зеркало из https://github.com/github/ruby.git
165 строки
4.8 KiB
Ruby
165 строки
4.8 KiB
Ruby
require 'thread'
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require 'set'
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require 'rake/promise'
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module Rake
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class ThreadPool # :nodoc: all
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# Creates a ThreadPool object. The +thread_count+ parameter is the size
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# of the pool.
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def initialize(thread_count)
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@max_active_threads = [thread_count, 0].max
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@threads = Set.new
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@threads_mon = Monitor.new
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@queue = Queue.new
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@join_cond = @threads_mon.new_cond
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@history_start_time = nil
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@history = []
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@history_mon = Monitor.new
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@total_threads_in_play = 0
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end
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# Creates a future executed by the +ThreadPool+.
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#
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# The args are passed to the block when executing (similarly to
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# Thread#new) The return value is an object representing
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# a future which has been created and added to the queue in the
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# pool. Sending #value to the object will sleep the
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# current thread until the future is finished and will return the
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# result (or raise an exception thrown from the future)
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def future(*args, &block)
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promise = Promise.new(args, &block)
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promise.recorder = lambda { |*stats| stat(*stats) }
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@queue.enq promise
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stat :queued, :item_id => promise.object_id
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start_thread
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promise
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end
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# Waits until the queue of futures is empty and all threads have exited.
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def join
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@threads_mon.synchronize do
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begin
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stat :joining
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@join_cond.wait unless @threads.empty?
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stat :joined
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rescue Exception => e
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stat :joined
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$stderr.puts e
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$stderr.print "Queue contains #{@queue.size} items. " +
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"Thread pool contains #{@threads.count} threads\n"
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$stderr.print "Current Thread #{Thread.current} status = " +
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"#{Thread.current.status}\n"
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$stderr.puts e.backtrace.join("\n")
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@threads.each do |t|
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$stderr.print "Thread #{t} status = #{t.status}\n"
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# 1.8 doesn't support Thread#backtrace
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$stderr.puts t.backtrace.join("\n") if t.respond_to? :backtrace
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end
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raise e
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end
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end
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end
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# Enable the gathering of history events.
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def gather_history #:nodoc:
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@history_start_time = Time.now if @history_start_time.nil?
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end
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# Return a array of history events for the thread pool.
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#
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# History gathering must be enabled to be able to see the events
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# (see #gather_history). Best to call this when the job is
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# complete (i.e. after ThreadPool#join is called).
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def history # :nodoc:
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@history_mon.synchronize { @history.dup }.
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sort_by { |i| i[:time] }.
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each { |i| i[:time] -= @history_start_time }
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end
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# Return a hash of always collected statistics for the thread pool.
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def statistics # :nodoc:
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{
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:total_threads_in_play => @total_threads_in_play,
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:max_active_threads => @max_active_threads,
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}
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end
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private
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# processes one item on the queue. Returns true if there was an
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# item to process, false if there was no item
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def process_queue_item #:nodoc:
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return false if @queue.empty?
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# Even though we just asked if the queue was empty, it
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# still could have had an item which by this statement
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# is now gone. For this reason we pass true to Queue#deq
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# because we will sleep indefinitely if it is empty.
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promise = @queue.deq(true)
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stat :dequeued, :item_id => promise.object_id
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promise.work
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return true
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rescue ThreadError # this means the queue is empty
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false
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end
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def safe_thread_count
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@threads_mon.synchronize do
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@threads.count
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end
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end
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def start_thread # :nodoc:
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@threads_mon.synchronize do
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next unless @threads.count < @max_active_threads
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t = Thread.new do
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begin
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while safe_thread_count <= @max_active_threads
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break unless process_queue_item
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end
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ensure
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@threads_mon.synchronize do
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@threads.delete Thread.current
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stat :ended, :thread_count => @threads.count
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@join_cond.broadcast if @threads.empty?
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end
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end
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end
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@threads << t
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stat(
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:spawned,
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:new_thread => t.object_id,
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:thread_count => @threads.count)
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@total_threads_in_play = @threads.count if
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@threads.count > @total_threads_in_play
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end
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end
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def stat(event, data=nil) # :nodoc:
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return if @history_start_time.nil?
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info = {
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:event => event,
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:data => data,
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:time => Time.now,
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:thread => Thread.current.object_id,
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}
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@history_mon.synchronize { @history << info }
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end
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# for testing only
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def __queue__ # :nodoc:
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@queue
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end
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end
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end
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