ruby/shape.h

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#ifndef RUBY_SHAPE_H
#define RUBY_SHAPE_H
#include "internal/gc.h"
#if (SIZEOF_UINT64_T == SIZEOF_VALUE)
#define SIZEOF_SHAPE_T 4
#define SHAPE_IN_BASIC_FLAGS 1
typedef uint32_t attr_index_t;
#else
#define SIZEOF_SHAPE_T 2
#define SHAPE_IN_BASIC_FLAGS 0
typedef uint16_t attr_index_t;
#endif
#define MAX_IVARS (attr_index_t)(-1)
#if SIZEOF_SHAPE_T == 4
typedef uint32_t shape_id_t;
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# define SHAPE_ID_NUM_BITS 32
#else
typedef uint16_t shape_id_t;
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# define SHAPE_ID_NUM_BITS 16
#endif
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# define SHAPE_MASK (((uintptr_t)1 << SHAPE_ID_NUM_BITS) - 1)
# define SHAPE_FLAG_MASK (((VALUE)-1) >> SHAPE_ID_NUM_BITS)
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# define SHAPE_FLAG_SHIFT ((SIZEOF_VALUE * 8) - SHAPE_ID_NUM_BITS)
# define SHAPE_BITMAP_SIZE 16384
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
# define SHAPE_MAX_VARIATIONS 8
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# define SHAPE_MAX_NUM_IVS 80
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
# define MAX_SHAPE_ID (SHAPE_MASK - 1)
# define INVALID_SHAPE_ID SHAPE_MASK
# define ROOT_SHAPE_ID 0x0
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
# define SPECIAL_CONST_SHAPE_ID (SIZE_POOL_COUNT * 2)
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
# define OBJ_TOO_COMPLEX_SHAPE_ID (SPECIAL_CONST_SHAPE_ID + 1)
struct rb_shape {
struct rb_id_table * edges; // id_table from ID (ivar) to next shape
ID edge_name; // ID (ivar) for transition from parent to rb_shape
attr_index_t next_iv_index;
uint32_t capacity; // Total capacity of the object with this shape
uint8_t type;
uint8_t size_pool_index;
shape_id_t parent_id;
};
typedef struct rb_shape rb_shape_t;
enum shape_type {
SHAPE_ROOT,
SHAPE_IVAR,
SHAPE_FROZEN,
SHAPE_CAPACITY_CHANGE,
SHAPE_INITIAL_CAPACITY,
SHAPE_T_OBJECT,
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
SHAPE_OBJ_TOO_COMPLEX,
};
#if SHAPE_IN_BASIC_FLAGS
static inline shape_id_t
RBASIC_SHAPE_ID(VALUE obj)
{
RUBY_ASSERT(!RB_SPECIAL_CONST_P(obj));
return (shape_id_t)(SHAPE_MASK & ((RBASIC(obj)->flags) >> SHAPE_FLAG_SHIFT));
}
static inline void
RBASIC_SET_SHAPE_ID(VALUE obj, shape_id_t shape_id)
{
// Ractors are occupying the upper 32 bits of flags, but only in debug mode
// Object shapes are occupying top bits
RBASIC(obj)->flags &= SHAPE_FLAG_MASK;
RBASIC(obj)->flags |= ((VALUE)(shape_id) << SHAPE_FLAG_SHIFT);
}
static inline shape_id_t
ROBJECT_SHAPE_ID(VALUE obj)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
return RBASIC_SHAPE_ID(obj);
}
static inline void
ROBJECT_SET_SHAPE_ID(VALUE obj, shape_id_t shape_id)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
RBASIC_SET_SHAPE_ID(obj, shape_id);
}
static inline shape_id_t
RCLASS_SHAPE_ID(VALUE obj)
{
RUBY_ASSERT(RB_TYPE_P(obj, T_CLASS) || RB_TYPE_P(obj, T_MODULE));
return RBASIC_SHAPE_ID(obj);
}
#else
static inline shape_id_t
ROBJECT_SHAPE_ID(VALUE obj)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
return (shape_id_t)(SHAPE_MASK & (RBASIC(obj)->flags >> SHAPE_FLAG_SHIFT));
}
static inline void
ROBJECT_SET_SHAPE_ID(VALUE obj, shape_id_t shape_id)
{
RBASIC(obj)->flags &= SHAPE_FLAG_MASK;
RBASIC(obj)->flags |= ((VALUE)(shape_id) << SHAPE_FLAG_SHIFT);
}
shape_id_t rb_rclass_shape_id(VALUE obj);
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static inline shape_id_t RCLASS_SHAPE_ID(VALUE obj)
{
return rb_rclass_shape_id(obj);
}
#endif
rb_shape_t * rb_shape_get_root_shape(void);
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int32_t rb_shape_id_offset(void);
rb_shape_t * rb_shape_get_parent(rb_shape_t * shape);
rb_shape_t* rb_shape_get_shape_by_id(shape_id_t shape_id);
shape_id_t rb_shape_get_shape_id(VALUE obj);
rb_shape_t * rb_shape_get_next_iv_shape(rb_shape_t * shape, ID id);
bool rb_shape_get_iv_index(rb_shape_t * shape, ID id, attr_index_t * value);
bool rb_shape_obj_too_complex(VALUE obj);
void rb_shape_set_shape(VALUE obj, rb_shape_t* shape);
rb_shape_t* rb_shape_get_shape(VALUE obj);
int rb_shape_frozen_shape_p(rb_shape_t* shape);
void rb_shape_transition_shape_frozen(VALUE obj);
void rb_shape_transition_shape_remove_ivar(VALUE obj, ID id, rb_shape_t *shape, VALUE * removed);
