зеркало из https://github.com/github/ruby.git
177 строки
3.9 KiB
Ruby
177 строки
3.9 KiB
Ruby
#! /usr/bin/ruby -Ke
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# -*- encoding: euc-jp -*-
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class Board
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def clr
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print "\e[2J"
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end
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def pos(x,y)
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printf "\e[%d;%dH", y+1, x*2+1
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end
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def colorstr(id,s)
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printf "\e[%dm%s\e[0m", id, s
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end
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def put(x, y, col, str)
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pos(x,y); colorstr(43,str)
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pos(0,@hi); print "残り:",@mc,"/",@total," "
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pos(x,y)
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end
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private :clr, :pos, :colorstr, :put
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CHR=["・","1","2","3","4","5","6","7","8","★","●","@@"]
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COL=[46,43,45] # default,opened,over
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def initialize(h,w,m)
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# ゲーム盤の生成(h:縦,w:横,m:爆弾の数)
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@hi=h; @wi=w; @m=m
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reset
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end
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def reset
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# ゲーム盤を(再)初期化する
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srand()
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@cx=0; @cy=0; @mc=@m
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@over=false
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@data=Array.new(@hi*@wi)
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@state=Array.new(@hi*@wi)
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@total=@hi*@wi
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@total.times {|i| @data[i]=0}
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@m.times do
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loop do
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j=rand(@total-1)
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if @data[j] == 0 then
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@data[j]=1
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break
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end
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end
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end
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clr; pos(0,0)
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@hi.times{|y| pos(0,y); colorstr(COL[0],CHR[0]*@wi)}
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pos(@cx,@cy)
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end
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def mark
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# 現在のカーソル位置にマークをつける
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if @state[@wi*@cy+@cx] != nil then return end
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@state[@wi*@cy+@cx] = "MARK"
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@mc=@mc-1;
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@total=@total-1;
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put(@cx, @cy, COL[1], CHR[9])
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end
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def open(x=@cx,y=@cy)
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# 現在のカーソル位置をオープンにする
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# 爆弾があればゲームオーバー
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if @state[@wi*y+x] =="OPEN" then return 0 end
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if @state[@wi*y+x] == nil then @total=@total-1 end
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if @state[@wi*y+x] =="MARK" then @mc=@mc+1 end
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@state[@wi*y+x]="OPEN"
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if fetch(x,y) == 1 then @over = 1; return end
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c = count(x,y)
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put(x, y, COL[1], CHR[c])
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return 0 if c != 0
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if x > 0 && y > 0 then open(x-1,y-1) end
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if y > 0 then open(x, y-1) end
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if x < @wi-1 && y > 0 then open(x+1,y-1) end
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if x > 0 then open(x-1,y) end
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if x < @wi-1 then open(x+1,y) end
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if x > 0 && y < @hi-1 then open(x-1,y+1) end
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if y < @hi -1 then open(x,y+1) end
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if x < @wi-1 && y < @hi-1 then open(x+1,y+1) end
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pos(@cx,@cy)
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end
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def fetch(x,y)
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# (x,y)の位置の爆弾の数(0 or 1)を返す
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if x < 0 then 0
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elsif x >= @wi then 0
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elsif y < 0 then 0
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elsif y >= @hi then 0
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else
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@data[y*@wi+x]
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end
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end
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def count(x,y)
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# (x,y)に隣接する爆弾の数を返す
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fetch(x-1,y-1)+fetch(x,y-1)+fetch(x+1,y-1)+
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fetch(x-1,y) + fetch(x+1,y)+
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fetch(x-1,y+1)+fetch(x,y+1)+fetch(x+1,y+1)
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end
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def over(win)
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# ゲームの終了
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quit
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unless win
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pos(@cx,@cy); print CHR[11]
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end
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pos(0,@hi)
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if win then print "*** YOU WIN !! ***"
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else print "*** GAME OVER ***"
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end
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end
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def over?
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# ゲームの終了チェック
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# 終了処理も呼び出す
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remain = (@mc+@total == 0)
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if @over || remain
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over(remain)
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true
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else
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false
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end
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end
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def quit
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# ゲームの中断(または終了)
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# 盤面を全て見せる
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@hi.times do|y|
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pos(0,y)
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@wi.times do|x|
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colorstr(if @state[y*@wi+x] == "MARK" then COL[1] else COL[2] end,
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if fetch(x,y)==1 then CHR[10] else CHR[count(x,y)] end)
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end
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end
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end
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def down
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# カーソルを下に
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if @cy < @hi-1 then @cy=@cy+1; pos(@cx, @cy) end
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end
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def up
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# カーソルを上に
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if @cy > 0 then @cy=@cy-1; pos(@cx, @cy) end
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end
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def left
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# カーソルを左に
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if @cx > 0 then @cx=@cx-1; pos(@cx, @cy) end
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end
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def right
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# カーソルを右に
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if @cx < @wi-1 then @cx=@cx+1; pos(@cx, @cy) end
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end
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end
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bd=Board.new(10,10,10)
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system("stty raw -echo")
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begin
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loop do
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case STDIN.getc
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when ?n # new game
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bd.reset
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when ?m # mark
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bd.mark
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when ?j
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bd.down
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when ?k
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bd.up
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when ?h
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bd.left
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when ?l
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bd.right
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when ?\s
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bd.open
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when ?q,?\C-c # quit game
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bd.quit
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break
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end
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if bd.over?
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if STDIN.getc == ?q then break end
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bd.reset
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end
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end
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ensure
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system("stty -raw echo")
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end
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print "\n"
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