Граф коммитов

33 Коммитов

Автор SHA1 Сообщение Дата
Jemma Issroff 28da990984 Limit maximum number of IVs on a shape on T_OBJECTS
Create SHAPE_MAX_NUM_IVS (currently 50) and limit all shapes of
T_OBJECTS to that number of IVs. When a shape with a T_OBJECT has more than 50 IVs, fall back to the
obj_too_complex shape which uses hash lookup for ivs.

Note that a previous version of this commit
78fcc9847a was reverted in
88f2b94065 because it did not account for
non-T_OBJECTS
2023-02-06 08:40:51 -08:00
Peter Zhu c4cc3be195 Remove dead code in shapes.c and shapes.h 2023-01-30 14:55:20 -05:00
Aaron Patterson 88f2b94065
Revert "Limit maximum number of IVs on a shape"
This reverts commit 78fcc9847a.
2023-01-26 11:04:55 -05:00
Jemma Issroff 78fcc9847a Limit maximum number of IVs on a shape
Create SHAPE_MAX_NUM_IVS (currently 50) and limit all shapes to that
number of IVs. When a shape has more than 50 IVs, fallback to the
obj_too_complex shape which uses hash lookup for ivs.
2023-01-25 14:48:28 -05:00
Jemma Issroff 66bc620963 Remove unused function `rb_shape_flags_mask` 2023-01-06 11:46:50 -05:00
Takashi Kokubun 1d3bfd804c
MJIT: Export fewer shape functions (#7007) 2022-12-23 10:18:57 -08:00
Peter Zhu c505448cdb Move definition of SIZE_POOL_COUNT back to gc.h
SIZE_POOL_COUNT is a GC macro, it should belong in gc.h and not shape.h.
SIZE_POOL_COUNT doesn't depend on shape.h so we can have shape.h depend
on gc.h.

Co-Authored-By: Matt Valentine-House <matt@eightbitraptor.com>
2022-12-15 16:33:46 -05:00
Matt Valentine-House bfc66e07b7 Fix Object Movement allocation in GC
When moving Objects between size pools we have to assign a new shape.

This happened during updating references - we tried to create a new shape
tree that mirrored the existing tree, but based on the root shape of the
new size pool.

This causes allocations to happen if the new tree doesn't already exist,
potentially triggering a GC, during GC.

This commit changes object movement to look for a pre-existing new tree
during object movement, and if that tree does not exist, we don't move
the object to the new pool.

This allows us to remove the shape allocation from update references.

Co-Authored-By: Peter Zhu <peter@peterzhu.ca>
2022-12-15 15:27:38 -05:00
Jemma Issroff c1ab6ddc9a Transition complex objects to "too complex" shape
When an object becomes "too complex" (in other words it has too many
variations in the shape tree), we transition it to use a "too complex"
shape and use a hash for storing instance variables.

Without this patch, there were rare cases where shape tree growth could
"explode" and cause performance degradation on what would otherwise have
been cached fast paths.

This patch puts a limit on shape tree growth, and gracefully degrades in
the rare case where there could be a factorial growth in the shape tree.

For example:

```ruby
class NG; end

HUGE_NUMBER.times do
  NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1)
end
```

We consider objects to be "too complex" when the object's class has more
than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and
the object introduces a new variation (a new leaf node) associated with
that class.

For example, new variations on instances of the following class would be
considered "too complex" because those instances create more than 8
leaves in the shape tree:

```ruby
class Foo; end
9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) }
```

