 cannot be loaded by a 4.7 implementation.
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Following the version bytes is a stream describing the serialized object. The
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stream contains nested objects (the same as a Ruby object) but objects in the
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stream do not necessarily have a direct mapping to the Ruby object model.
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Each object in the stream is described by a byte indicating its type followed
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by one or more bytes describing the object. When "object" is mentioned below
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it means any of the types below that defines a Ruby object.
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=== true, false, nil
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These objects are each one byte long. "T" is represents +true+, "F"
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represents +false+ and "0" represents +nil+.
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=== Fixnum and long
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"i" represents a signed 32 bit value using a packed format. One through five
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bytes follows the type. The value loaded will always be a Fixnum. On
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32 bit platforms (where the precision of a Fixnum is less than 32 bits)
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loading large values will cause overflow on CRuby.
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The fixnum type is used to represent both ruby Fixnum objects and the sizes of
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marshaled arrays, hashes, instance variables and other types. In the
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following sections "long" will mean the format described below, which supports
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full 32 bit precision.
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The first byte has the following special values:
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"\x00"::
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The value of the integer is 0. No bytes follow.
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"\x01"::
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The total size of the integer is two bytes. The following byte is a
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positive integer in the range of 0 through 255. Only values between 123
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and 255 should be represented this way to save bytes.
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"\xff"::
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The total size of the integer is two bytes. The following byte is a
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negative integer in the range of -1 through -256.
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"\x02"::
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The total size of the integer is three bytes. The following two bytes are a
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positive little-endian integer.
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"\xfe"::
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The total size of the integer is three bytes. The following two bytes are a
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negative little-endian integer.
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"\x03"::
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The total size of the integer is four bytes. The following three bytes are
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a positive little-endian integer.
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"\xfd"::
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The total size of the integer is two bytes. The following three bytes are a
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negative little-endian integer.
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"\x04"::
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The total size of the integer is five bytes. The following four bytes are a
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positive little-endian integer. For compatibility with 32 bit ruby,
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only Fixnums less than 1073741824 should be represented this way. For sizes
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of stream objects full precision may be used.
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"\xfc"::
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The total size of the integer is two bytes. The following four bytes are a
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negative little-endian integer. For compatibility with 32 bit ruby,
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only Fixnums greater than -10737341824 should be represented this way. For
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sizes of stream objects full precision may be used.
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Otherwise the first byte is a sign-extended eight-bit value with an offset.
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If the value is positive the value is determined by subtracting 5 from the
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value. If the value is negative the value is determined by adding 5 to the
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value.
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There are multiple representations for many values. CRuby always outputs the
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shortest representation possible.
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=== Symbols and Byte Sequence
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":" represents a real symbol. A real symbol contains the data needed to
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define the symbol for the rest of the stream as future occurrences in the
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stream will instead be references (a symbol link) to this one. The reference
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is a zero-indexed 32 bit value (so the first occurrence of <code>:hello</code>
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is 0).
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Following the type byte is byte sequence which consists of a long indicating
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the number of bytes in the sequence followed by that many bytes of data. Byte
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sequences have no encoding.
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For example, the following stream contains the Symbol <code>:hello</code>:
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"\x04\x08:\x0ahello"
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";" represents a Symbol link which references a previously defined Symbol.
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Following the type byte is a long containing the index in the lookup table for
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the linked (referenced) Symbol.
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For example, the following stream contains <code>[:hello, :hello]</code>:
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"\x04\b[\a:\nhello;\x00"
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When a "symbol" is referenced below it may be either a real symbol or a
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symbol link.
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=== Object References
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Separate from but similar to symbol references, the stream contains only one
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copy of each object (as determined by #object_id) for all objects except
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true, false, nil, Fixnums and Symbols (which are stored separately as
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described above) a one-indexed 32 bit value will be stored and reused when the
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object is encountered again. (The first object has an index of 1).
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"@" represents an object link. Following the type byte is a long giving the
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index of the object.
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2016-01-05 05:47:38 +03:00
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For example, the following stream contains an Array of the same
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<code>"hello"</code> object twice:
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2013-06-05 01:35:31 +04:00
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"\004\b[\a\"\nhello@\006"
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=== Instance Variables
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"I" indicates that instance variables follow the next object. An object
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follows the type byte. Following the object is a length indicating the number
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of instance variables for the object. Following the length is a set of
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name-value pairs. The names are symbols while the values are objects. The
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symbols must be instance variable names (<code>:@name</code>).
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An Object ("o" type, described below) uses the same format for its instance
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variables as described here.
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For a String and Regexp (described below) a special instance variable
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<code>:E</code> is used to indicate the Encoding.
