When an object becomes "too complex" (in other words it has too many
variations in the shape tree), we transition it to use a "too complex"
shape and use a hash for storing instance variables.
Without this patch, there were rare cases where shape tree growth could
"explode" and cause performance degradation on what would otherwise have
been cached fast paths.
This patch puts a limit on shape tree growth, and gracefully degrades in
the rare case where there could be a factorial growth in the shape tree.
For example:
```ruby
class NG; end
HUGE_NUMBER.times do
NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1)
end
```
We consider objects to be "too complex" when the object's class has more
than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and
the object introduces a new variation (a new leaf node) associated with
that class.
For example, new variations on instances of the following class would be
considered "too complex" because those instances create more than 8
leaves in the shape tree:
```ruby
class Foo; end
9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) }
```
However, the following class is *not* too complex because it only has
one leaf in the shape tree:
```ruby
class Foo
def initialize
@a = @b = @c = @d = @e = @f = @g = @h = @i = nil
end
end
9.times { Foo.new }
``
This case is rare, so we don't expect this change to impact performance
of most applications, but it needs to be handled.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Cases like this:
```ruby
obj = Object.new
loop do
obj.instance_variable_set(:@foo, 1)
obj.remove_instance_variable(:@foo)
end
```
can cause us to use many more shapes than we want (and even run out).
This commit changes the code such that when an instance variable is
removed, we'll walk up the shape tree, find the shape, then rebuild any
child nodes that happened to be below the "targetted for removal" IV.
This also requires moving any instance variables so that indexes derived
from the shape tree will work correctly.
Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Co-authored-by: John Hawthorn <jhawthorn@github.com>
This commit significantly speeds up shape transitions as it changes
get_next_shape_internal to not perform a lookup (and instead require
the caller to perform the lookup). This avoids double lookups during
shape transitions.
There is a significant (~2x) speedup in the following micro-benchmark:
puts(Benchmark.measure do
o = Object.new
100_000.times do |i|
o.instance_variable_set(:"@a#{i}", 0)
end
end)
Before:
22.393194 0.201639 22.594833 ( 22.684237)
After:
11.323086 0.022284 11.345370 ( 11.389346)
obj_ivar_set and vm_setivar_slowpath is essentially doing the same thing,
but the code is duplicated and not quite implemented in the same way,
which could cause bugs. This commit refactors vm_setivar_slowpath to use
obj_ivar_set.
We would like to differentiate types of objects via their shape. This
commit adds a special T_OBJECT shape when we allocate an instance of
T_OBJECT. This allows us to avoid testing whether an object is an
instance of a T_OBJECT or not, we can just check the shape.
Since object shapes store the capacity of an object, we no longer
need the numiv field on RObjects. This gives us one extra slot which
we can use to give embedded objects one more instance variable (for a
total of 3 ivs). This commit removes the concept of numiv from RObject.
This commit adds a `capacity` field to shapes, and adds shape
transitions whenever an object's capacity changes. Objects which are
allocated out of a bigger size pool will also make a transition from the
root shape to the shape with the correct capacity for their size pool
when they are allocated.
This commit will allow us to remove numiv from objects completely, and
will also mean we can guarantee that if two objects share shapes, their
IVs are in the same positions (an embedded and extended object cannot
share shapes). This will enable us to implement ivar sets in YJIT using
object shapes.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Always look up instance variable buffers when iterating. It is possible
for the instance variable buffer to change out from under the object
during iteration, so we cannot cache the buffer on the stack.
In the case of Bug #19095, the transient heap moved the buffer during
iteration:
```
Watchpoint 1 hit:
old value: 0x0000000107c00df8
new value: 0x00000001032743c0
Process 31720 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 1
frame #0: 0x00000001006e5178 miniruby`rb_obj_transient_heap_evacuate(obj=0x000000010d6b94b0, promote=1) at variable.c:1361:5
1358 }
1359 MEMCPY(new_ptr, old_ptr, VALUE, len);
1360 ROBJECT(obj)->as.heap.ivptr = new_ptr;
-> 1361 }
1362 }
1363 #endif
1364
miniruby`rb_obj_transient_heap_evacuate:
-> 0x1006e5178 <+328>: b 0x1006e517c ; <+332> at variable.c:1362:1
0x1006e517c <+332>: ldp x29, x30, [sp, #0x50]
0x1006e5180 <+336>: add sp, sp, #0x60
0x1006e5184 <+340>: ret
Target 0: (miniruby) stopped.