However, the following class is *not* too complex because it only has
one leaf in the shape tree:

```ruby
class Foo
  def initialize
    @a = @b = @c = @d = @e = @f = @g = @h = @i = nil
  end
end
9.times { Foo.new }
``

This case is rare, so we don't expect this change to impact performance
of most applications, but it needs to be handled.

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-12-15 10:06:04 -08:00
Peter Zhu f50aa19da6 Revert "Fix Object Movement allocation in GC"
This reverts commit 9c54466e29.

We're seeing crashes in Shopify CI after this commit.
2022-12-15 12:00:30 -05:00
Matt Valentine-House 9c54466e29 Fix Object Movement allocation in GC
When moving Objects between size pools we have to assign a new shape.

This happened during updating references - we tried to create a new shape
tree that mirrored the existing tree, but based on the root shape of the
new size pool.

This causes allocations to happen if the new tree doesn't already exist,
potentially triggering a GC, during GC.

This commit changes object movement to look for a pre-existing new tree
during object movement, and if that tree does not exist, we don't move
the object to the new pool.

This allows us to remove the shape allocation from update references.

Co-Authored-By: Peter Zhu <peter@peterzhu.ca>
2022-12-15 09:04:30 -05:00
Jean Boussier 73771e4b19 ObjectSpace.dump_all: dump shapes as well
I see several arguments in doing so.

First they use a non trivial amount of memory, so for various memory
profiling/mapping tools it is relevant to have visibility of the space
occupied by shapes.

Then, some pathological code can create a tons of shape, so it is
valuable to have a way to have a way to observe shapes without having
to compile Ruby with `SHAPE_DEBUG=1`.

And additionally it's likely much faster to dump then this way than
to use `RubyVM::Shape`.

There are however a few open questions:

- Shapes can't respect the `since:` argument. Not sure what to do when
  it is provided. Would probably make sense to not dump them.
- Maybe it would make more sense to have a separate `ObjectSpace.dump_shapes`?
- Maybe instead `dump_all` should take a `shapes: false` argument?

Additionally, `ObjectSpace.dump_shapes` is added for the use case of
debugging the evolution of the shape tree.
2022-12-08 18:46:16 +01:00
Aaron Patterson edc7af48ac Stop transitioning to UNDEF when undefining an instance variable
Cases like this:

```ruby
obj = Object.new
loop do
  obj.instance_variable_set(:@foo, 1)
  obj.remove_instance_variable(:@foo)
end
```

can cause us to use many more shapes than we want (and even run out).
This commit changes the code such that when an instance variable is
removed, we'll walk up the shape tree, find the shape, then rebuild any
child nodes that happened to be below the "targetted for removal" IV.

This also requires moving any instance variables so that indexes derived
from the shape tree will work correctly.

Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Co-authored-by: John Hawthorn <jhawthorn@github.com>
2022-12-07 09:57:11 -08:00
Jemma Issroff 41bacd9b0d Remove unused rb_shape_flag_shift and rb_shape_flag_mask 2022-12-02 12:53:51 -08:00
Jemma Issroff 4c5e89791b Extracted rb_shape_id_offset 2022-12-02 12:53:51 -08:00
Aaron Patterson 17f9bcd7d7 implement IV writes 2022-12-02 12:53:51 -08:00
Nobuyoshi Nakada f28e79caaa
Use consistent style [ci skip] 2022-12-02 23:46:21 +09:00
Peter Zhu 09423876f9 Let SHAPE_BITS take 32 bits on debug builds
The ractor_belonging_id has been moved out of the headers, so object
shapes can take the top 32 bits of the flags on debug builds.
2022-11-21 11:26:26 -05:00
Aaron Patterson 9e067df76b 32 bit comparison on shape id
This commit changes the shape id comparisons to use a 32 bit comparison
rather than 64 bit.  That means we don't need to load the shape id to a
register on x86 machines.

Given the following program:

```ruby
class Foo
  def initialize
    @foo = 1
    @bar = 1
  end

  def read
    [@foo, @bar]
  end
end

foo = Foo.new
foo.read
foo.read
foo.read
foo.read
foo.read

puts RubyVM::YJIT.disasm(Foo.instance_method(:read))
```

The machine code we generated _before_ this change is like this:

