зеркало из https://github.com/github/ruby.git
Make get_next_shape_internal idempotent
Since the check for MAX_SHAPE_ID was done before even checking if the transition we're looking for even exists, as soon as the max shape is reached, get_next_shape_internal would always return `TOO_COMPLEX` regardless of whether the transition we're looking for already exist or not. In addition to entirely de-optimize all newly created objects, it also made an assertion fail in `vm_setivar`: ``` vm_setivar:rb_shape_get_next_iv_shape(rb_shape_get_shape_by_id(source_shape_id), id) == dest_shape ```
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d654d580f3
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4aee6931c3
96
shape.c
96
shape.c
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@ -461,64 +461,60 @@ get_next_shape_internal(rb_shape_t * shape, ID id, enum shape_type shape_type, b
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*variation_created = false;
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if (GET_SHAPE_TREE()->next_shape_id <= MAX_SHAPE_ID) {
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RB_VM_LOCK_ENTER();
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{
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// If the current shape has children
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if (shape->edges) {
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// Check if it only has one child
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if (SINGLE_CHILD_P(shape->edges)) {
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rb_shape_t * child = SINGLE_CHILD(shape->edges);
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// If the one child has a matching edge name, then great,
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// we found what we want.
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if (child->edge_name == id) {
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res = child;
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}
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else {
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// Otherwise we're going to have to create a new shape
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// and insert it as a child node, so create an id
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// table and insert the existing child
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shape->edges = rb_id_table_create(2);
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rb_id_table_insert(shape->edges, child->edge_name, (VALUE)child);
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}
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}
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else {
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// If it has more than one child, do a hash lookup to find it.
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VALUE lookup_result;
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if (rb_id_table_lookup(shape->edges, id, &lookup_result)) {
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res = (rb_shape_t *)lookup_result;
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}
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}
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// If the shape we were looking for above was found,
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// then `res` will be set to the child. If it isn't set, then
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// we know we need a new child shape, and that we must insert
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// it in to the table.
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if (!res) {
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if (new_variations_allowed) {
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*variation_created = true;
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rb_shape_t * new_shape = rb_shape_alloc_new_child(id, shape, shape_type);
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rb_id_table_insert(shape->edges, id, (VALUE)new_shape);
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res = new_shape;
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}
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else {
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res = rb_shape_get_shape_by_id(OBJ_TOO_COMPLEX_SHAPE_ID);
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}
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RB_VM_LOCK_ENTER();
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{
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// If the current shape has children
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if (shape->edges) {
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// Check if it only has one child
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if (SINGLE_CHILD_P(shape->edges)) {
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rb_shape_t * child = SINGLE_CHILD(shape->edges);
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// If the one child has a matching edge name, then great,
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// we found what we want.
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if (child->edge_name == id) {
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res = child;
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}
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}
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else {
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// If the shape didn't have any outgoing edges, then create
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// the new outgoing edge and tag the pointer.
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// If it has more than one child, do a hash lookup to find it.
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VALUE lookup_result;
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if (rb_id_table_lookup(shape->edges, id, &lookup_result)) {
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res = (rb_shape_t *)lookup_result;
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}
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}
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}
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// If we didn't find the shape we're looking for we create it.
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if (!res) {
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// If we're not allowed to create a new variation, of if we're out of shapes
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// we return TOO_COMPLEX_SHAPE.
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if (!new_variations_allowed || GET_SHAPE_TREE()->next_shape_id > MAX_SHAPE_ID) {
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res = rb_shape_get_shape_by_id(OBJ_TOO_COMPLEX_SHAPE_ID);
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}
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else {
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rb_shape_t * new_shape = rb_shape_alloc_new_child(id, shape, shape_type);
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shape->edges = TAG_SINGLE_CHILD(new_shape);
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if (!shape->edges) {
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// If the shape had no edge yet, we can directly set the new child
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shape->edges = TAG_SINGLE_CHILD(new_shape);
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}
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else {
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// If the edge was single child we need to allocate a table.
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if (SINGLE_CHILD_P(shape->edges)) {
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rb_shape_t * old_child = SINGLE_CHILD(shape->edges);
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shape->edges = rb_id_table_create(2);
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rb_id_table_insert(shape->edges, old_child->edge_name, (VALUE)old_child);
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}
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rb_id_table_insert(shape->edges, new_shape->edge_name, (VALUE)new_shape);
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*variation_created = true;
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}
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res = new_shape;
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}
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}
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RB_VM_LOCK_LEAVE();
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}
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else {
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res = rb_shape_get_shape_by_id(OBJ_TOO_COMPLEX_SHAPE_ID);
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}
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RB_VM_LOCK_LEAVE();
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return res;
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}
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@ -207,6 +207,25 @@ class TestShapes < Test::Unit::TestCase
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end;
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end
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def test_run_out_of_shape
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assert_separately([], "#{<<~"begin;"}\n#{<<~'end;'}")
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begin;
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class A
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def initialize
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@a = 1
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end
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end
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# Try to run out of shapes
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o = Object.new
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i = 0
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while RubyVM::Shape.shapes_available > 0
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o.instance_variable_set(:"@i#{i}", 1)
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i += 1
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A.new
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end
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end;
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end
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def test_use_all_shapes_module
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assert_separately([], "#{<<~"begin;"}\n#{<<~'end;'}")
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begin;
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