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 1
* frame #0: 0x00000001006e5178 miniruby`rb_obj_transient_heap_evacuate(obj=0x000000010d6b94b0, promote=1) at variable.c:1361:5
frame #1: 0x00000001006cb150 miniruby`transient_heap_block_evacuate(theap=0x0000000100b196c0, block=0x0000000107c00000) at transient_heap.c:734:17
frame #2: 0x00000001006c854c miniruby`transient_heap_evacuate(dmy=0x0000000000000000) at transient_heap.c:808:17
frame #3: 0x00000001007fe6c0 miniruby`rb_postponed_job_flush(vm=0x0000000104402900) at vm_trace.c:1773:21
frame #4: 0x0000000100637a84 miniruby`rb_threadptr_execute_interrupts(th=0x0000000103803bc0, blocking_timing=0) at thread.c:2316:13
frame #5: 0x000000010078b730 miniruby`rb_vm_check_ints(ec=0x00000001048038d0) at vm_core.h:2025:9
frame #6: 0x00000001006fbd10 miniruby`vm_pop_frame(ec=0x00000001048038d0, cfp=0x0000000104a04440, ep=0x0000000104904a28) at vm_insnhelper.c:422:5
frame #7: 0x00000001006fbca0 miniruby`rb_vm_pop_frame(ec=0x00000001048038d0) at vm_insnhelper.c:431:5
frame #8: 0x00000001007d6420 miniruby`vm_call0_cfunc_with_frame(ec=0x00000001048038d0, calling=0x000000016fdcc6a0, argv=0x0000000000000000) at vm_eval.c:153:9
frame #9: 0x00000001007d44cc miniruby`vm_call0_cfunc(ec=0x00000001048038d0, calling=0x000000016fdcc6a0, argv=0x0000000000000000) at vm_eval.c:164:12
frame #10: 0x0000000100766e80 miniruby`vm_call0_body(ec=0x00000001048038d0, calling=0x000000016fdcc6a0, argv=0x0000000000000000) at vm_eval.c:210:15
frame #11: 0x00000001007d76f0 miniruby`vm_call0_cc(ec=0x00000001048038d0, recv=0x000000010d6b49d8, id=2769, argc=0, argv=0x0000000000000000, cc=0x000000010d6b2e58, kw_splat=0) at vm_eval.c:87:12
frame #12: 0x0000000100769e48 miniruby`rb_funcallv_scope(recv=0x000000010d6b49d8, mid=2769, argc=0, argv=0x0000000000000000, scope=CALL_FCALL) at vm_eval.c:1051:16
frame #13: 0x0000000100760a54 miniruby`rb_funcallv(recv=0x000000010d6b49d8, mid=2769, argc=0, argv=0x0000000000000000) at vm_eval.c:1066:12
frame #14: 0x000000010037513c miniruby`rb_inspect(obj=0x000000010d6b49d8) at object.c:633:34
frame #15: 0x000000010002c950 miniruby`inspect_ary(ary=0x000000010d6b4938, dummy=0x0000000000000000, recur=0) at array.c:3091:13
frame #16: 0x0000000100642020 miniruby`exec_recursive(func=(miniruby`inspect_ary at array.c:3084), obj=0x000000010d6b4938, pairid=0x0000000000000000, arg=0x0000000000000000, outer=0, mid=2769) at thread.c:5177:23
frame #17: 0x00000001006412fc miniruby`rb_exec_recursive(func=(miniruby`inspect_ary at array.c:3084), obj=0x000000010d6b4938, arg=0x0000000000000000) at thread.c:5205:12
frame #18: 0x00000001000127f0 miniruby`rb_ary_inspect(ary=0x000000010d6b4938) at array.c:3117:12
```
In general though, any calls back out to the interpreter could change
the IV buffer, so it's not safe to cache.
