shiny/iconvg: add 3 byte color encodings.

There are two new encodings, direct and indirect.

The indirect encoding, or at least some way to water down a custom palette
color, is necessary for icons like
https://raw.githubusercontent.com/google/material-design-icons/master/device/svg/production/ic_signal_wifi_2_bar_48px.svg
which say `<path fill-opacity=".3" d="etc">`. Rendering such icons need a
partially transparent version of a custom palette color, e.g. the theme
foreground color, which could be black for a traditional theme or white for a
dark theme.

The direct encoding doesn't offer anything beyond the existing 4 byte encoding,
other than being a shorter encoding. It could come up relatively often, though,
if e.g. the suggested palette's elements are all fully opaque. Reserved styling
opcodes aren't particularly scarce, so I think it's a win overall. I think we
might as well add it now, if we're adding the 3 byte indirect encoding, and
avoid re-basing the other opcodes again if we added it separately.

Also fix some opcode typos in encode.go, with TODOs for more tests.

Change-Id: I0dd004b8ccbeab77dbb6a954f650e7b470ef9af7
Reviewed-on: https://go-review.googlesource.com/29451
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This commit is contained in:
Nigel Tao 2016-09-20 19:50:39 +10:00
Родитель ccd3679621
Коммит 77977c4438
3 изменённых файлов: 54 добавлений и 31 удалений

