зеркало из https://github.com/github/ruby.git
* remove trailing spaces.
git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@41485 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
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@ -1,4 +1,4 @@
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# AO rebder benchmark
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# AO rebder benchmark
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# Original program (C) Syoyo Fujita in Javascript (and other languages)
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# http://lucille.atso-net.jp/blog/?p=642
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# http://lucille.atso-net.jp/blog/?p=711
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@ -79,8 +79,8 @@ class Sphere
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if t > 0.0 and t < isect.t then
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isect.t = t
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isect.hit = true
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isect.pl = Vec.new(ray.org.x + ray.dir.x * t,
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ray.org.y + ray.dir.y * t,
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isect.pl = Vec.new(ray.org.x + ray.dir.x * t,
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ray.org.y + ray.dir.y * t,
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ray.org.z + ray.dir.z * t)
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n = isect.pl.vsub(@center)
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isect.n = n.vnormalize
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@ -147,9 +147,9 @@ class Isect
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def t=(v); @t = v; end
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def hit; @hit; end
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def hit=(v); @hit = v; end
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def pl; @pl; end
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def pl; @pl; end
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def pl=(v); @pl = v; end
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def n; @n; end
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def n; @n; end
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def n=(v); @n = v; end
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end
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@ -203,8 +203,8 @@ class Scene
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eps = 0.0001
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occlusion = 0.0
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p0 = Vec.new(isect.pl.x + eps * isect.n.x,
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isect.pl.y + eps * isect.n.y,
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p0 = Vec.new(isect.pl.x + eps * isect.n.x,
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isect.pl.y + eps * isect.n.y,
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isect.pl.z + eps * isect.n.z)
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nphi.times do |j|
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ntheta.times do |i|
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