build/auth/auth.go

49 строки
1.6 KiB
Go

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package auth contains shared code related to OAuth2 and obtaining
// tokens for a project.
package auth
import (
"context"
"fmt"
"io/ioutil"
"os"
"path/filepath"
"runtime"
"golang.org/x/oauth2"
"golang.org/x/oauth2/google"
)
func homedir() string {
if runtime.GOOS == "windows" {
return os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
}
return os.Getenv("HOME")
}
// ProjectTokenSource returns an OAuth2 TokenSource for the given Google Project ID.
func ProjectTokenSource(proj string, scopes ...string) (oauth2.TokenSource, error) {
// TODO(bradfitz): try different strategies too, like
// three-legged flow if the service account doesn't exist, and
// then cache the token file on disk somewhere. Or maybe that should be an
// option, for environments without stdin/stdout available to the user.
// We'll figure it out as needed.
fileName := filepath.Join(homedir(), "keys", proj+".key.json")
jsonConf, err := ioutil.ReadFile(fileName)
if err != nil {
if os.IsNotExist(err) {
return nil, fmt.Errorf("Missing JSON key configuration. Download the Service Account JSON key from https://console.developers.google.com/project/%s/apiui/credential and place it at %s", proj, fileName)
}
return nil, err
}
conf, err := google.JWTConfigFromJSON(jsonConf, scopes...)
if err != nil {
return nil, fmt.Errorf("reading JSON config from %s: %v", fileName, err)
}
return conf.TokenSource(context.Background()), nil
}