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@ -125,9 +125,10 @@ equal to a previous offset, or outside the range [0, 1].
Colors
Color register values are always 32 bits, or 4 bytes. Colors in the instruction
byte stream can be encoded more compactly, and are encoded in either 1, 2 or 4
bytes, depending on context. For example, some opcodes are followed by a 1 byte
color. Others by a 2 byte color.
byte stream can be encoded more compactly, and are encoded in either 1, 2, 3 or
4 bytes, depending on context. For example, some opcodes are followed by a 1
byte color, others by a 2 byte color. There are two forms of 3 byte colors:
direct and indirect.
For a 1 byte encoding, byte values in the range [0, 125) encode the RGBA color
where the red, green and blue values come from the base-5 encoding of that byte
@ -136,17 +137,32 @@ value is 0xff. For example, the color 40ffc0ff can be encoded as 0x30, as
decimal 48 equals 1*25 + 4*5 + 3. A byte value of 125, 126 or 127 mean the
colors c0c0c0c0, 80808080 and 00000000 respectively. Byte values in the range
[128, 192) mean a color from the custom palette (indexed by that byte value
minus 128). Byte values in the range [192, 256) are reserved.
minus 128). Byte values in the range [192, 256) mean the value of a CREG color
register (with CREG indexed by that byte value minus 192).
For a 2 byte encoding, the red, green, blue and alpha values are all 4 bit
values. For example, the color 338800ff can be encoded as 0x38 0x0f.
For a 4 byte encoding, the red, green, blue and alpha values are all 8 bit
values. For example, the color 306607ff is simply 0x30 0x66 0x07 0xff.
For a 3 byte direct encoding, the red, green and blue values are all 8 bit
values. The alpha value is implicitly 255. For example, the color 306607ff can
be encoded as 0x30 0x66 0x07.
It is valid for the 2 and 4 byte encodings to yield a color value where the
red, green or blue value is greater than the alpha value, as this may be a
gradient. If it isn't a gradient, the subsequent rendering is undefined.
For a 4 byte encoding, the red, green, blue and alpha values are all 8 bit
values. For example, the color 30660780 is simply 0x30 0x66 0x07 0x80.
For a 3 byte indirect encoding, the first byte is an integer value in the range
[0, 255] (denoted T) and the second and third bytes are each a 1 byte encoded
color (denoted C0 and C1). The resultant color's red channel value is given by:
RESULTANT.RED = (((255-T) * C0.RED) + (T * C1.RED) + 128) / 255
rounded down to an integer value (the mathematical floor function), and
likewise for the green, blue and alpha channels. For example, if the custom
palette's third entry is a fully opaque orange, then 0x40 0x7f 0x82 encodes a
25% percent opaque orange: a blend of 75% times fully transparent (1 byte color
0x7f) and 25% times a fully opaque orange (1 byte color 0x82).
It is valid for some encodings to yield a color value where the red, green or
blue value is greater than the alpha value, as this may be a gradient. If it
isn't a gradient, the subsequent rendering is undefined.
Palettes
@ -289,12 +305,12 @@ Metadata Identifier 1 means that the MID-specific data contains a suggested
palette, e.g. to provide a default rendering of variable colors such as an
emoji's skin and hair. The suggested palette is encoded in at least one byte.
The low 6 bits of that byte form a number N. The high 2 bits denote the palette
color format: those high 2 bits being 0, 1 or 2 mean 1, 2 or 4 byte colors (see
above for the color encoding). A high 2 bits being 3 is reserved. The chunk
then contains N+1 explicit colors, in that 1 byte, 2 byte or 4 byte encoding. A
palette has exactly 64 colors, the 63-N implicit colors of the suggested
palette are set to opaque black. A 1 byte color that refers to the custom
palette resolves to opaque black. If this MID is not present, the suggested
color format: those high 2 bits being 0, 1, 2 or 3 mean 1, 2, 3 (direct) or 4
byte colors (see above for the color encoding). The chunk then contains N+1
explicit colors, in that 1, 2, 3 or 4 byte encoding. A palette has exactly 64
colors, the 63-N implicit colors of the suggested palette are set to opaque
black. A 1 byte color that refers to the custom palette or a CREG color
register resolves to opaque black. If this MID is not present, the suggested
palette consists entirely of opaque black, as black is always fashionable.
@ -314,30 +330,37 @@ the opcode.
Opcodes 0x88 to 0x8e sets CREG[CSEL-ADJ] to the 2 byte encoded color following
the opcode.
Opcodes 0x90 to 0x96 sets CREG[CSEL-ADJ] to the 4 byte encoded color following
Opcodes 0x90 to 0x96 sets CREG[CSEL-ADJ] to the 3 byte direct encoded color
following the opcode.
Opcodes 0x98 to 0x9e sets CREG[CSEL-ADJ] to the 4 byte encoded color following
the opcode.
Opcodes 0x87, 0x8f and 0x97 sets CREG[CSEL] to the 1, 2 and 4 byte encoded
color following the opcode, and then increments CSEL by 1.
Opcodes 0xa0 to 0xa6 sets CREG[CSEL-ADJ] to the 3 byte indirect encoded color
following the opcode.
Opcodes 0x98 to 0x9e sets NREG[NSEL-ADJ] to the real number following the
Opcodes 0x87, 0x8f, 0x97, 0x9f and 0xa7 sets CREG[CSEL] to the 1, 2, 3
(direct), 4 and 3 (indirect) byte encoded color, following the opcode, and then
increments CSEL by 1.
Opcodes 0xa8 to 0xae sets NREG[NSEL-ADJ] to the real number following the
opcode.
Opcodes 0xa0 to 0xa6 sets NREG[NSEL-ADJ] to the coordinate number following the
Opcodes 0xb0 to 0xb6 sets NREG[NSEL-ADJ] to the coordinate number following the
opcode.
Opcodes 0xa8 to 0xae sets NREG[NSEL-ADJ] to the zero-to-one number following
Opcodes 0xb8 to 0xbe sets NREG[NSEL-ADJ] to the zero-to-one number following
the opcode.
Opcode 0x9f, 0xa7 and 0xaf sets NREG[NSEL] to the real, coordinate and
Opcode 0xaf, 0xb7 and 0xbf sets NREG[NSEL] to the real, coordinate and
zero-to-one number following the opcode, and then increments NSEL by 1.
Opcodes 0xb0 to 0xb6 switches to the drawing mode, and is followed by two
Opcodes 0xc0 to 0xc6 switches to the drawing mode, and is followed by two
coordinates that is the path's starting location. In effect, there is an
implicit M (absolute moveto) op. CREG[CSEL-ADJ], either a flat color or a
gradient, will fill the path once it is complete.
Opcode 0xb7 sets the Level of Detail bounds LOD0 and LOD1 to the two real
Opcode 0xc7 sets the Level of Detail bounds LOD0 and LOD1 to the two real
numbers following the opcode.
All other opcodes are reserved.
@ -455,7 +478,7 @@ various sizes:
The corresponding IconVG is 73 bytes:
89 49 56 47 02 0a 00 50 50 b0 b0 b0 80 58 a0 cf
89 49 56 47 02 0a 00 50 50 b0 b0 c0 80 58 a0 cf
cc 30 c1 58 58 cf cc 30 c1 58 80 91 37 33 0f 41
a8 a8 a8 a8 37 33 0f c1 a8 58 80 cf cc 30 41 58
80 58 e3 84 bc e7 78 e8 7c e7 88 e9 98 e3 80 60
@ -473,7 +496,7 @@ The annotated version is below. Note that the IconVG viewBox ranges from -24 to
0a 00 50 50 b0 b0
Metadata chunk (5 extra bytes). MID 0 (ViewBox), (-24, -24) to (+24, +24).
b0 80 58
c0 80 58
Start path (with CREG[CSEL-0], opaque black by default); M 0 -20.
a0 cf cc 30 c1 58 58 cf cc 30 c1 58 80
@ -496,7 +519,7 @@ The annotated version is below. Note that the IconVG viewBox ranges from -24 to
*/
package iconvg
// TODO: more examples, including using colors.
// TODO: more examples, using multiple colors and Level of Detail.
// TODO: shapes (circles, rects) and strokes? Or can we assume that authoring
// tools will convert shapes and strokes to paths?