```
== BLOCK 1/4, ISEQ RANGE [0,3), 65 bytes ======================
  # getinstancevariable
  0x559a18623023: mov rax, qword ptr [r13 + 0x18]
  # guard object is heap
  0x559a18623027: test al, 7
  0x559a1862302a: jne 0x559a1862502d
  0x559a18623030: cmp rax, 4
  0x559a18623034: jbe 0x559a1862502d
  # guard shape, embedded, and T_OBJECT
  0x559a1862303a: mov rcx, qword ptr [rax]
  0x559a1862303d: movabs r11, 0xffff00000000201f
  0x559a18623047: and rcx, r11
  0x559a1862304a: movabs r11, 0xb000000002001
  0x559a18623054: cmp rcx, r11
  0x559a18623057: jne 0x559a18625046
  0x559a1862305d: mov rax, qword ptr [rax + 0x18]
  0x559a18623061: mov qword ptr [rbx], rax

== BLOCK 2/4, ISEQ RANGE [3,6), 0 bytes =======================
== BLOCK 3/4, ISEQ RANGE [3,6), 47 bytes ======================
  # gen_direct_jmp: fallthrough
  # getinstancevariable
  # regenerate_branch
  # getinstancevariable
  # regenerate_branch
  0x559a18623064: mov rax, qword ptr [r13 + 0x18]
  # guard shape, embedded, and T_OBJECT
  0x559a18623068: mov rcx, qword ptr [rax]
  0x559a1862306b: movabs r11, 0xffff00000000201f
  0x559a18623075: and rcx, r11
  0x559a18623078: movabs r11, 0xb000000002001
  0x559a18623082: cmp rcx, r11
  0x559a18623085: jne 0x559a18625099
  0x559a1862308b: mov rax, qword ptr [rax + 0x20]
  0x559a1862308f: mov qword ptr [rbx + 8], rax
```

After this change, it's like this:

```
== BLOCK 1/4, ISEQ RANGE [0,3), 41 bytes ======================
  # getinstancevariable
  0x5560c986d023: mov rax, qword ptr [r13 + 0x18]
  # guard object is heap
  0x5560c986d027: test al, 7
  0x5560c986d02a: jne 0x5560c986f02d
  0x5560c986d030: cmp rax, 4
  0x5560c986d034: jbe 0x5560c986f02d
  # guard shape
  0x5560c986d03a: cmp word ptr [rax + 6], 0x19
  0x5560c986d03f: jne 0x5560c986f046
  0x5560c986d045: mov rax, qword ptr [rax + 0x10]
  0x5560c986d049: mov qword ptr [rbx], rax