rb_shape_t * rb_shape_transition_shape_capa(rb_shape_t * shape, uint32_t new_capacity);
rb_shape_t* rb_shape_get_next(rb_shape_t* shape, VALUE obj, ID id);
rb_shape_t * rb_shape_rebuild_shape(rb_shape_t * initial_shape, rb_shape_t * dest_shape);
static inline uint32_t
ROBJECT_IV_CAPACITY(VALUE obj)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
// Asking for capacity doesn't make sense when the object is using
// a hash table for storing instance variables
RUBY_ASSERT(ROBJECT_SHAPE_ID(obj) != OBJ_TOO_COMPLEX_SHAPE_ID);
return rb_shape_get_shape_by_id(ROBJECT_SHAPE_ID(obj))->capacity;
}
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
static inline struct rb_id_table *
ROBJECT_IV_HASH(VALUE obj)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
RUBY_ASSERT(ROBJECT_SHAPE_ID(obj) == OBJ_TOO_COMPLEX_SHAPE_ID);
return (struct rb_id_table *)ROBJECT(obj)->as.heap.ivptr;
}
static inline void
ROBJECT_SET_IV_HASH(VALUE obj, const struct rb_id_table *tbl)
{
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
RUBY_ASSERT(ROBJECT_SHAPE_ID(obj) == OBJ_TOO_COMPLEX_SHAPE_ID);
ROBJECT(obj)->as.heap.ivptr = (VALUE *)tbl;
}
size_t rb_id_table_size(const struct rb_id_table *tbl);
static inline uint32_t
ROBJECT_IV_COUNT(VALUE obj)
{
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
if (ROBJECT_SHAPE_ID(obj) == OBJ_TOO_COMPLEX_SHAPE_ID) {
return (uint32_t)rb_id_table_size(ROBJECT_IV_HASH(obj));
}
else {
RBIMPL_ASSERT_TYPE(obj, RUBY_T_OBJECT);
RUBY_ASSERT(ROBJECT_SHAPE_ID(obj) != OBJ_TOO_COMPLEX_SHAPE_ID);
return rb_shape_get_shape_by_id(ROBJECT_SHAPE_ID(obj))->next_iv_index;
}
}
static inline uint32_t
RBASIC_IV_COUNT(VALUE obj)
{
return rb_shape_get_shape_by_id(rb_shape_get_shape_id(obj))->next_iv_index;
}
static inline uint32_t
RCLASS_IV_COUNT(VALUE obj)
{
RUBY_ASSERT(RB_TYPE_P(obj, RUBY_T_CLASS) || RB_TYPE_P(obj, RUBY_T_MODULE));
uint32_t ivc = rb_shape_get_shape_by_id(RCLASS_SHAPE_ID(obj))->next_iv_index;
return ivc;
}
rb_shape_t * rb_shape_alloc(ID edge_name, rb_shape_t * parent);
rb_shape_t * rb_shape_alloc_with_size_pool_index(ID edge_name, rb_shape_t * parent, uint8_t size_pool_index);
rb_shape_t * rb_shape_alloc_with_parent_id(ID edge_name, shape_id_t parent_id);
rb_shape_t *rb_shape_traverse_from_new_root(rb_shape_t *initial_shape, rb_shape_t *orig_shape);
bool rb_shape_set_shape_id(VALUE obj, shape_id_t shape_id);
VALUE rb_obj_debug_shape(VALUE self, VALUE obj);
Transition complex objects to "too complex" shape When an object becomes "too complex" (in other words it has too many variations in the shape tree), we transition it to use a "too complex" shape and use a hash for storing instance variables. Without this patch, there were rare cases where shape tree growth could "explode" and cause performance degradation on what would otherwise have been cached fast paths. This patch puts a limit on shape tree growth, and gracefully degrades in the rare case where there could be a factorial growth in the shape tree. For example: ```ruby class NG; end HUGE_NUMBER.times do NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1) end ``` We consider objects to be "too complex" when the object's class has more than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and the object introduces a new variation (a new leaf node) associated with that class. For example, new variations on instances of the following class would be considered "too complex" because those instances create more than 8 leaves in the shape tree: ```ruby class Foo; end 9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) } ``` However, the following class is *not* too complex because it only has one leaf in the shape tree: ```ruby class Foo def initialize @a = @b = @c = @d = @e = @f = @g = @h = @i = nil end end 9.times { Foo.new } `` This case is rare, so we don't expect this change to impact performance of most applications, but it needs to be handled. Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-09 01:16:52 +03:00
void rb_shape_set_too_complex(VALUE obj);
// For ext/objspace
RUBY_SYMBOL_EXPORT_BEGIN
typedef void each_shape_callback(rb_shape_t * shape, void *data);
void rb_shape_each_shape(each_shape_callback callback, void *data);
size_t rb_shape_memsize(rb_shape_t *shape);
size_t rb_shape_edges_count(rb_shape_t *shape);
size_t rb_shape_depth(rb_shape_t *shape);
shape_id_t rb_shape_id(rb_shape_t * shape);
RUBY_SYMBOL_EXPORT_END
#endif