ruby/prism/enc/pm_tables.c

508 строки
27 KiB
C

#include "prism/enc/pm_encoding.h"
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ASCII character.
static uint8_t pm_encoding_ascii_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-1 character.
static uint8_t pm_encoding_iso_8859_1_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-2 character.
static uint8_t pm_encoding_iso_8859_2_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 0, 7, 0, 7, 7, 0, 0, 7, 7, 7, 7, 0, 7, 7, // Ax
0, 3, 0, 3, 0, 3, 3, 0, 0, 3, 3, 3, 3, 0, 3, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-3 character.
static uint8_t pm_encoding_iso_8859_3_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 0, 0, 0, 0, 7, 0, 0, 7, 7, 7, 7, 0, 0, 7, // Ax
0, 3, 0, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 0, 0, 3, // Bx
7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
0, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
0, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-4 character.
static uint8_t pm_encoding_iso_8859_4_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 3, 7, 0, 7, 7, 0, 0, 7, 7, 7, 7, 0, 7, 0, // Ax
0, 3, 0, 3, 0, 3, 3, 0, 0, 3, 3, 3, 3, 7, 3, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-5 character.
static uint8_t pm_encoding_iso_8859_5_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, // Ax
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-6 character.
static uint8_t pm_encoding_iso_8859_6_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-7 character.
static uint8_t pm_encoding_iso_8859_7_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 0, 7, 0, 7, 7, 7, 0, 7, 0, 7, 7, // Bx
3, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 3, 3, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-8 character.
static uint8_t pm_encoding_iso_8859_8_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-9 character.
static uint8_t pm_encoding_iso_8859_9_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-10 character.
static uint8_t pm_encoding_iso_8859_10_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 0, 7, 7, // Ax
0, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 0, 3, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-11 character.
static uint8_t pm_encoding_iso_8859_11_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ax
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Bx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-13 character.
static uint8_t pm_encoding_iso_8859_13_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, // Ax
0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 3, 0, 0, 0, 0, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-14 character.
static uint8_t pm_encoding_iso_8859_14_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 3, 0, 7, 3, 7, 0, 7, 0, 7, 3, 7, 0, 0, 7, // Ax
7, 3, 7, 3, 7, 3, 0, 7, 3, 3, 3, 7, 3, 7, 3, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-15 character.
static uint8_t pm_encoding_iso_8859_15_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 0, 0, 0, 7, 0, 3, 0, 3, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 7, 3, 0, 0, 3, 0, 3, 0, 7, 3, 7, 0, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding ISO-8859-16 character.
static uint8_t pm_encoding_iso_8859_16_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 7, 3, 7, 0, 0, 7, 0, 3, 0, 7, 0, 7, 0, 3, 7, // Ax
0, 0, 7, 3, 7, 0, 0, 0, 3, 3, 3, 0, 7, 3, 7, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding KOI8-R character.
static uint8_t pm_encoding_koi8_r_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Dx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Ex
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding windows-1251 character.
static uint8_t pm_encoding_windows_1251_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
7, 7, 0, 3, 0, 0, 0, 0, 0, 0, 7, 0, 7, 7, 7, 7, // 8x
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 3, 3, 3, // 9x
0, 7, 3, 7, 0, 7, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, // Ax
0, 0, 7, 3, 3, 3, 0, 0, 3, 0, 3, 0, 3, 7, 3, 3, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
// Each element of the following table contains a bitfield that indicates a
// piece of information about the corresponding windows-1252 character.
static uint8_t pm_encoding_windows_1252_table[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x
0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x
0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 7, 0, // 8x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 7, // 9x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx
7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex
3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx
};
static size_t
pm_encoding_ascii_char_width(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return *b < 0x80 ? 1 : 0;
}
size_t
pm_encoding_ascii_alpha_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_ALPHABETIC_BIT);
}
size_t
pm_encoding_ascii_alnum_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0;
}
bool
pm_encoding_ascii_isupper_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_UPPERCASE_BIT);
}
static size_t
pm_encoding_koi8_r_char_width(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return ((*b >= 0x20 && *b <= 0x7E) || (*b >= 0x80)) ? 1 : 0;
}
static size_t
pm_encoding_single_char_width(PRISM_ATTRIBUTE_UNUSED const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) {
return 1;
}
pm_encoding_t pm_encoding_ascii = {
.name = "ascii",
.char_width = pm_encoding_ascii_char_width,
.alnum_char = pm_encoding_ascii_alnum_char,
.alpha_char = pm_encoding_ascii_alpha_char,
.isupper_char = pm_encoding_ascii_isupper_char,
.multibyte = false
};
pm_encoding_t pm_encoding_ascii_8bit = {
.name = "ascii-8bit",
.char_width = pm_encoding_single_char_width,
.alnum_char = pm_encoding_ascii_alnum_char,
.alpha_char = pm_encoding_ascii_alpha_char,
.isupper_char = pm_encoding_ascii_isupper_char,
.multibyte = false
};
#define PRISM_ENCODING_TABLE(s, i, w) \
static size_t pm_encoding_ ##i ## _alpha_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \
return (pm_encoding_ ##i ## _table[*b] & PRISM_ENCODING_ALPHABETIC_BIT); \
} \
static size_t pm_encoding_ ##i ## _alnum_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \
return (pm_encoding_ ##i ## _table[*b] & PRISM_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0; \
} \
static bool pm_encoding_ ##i ## _isupper_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \
return (pm_encoding_ ##i ## _table[*b] & PRISM_ENCODING_UPPERCASE_BIT); \
} \
pm_encoding_t pm_encoding_ ##i = { \
.name = s, \
.char_width = w, \
.alnum_char = pm_encoding_ ##i ## _alnum_char, \
.alpha_char = pm_encoding_ ##i ## _alpha_char, \
.isupper_char = pm_encoding_ ##i ## _isupper_char, \
.multibyte = false, \
};
PRISM_ENCODING_TABLE("iso-8859-1", iso_8859_1, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-2", iso_8859_2, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-3", iso_8859_3, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-4", iso_8859_4, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-5", iso_8859_5, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-6", iso_8859_6, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-7", iso_8859_7, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-8", iso_8859_8, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-9", iso_8859_9, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-10", iso_8859_10, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-11", iso_8859_11, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-13", iso_8859_13, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-14", iso_8859_14, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-15", iso_8859_15, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("iso-8859-16", iso_8859_16, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("koi8-r", koi8_r, pm_encoding_koi8_r_char_width)
PRISM_ENCODING_TABLE("windows-1251", windows_1251, pm_encoding_single_char_width)
PRISM_ENCODING_TABLE("windows-1252", windows_1252, pm_encoding_single_char_width)
#undef PRISM_ENCODING_TABLE