== BLOCK 2/4, ISEQ RANGE [3,6), 0 bytes =======================
== BLOCK 3/4, ISEQ RANGE [3,6), 23 bytes ======================
  # gen_direct_jmp: fallthrough
  # getinstancevariable
  # regenerate_branch
  # getinstancevariable
  # regenerate_branch
  0x5560c986d04c: mov rax, qword ptr [r13 + 0x18]
  # guard shape
  0x5560c986d050: cmp word ptr [rax + 6], 0x19
  0x5560c986d055: jne 0x5560c986f099
  0x5560c986d05b: mov rax, qword ptr [rax + 0x18]
  0x5560c986d05f: mov qword ptr [rbx + 8], rax
```

The first ivar read is a bit more complex, but the second ivar read is
much simpler.  I think eventually we could teach the context about the
shape, then emit only one shape guard.
2022-11-18 12:04:10 -08:00
Aaron Patterson 6582f34831 rename SHAPE_BITS to SHAPE_ID_NUM_BITS 2022-11-18 12:04:10 -08:00
Aaron Patterson 10788166e7 Differentiate T_OBJECT shapes from other objects
We would like to differentiate types of objects via their shape.  This
commit adds a special T_OBJECT shape when we allocate an instance of
T_OBJECT.  This allows us to avoid testing whether an object is an
instance of a T_OBJECT or not, we can just check the shape.
2022-11-18 08:31:56 -08:00
Peter Zhu 6dd1a5f532 Remove unused function rb_shape_transition_shape 2022-11-14 11:25:41 -05:00
Jemma Issroff 7ee1cacb84 Extract `rb_shape_get_parent` helper
Extract an `rb_shape_get_parent` method instead of continually calling
`rb_shape_get_shape_by_id(shape->parent_id)`
2022-11-10 13:02:50 -05:00
Jemma Issroff 5246f4027e Transition shape when object's capacity changes
This commit adds a `capacity` field to shapes, and adds shape
transitions whenever an object's capacity changes. Objects which are
allocated out of a bigger size pool will also make a transition from the
root shape to the shape with the correct capacity for their size pool
when they are allocated.

This commit will allow us to remove numiv from objects completely, and
will also mean we can guarantee that if two objects share shapes, their
IVs are in the same positions (an embedded and extended object cannot
share shapes). This will enable us to implement ivar sets in YJIT using
object shapes.

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
2022-11-10 10:11:34 -05:00
John Hawthorn 02f1554224
Implement object shapes for T_CLASS and T_MODULE (#6637)
* Avoid RCLASS_IV_TBL in marshal.c
* Avoid RCLASS_IV_TBL for class names
* Avoid RCLASS_IV_TBL for autoload
* Avoid RCLASS_IV_TBL for class variables
* Avoid copying RCLASS_IV_TBL onto ICLASSes
* Use object shapes for Class and Module IVs
2022-10-31 14:05:37 -07:00
Jemma Issroff a11952dac1 Rename `iv_count` on shapes to `next_iv_index`
`iv_count` is a misleading name because when IVs are unset, the new
shape doesn't decrement this value. `next_iv_count` is an accurate, and
more descriptive name.
2022-10-21 14:57:34 -07:00
Aaron Patterson f0654b1027 More precisely iterate over Object instance variables
Shapes provides us with an (almost) exact count of instance variables.
We only need to check for Qundef when an IV has been "undefined"
Prefer to use ROBJECT_IV_COUNT when iterating IVs
2022-10-15 10:44:10 -07:00
Jemma Issroff 913979bede
Make inline cache reads / writes atomic with object shapes
Prior to this commit, we were reading and writing ivar index and
shape ID in inline caches in two separate instructions when
getting and setting ivars. This meant there was a race condition
with ractors and these caches where one ractor could change
a value in the cache while another was still reading from it.

This commit instead reads and writes shape ID and ivar index to
inline caches atomically so there is no longer a race condition.

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
2022-10-11 08:40:56 -07:00
Jemma Issroff ad63b668e2
Revert "Revert "This commit implements the Object Shapes technique in CRuby.""
This reverts commit 9a6803c90b.
2022-10-11 08:40:56 -07:00
Aaron Patterson 9a6803c90b
Revert "This commit implements the Object Shapes technique in CRuby."
This reverts commit 68bc9e2e97d12f80df0d113e284864e225f771c2.
2022-09-30 16:01:50 -07:00
Jemma Issroff d594a5a8bd
This commit implements the Object Shapes technique in CRuby.
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects.  Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness").  Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree.  Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.

For example:

```ruby
class Foo
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

class Bar
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```

Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.

This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.

This commit also adds some methods for debugging shapes on objects.  See
`RubyVM::Shape` for more details.

For more context on Object Shapes, see [Feature: #18776]

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
2022-09-28 08:26:21 -07:00
Aaron Patterson 06abfa5be6
Revert this until we can figure out WB issues or remove shapes from GC
Revert "* expand tabs. [ci skip]"

This reverts commit 830b5b5c35.

Revert "This commit implements the Object Shapes technique in CRuby."

This reverts commit 9ddfd2ca00.
2022-09-26 16:10:11 -07:00
Jemma Issroff 9ddfd2ca00 This commit implements the Object Shapes technique in CRuby.
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects.  Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness").  Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree.  Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.

For example:

```ruby
class Foo
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

class Bar
  def initialize
    # Starts with shape id 0
    @a = 1 # transitions to shape id 1
    @b = 1 # transitions to shape id 2
  end
end

foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```

Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.

This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.

This commit also adds some methods for debugging shapes on objects.  See
`RubyVM::Shape` for more details.

For more context on Object Shapes, see [Feature: #18776]

Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
2022-09-26 09:21:30 -07:00