The following script can sometimes trigger a crash:
```ruby
GC.stress = true
class Array
def foo(bool)
if bool
@a = 1
@b = 2
@c = 1
else
@c = 1
end
end
end
obj = []
obj.foo(true)
obj2 = []
obj2.foo(false)
obj3 = []
obj3.foo(true)
```
This is because vm_setivar_default calls rb_ensure_generic_iv_list_size
to resize the iv list. However, the call to gen_ivtbl_resize reallocs
the iv list, and then inserts into the generic iv table. If the
st_insert triggers a GC then the old iv list will be read during
marking, causing a use-after-free bug.
Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Instance variables held in gen_ivtbl are marked with rb_gc_mark. It
prevents the referenced objects from moving, which is bad for copying
garbage collectors.
This commit allows those instance variables to be updated during
gc_update_object_references.
When an object becomes "too complex" (in other words it has too many
variations in the shape tree), we transition it to use a "too complex"
shape and use a hash for storing instance variables.
Without this patch, there were rare cases where shape tree growth could
"explode" and cause performance degradation on what would otherwise have
been cached fast paths.
This patch puts a limit on shape tree growth, and gracefully degrades in
the rare case where there could be a factorial growth in the shape tree.
For example:
```ruby
class NG; end
HUGE_NUMBER.times do
NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1)
end
```
We consider objects to be "too complex" when the object's class has more
than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and
the object introduces a new variation (a new leaf node) associated with
that class.
For example, new variations on instances of the following class would be
considered "too complex" because those instances create more than 8
leaves in the shape tree:
```ruby
class Foo; end
9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) }
```
However, the following class is *not* too complex because it only has
one leaf in the shape tree:
```ruby
class Foo
def initialize
@a = @b = @c = @d = @e = @f = @g = @h = @i = nil
end
end
9.times { Foo.new }
``
This case is rare, so we don't expect this change to impact performance
of most applications, but it needs to be handled.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
obj_ivar_set and vm_setivar_slowpath is essentially doing the same thing,
but the code is duplicated and not quite implemented in the same way,
which could cause bugs. This commit refactors vm_setivar_slowpath to use
obj_ivar_set.
This commit adds a `capacity` field to shapes, and adds shape
transitions whenever an object's capacity changes. Objects which are
allocated out of a bigger size pool will also make a transition from the
root shape to the shape with the correct capacity for their size pool
when they are allocated.
This commit will allow us to remove numiv from objects completely, and
will also mean we can guarantee that if two objects share shapes, their
IVs are in the same positions (an embedded and extended object cannot
share shapes). This will enable us to implement ivar sets in YJIT using
object shapes.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
* Avoid RCLASS_IV_TBL in marshal.c
* Avoid RCLASS_IV_TBL for class names
* Avoid RCLASS_IV_TBL for autoload
* Avoid RCLASS_IV_TBL for class variables
* Avoid copying RCLASS_IV_TBL onto ICLASSes
* Use object shapes for Class and Module IVs
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
In an effort to simplify the logic YJIT generates for accessing instance
variable, YJIT ensures that a given name-to-index mapping exists at
compile time. In the case that the mapping doesn't exist, it was created
by using rb_ivar_set() with Qundef on the sample object we see at
compile time. This hack isn't fine if the sample object happens to be
frozen, in which case YJIT would raise a FrozenError unexpectedly.
To deal with this, make a new function that only reserves the mapping
but doesn't touch the object. This is rb_obj_ensure_iv_index_mapping().
This new function superceeds the functionality of rb_iv_index_tbl_lookup()
so it was removed.
Reported by and includes a test case from John Hawthorn <john@hawthorn.email>
Fixes: GH-282
When the inline cache is written, the iv table will contain an entry for
the instance variable. If we get an inline cache hit, then we know the
iv table must contain a value for the index written to the inline cache.
If the index in the inline cache is larger than the list on the object,
but *smaller* than the iv index table on the class, then we can just
eagerly allocate the iv list to be the same size as the iv index table.
This avoids duplicate work of checking frozen as well as looking up the
index for the particular instance variable name.
This commit introduces Ractor mechanism to run Ruby program in
parallel. See doc/ractor.md for more details about Ractor.
See ticket [Feature #17100] to see the implementation details
and discussions.
[Feature #17100]
This commit does not complete the implementation. You can find
many bugs on using Ractor. Also the specification will be changed
so that this feature is experimental. You will see a warning when
you make the first Ractor with `Ractor.new`.
I hope this feature can help programmers from thread-safety issues.
Use ID instead of GENTRY for gvars.
Global variables are compiled into GENTRY (a pointer to struct
rb_global_entry). This patch replace this GENTRY to ID and
make the code simple.
We need to search GENTRY from ID every time (st_lookup), so
additional overhead will be introduced.
However, the performance of accessing global variables is not
important now a day and this simplicity helps Ractor development.
This patch allows global variables that have been assigned in Ruby to
move. I added a new function for the GC to call that will update
global references and introduced a new callback in the global variable
struct for updating references.
Only pure Ruby global variables are supported right now, other
references will be pinned.
According to MSVC manual (*1), cl.exe can skip including a header file
when that:
- contains #pragma once, or
- starts with #ifndef, or
- starts with #if ! defined.
GCC has a similar trick (*2), but it acts more stricter (e. g. there
must be _no tokens_ outside of #ifndef...#endif).
Sun C lacked #pragma once for a looong time. Oracle Developer Studio
12.5 finally implemented it, but we cannot assume such recent version.
This changeset modifies header files so that each of them include
strictly one #ifndef...#endif. I believe this is the most portable way
to trigger compiler optimizations. [Bug #16770]
*1: https://docs.microsoft.com/en-us/cpp/preprocessor/once
*2: https://gcc.gnu.org/onlinedocs/cppinternals/Guard-Macros.html
Saves comitters' daily life by avoid #include-ing everything from
internal.h to make each file do so instead. This would significantly
speed up incremental builds.
We take the following inclusion order in this changeset:
1. "ruby/config.h", where _GNU_SOURCE is defined (must be the very
first thing among everything).
2. RUBY_EXTCONF_H if any.
3. Standard C headers, sorted alphabetically.
4. Other system headers, maybe guarded by #ifdef
5. Everything else, sorted alphabetically.
Exceptions are those win32-related headers, which tend not be self-
containing (headers have inclusion order dependencies).
One day, I could not resist the way it was written. I finally started
to make the code clean. This changeset is the beginning of a series of
housekeeping commits. It is a simple refactoring; split internal.h into
files, so that we can divide and concur in the upcoming commits. No
lines of codes are either added or removed, except the obvious file
headers/footers. The generated binary is identical to the one before.