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@ -124,7 +124,7 @@ func (e *Encoder) SetLOD(lod0, lod1 float32) {
}
e.lod0 = lod0
e.lod1 = lod1
e.buf = append(e.buf, 0xe7)
e.buf = append(e.buf, 0xc7)
e.buf.encodeReal(lod0)
e.buf.encodeReal(lod1)
}
@ -137,11 +137,11 @@ func (e *Encoder) StartPath(adj int, x, y float32) {
e.err = errStylingOpsUsedInDrawingMode
return
}
if adj < -6 || 0 < adj {
if adj < 0 || 6 < adj {
e.err = errInvalidSelectorAdjustment
return
}
e.buf = append(e.buf, uint8(0xb0-adj))
e.buf = append(e.buf, uint8(0xc0+adj))
e.buf.encodeCoordinate(x)
e.buf.encodeCoordinate(y)
e.mode = modeDrawing

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@ -16,7 +16,7 @@ import (
//
// See doc.go for an annotated version.
var actionInfoIconVG = []byte{
0x89, 0x49, 0x56, 0x47, 0x02, 0x0a, 0x00, 0x50, 0x50, 0xb0, 0xb0, 0xb0, 0x80, 0x58, 0xa0, 0xcf,
0x89, 0x49, 0x56, 0x47, 0x02, 0x0a, 0x00, 0x50, 0x50, 0xb0, 0xb0, 0xc0, 0x80, 0x58, 0xa0, 0xcf,
0xcc, 0x30, 0xc1, 0x58, 0x58, 0xcf, 0xcc, 0x30, 0xc1, 0x58, 0x80, 0x91, 0x37, 0x33, 0x0f, 0x41,
0xa8, 0xa8, 0xa8, 0xa8, 0x37, 0x33, 0x0f, 0xc1, 0xa8, 0x58, 0x80, 0xcf, 0xcc, 0x30, 0x41, 0x58,
0x80, 0x58, 0xe3, 0x84, 0xbc, 0xe7, 0x78, 0xe8, 0x7c, 0xe7, 0x88, 0xe9, 0x98, 0xe3, 0x80, 0x60,