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=== Extended
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"e" indicates that the next object is extended by a module. An object follows
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the type byte. Following the object is a symbol that contains the name of the
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module the object is extended by.
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=== Array
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"[" represents an Array. Following the type byte is a long indicating the
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number of objects in the array. The given number of objects follow the
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length.
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=== Bignum
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"l" represents a Bignum which is composed of three parts:
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sign::
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A single byte containing "+" for a positive value or "-" for a negative
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value.
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length::
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A long indicating the number of bytes of Bignum data follows, divided by
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two. Multiply the length by two to determine the number of bytes of data
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that follow.
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data::
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Bytes of Bignum data representing the number.
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The following ruby code will reconstruct the Bignum value from an array of
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bytes:
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result = 0
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bytes.each_with_index do |byte, exp|
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result += (byte * 2 ** (exp * 8))
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end
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=== Class and Module
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"c" represents a Class object, "m" represents a Module and "M" represents
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either a class or module (this is an old-style for compatibility). No class
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or module content is included, this type is only a reference. Following the
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type byte is a byte sequence which is used to look up an existing class or
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module, respectively.
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Instance variables are not allowed on a class or module.
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If no class or module exists an exception should be raised.
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For "c" and "m" types, the loaded object must be a class or module,
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respectively.
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=== Data
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"d" represents a Data object. (Data objects are wrapped pointers from ruby
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extensions.) Following the type byte is a symbol indicating the class for the
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Data object and an object that contains the state of the Data object.
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To dump a Data object Ruby calls _dump_data. To load a Data object Ruby calls
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_load_data with the state of the object on a newly allocated instance.
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=== Float
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"f" represents a Float object. Following the type byte is a byte sequence
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containing the float value. The following values are special:
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"inf"::
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Positive infinity
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"-inf"::
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Negative infinity
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"nan"::
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Not a Number
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Otherwise the byte sequence contains a C double (loadable by strtod(3)).
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Older minor versions of Marshal also stored extra mantissa bits to ensure
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portability across platforms but 4.8 does not include these. See
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[ruby-talk:69518] for some explanation.
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=== Hash and Hash with Default Value
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"{" represents a Hash object while "}" represents a Hash with a default value
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set (<code>Hash.new 0</code>). Following the type byte is a long indicating
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the number of key-value pairs in the Hash, the size. Double the given number
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of objects follow the size.
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For a Hash with a default value, the default value follows all the pairs.
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=== Module and Old Module
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=== Object
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"o" represents an object that doesn't have any other special form (such as
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a user-defined or built-in format). Following the type byte is a symbol
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containing the class name of the object. Following the class name is a long
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indicating the number of instance variable names and values for the object.
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Double the given number of pairs of objects follow the size.
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The keys in the pairs must be symbols containing instance variable names.
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=== Regular Expression
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"/" represents a regular expression. Following the type byte is a byte
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sequence containing the regular expression source. Following the type byte is
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a byte containing the regular expression options (case-insensitive, etc.) as a
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signed 8-bit value.
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Regular expressions can have an encoding attached through instance variables
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(see above). If no encoding is attached escapes for the following regexp
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specials not present in ruby 1.8 must be removed: g-m, o-q, u, y, E, F, H-L,
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N-V, X, Y.
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=== String
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'"' represents a String. Following the type byte is a byte sequence
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containing the string content. When dumped from ruby 1.9 an encoding instance
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variable (<code>:E</code> see above) should be included unless the encoding is
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binary.
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=== Struct
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"S" represents a Struct. Following the type byte is a symbol containing the
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name of the struct. Following the name is a long indicating the number of
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members in the struct. Double the number of objects follow the member count.
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Each member is a pair containing the member's symbol and an object for the
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value of that member.
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If the struct name does not match a Struct subclass in the running ruby an
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exception should be raised.
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If there is a mismatch between the struct in the currently running ruby and
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the member count in the marshaled struct an exception should be raised.
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=== User Class
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"C" represents a subclass of a String, Regexp, Array or Hash. Following the
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type byte is a symbol containing the name of the subclass. Following the name
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is the wrapped object.
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=== User Defined
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"u" represents an object with a user-defined serialization format using the
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+_dump+ instance method and +_load+ class method. Following the type byte is
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a symbol containing the class name. Following the class name is a byte
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sequence containing the user-defined representation of the object.
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The class method +_load+ is called on the class with a string created from the
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byte-sequence.
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=== User Marshal
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"U" represents an object with a user-defined serialization format using the
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+marshal_dump+ and +marshal_load+ instance methods. Following the type byte
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is a symbol containing the class name. Following the class name is an object
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containing the data.
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Upon loading a new instance must be allocated and +marshal_load+ must be
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called on the instance with the data.
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