[Bug #19095]
* Avoid RCLASS_IV_TBL in marshal.c
* Avoid RCLASS_IV_TBL for class names
* Avoid RCLASS_IV_TBL for autoload
* Avoid RCLASS_IV_TBL for class variables
* Avoid copying RCLASS_IV_TBL onto ICLASSes
* Use object shapes for Class and Module IVs
`iv_count` is a misleading name because when IVs are unset, the new
shape doesn't decrement this value. `next_iv_count` is an accurate, and
more descriptive name.
Shapes gives us an almost exact count of instance variables on an
object. Since we know the number of instance variables that have been
set, we will never access slots that haven't been initialized with an
IV.
Shapes provides us with an (almost) exact count of instance variables.
We only need to check for Qundef when an IV has been "undefined"
Prefer to use ROBJECT_IV_COUNT when iterating IVs
```
../src/variable.c(1440): warning C4244: 'initializing': conversion from 'double' to 'uint32_t', possible loss of data
242
../src/variable.c(1470): warning C4244: 'initializing': conversion from 'double' to 'uint32_t', possible loss of data
243
```
TODO: check for `newsize` overflow
Prior to this commit, we were reading and writing ivar index and
shape ID in inline caches in two separate instructions when
getting and setting ivars. This meant there was a race condition
with ractors and these caches where one ractor could change
a value in the cache while another was still reading from it.
This commit instead reads and writes shape ID and ivar index to
inline caches atomically so there is no longer a race condition.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
Tabs were expanded because the file did not have any tab indentation in unedited lines.
Please update your editor config, and use misc/expand_tabs.rb in the pre-commit hook.
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
Tabs were expanded because the file did not have any tab indentation in unedited lines.
Please update your editor config, and use misc/expand_tabs.rb in the pre-commit hook.
Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
This commit implements Objects on Variable Width Allocation. This allows
Objects with more ivars to be embedded (i.e. contents directly follow the
object header) which improves performance through better cache locality.
If an autoload exists for a constant, but the path for the autoload
was required, const_source_location would return [false, 0] instead
of the actual file and line. This fixes it by setting the appropriate
file and line in rb_const_set, and saving the file and line in
const_tbl_update before they get reset by current_autoload_data.
Fixes [Bug #18624]
Object#autoload implements a custom per-thread "mutex" for blocking
threads waiting on autoloading a feature. This causes problems when used
with the fiber scheduler. We swap the implementation to use a Ruby mutex
which is fiber aware.
When calling `const_added` while process in `autoload`, it can
cause synchronization issue because of a thread swithcing.
http://ci.rvm.jp/logfiles/brlog.trunk.20220407-152213#L489
```
1)
Module#autoload (concurrently) raises a LoadError in each thread if the file does not exist ERROR
NameError: uninitialized constant ModuleSpecs::Autoload::FileDoesNotExist
ModuleSpecs::Autoload::FileDoesNotExist
^^^^^^^^^^^^^^^^^^
/tmp/ruby/v3/src/trunk/spec/ruby/core/module/autoload_spec.rb:965:in `block (5 levels) in <top (required)>'
```
This commit reintroduces finer-grained constant cache invalidation.
After 8008fb7 got merged, it was causing issues on token-threaded
builds (such as on Windows).
The issue was that when you're iterating through instruction sequences
and using the translator functions to get back the instruction structs,
you're either using `rb_vm_insn_null_translator` or
`rb_vm_insn_addr2insn2` depending if it's a direct-threading build.
`rb_vm_insn_addr2insn2` does some normalization to always return to
you the non-trace version of whatever instruction you're looking at.
`rb_vm_insn_null_translator` does not do that normalization.
This means that when you're looping through the instructions if you're
trying to do an opcode comparison, it can change depending on the type
of threading that you're using. This can be very confusing. So, this
commit creates a new translator function
`rb_vm_insn_normalizing_translator` to always return the non-trace
version so that opcode comparisons don't have to worry about different
configurations.
[Feature #18589]