зеркало из https://github.com/golang/freetype.git
293 строки
7.6 KiB
Go
293 строки
7.6 KiB
Go
// Copyright 2010 The Freetype-Go Authors. All rights reserved.
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// Use of this source code is governed by your choice of either the
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// FreeType License or the GNU General Public License version 2 (or
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// any later version), both of which can be found in the LICENSE file.
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package raster
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import (
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"image"
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"image/color"
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"image/draw"
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"math"
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)
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// A Span is a horizontal segment of pixels with constant alpha. X0 is an
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// inclusive bound and X1 is exclusive, the same as for slices. A fully
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// opaque Span has A == 1<<32 - 1.
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type Span struct {
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Y, X0, X1 int
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A uint32
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}
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// A Painter knows how to paint a batch of Spans. Rasterization may involve
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// Painting multiple batches, and done will be true for the final batch.
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// The Spans' Y values are monotonically increasing during a rasterization.
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// Paint may use all of ss as scratch space during the call.
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type Painter interface {
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Paint(ss []Span, done bool)
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}
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// The PainterFunc type adapts an ordinary function to the Painter interface.
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type PainterFunc func(ss []Span, done bool)
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// Paint just delegates the call to f.
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func (f PainterFunc) Paint(ss []Span, done bool) { f(ss, done) }
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// An AlphaOverPainter is a Painter that paints Spans onto an image.Alpha
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// using the Over Porter-Duff composition operator.
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type AlphaOverPainter struct {
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Image *image.Alpha
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r AlphaOverPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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if s.X0 >= s.X1 {
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continue
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}
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base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
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p := r.Image.Pix[base+s.X0 : base+s.X1]
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a := int(s.A >> 24)
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for i, c := range p {
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v := int(c)
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p[i] = uint8((v*255 + (255-v)*a) / 255)
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}
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}
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}
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// NewAlphaOverPainter creates a new AlphaOverPainter for the given image.
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func NewAlphaOverPainter(m *image.Alpha) AlphaOverPainter {
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return AlphaOverPainter{m}
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}
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// An AlphaSrcPainter is a Painter that paints Spans onto an image.Alpha
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// using the Src Porter-Duff composition operator.
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type AlphaSrcPainter struct {
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Image *image.Alpha
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}
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// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
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func (r AlphaSrcPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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if s.X0 >= s.X1 {
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continue
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}
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base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
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p := r.Image.Pix[base+s.X0 : base+s.X1]
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color := uint8(s.A >> 24)
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for i := range p {
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p[i] = color
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}
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}
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}
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// NewAlphaSrcPainter creates a new AlphaSrcPainter for the given image.
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func NewAlphaSrcPainter(m *image.Alpha) AlphaSrcPainter {
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return AlphaSrcPainter{m}
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}
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type RGBAPainter struct {
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// The image to compose onto.
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Image *image.RGBA
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// The Porter-Duff composition operator.
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Op draw.Op
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// The 16-bit color to paint the spans.
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cr, cg, cb, ca uint32
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}
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (r *RGBAPainter) Paint(ss []Span, done bool) {
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b := r.Image.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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if s.X0 >= s.X1 {
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continue
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}
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// This code is similar to drawGlyphOver in $GOROOT/src/pkg/image/draw/draw.go.
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ma := s.A >> 16
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const m = 1<<16 - 1
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i0 := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride + (s.X0-r.Image.Rect.Min.X)*4
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i1 := i0 + (s.X1-s.X0)*4
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if r.Op == draw.Over {
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for i := i0; i < i1; i += 4 {
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dr := uint32(r.Image.Pix[i+0])
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dg := uint32(r.Image.Pix[i+1])
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db := uint32(r.Image.Pix[i+2])
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da := uint32(r.Image.Pix[i+3])
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a := (m - (r.ca * ma / m)) * 0x101
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r.Image.Pix[i+0] = uint8((dr*a + r.cr*ma) / m >> 8)
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r.Image.Pix[i+1] = uint8((dg*a + r.cg*ma) / m >> 8)
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r.Image.Pix[i+2] = uint8((db*a + r.cb*ma) / m >> 8)
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r.Image.Pix[i+3] = uint8((da*a + r.ca*ma) / m >> 8)
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}
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} else {
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for i := i0; i < i1; i += 4 {
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r.Image.Pix[i+0] = uint8(r.cr * ma / m >> 8)
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r.Image.Pix[i+1] = uint8(r.cg * ma / m >> 8)
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r.Image.Pix[i+2] = uint8(r.cb * ma / m >> 8)
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r.Image.Pix[i+3] = uint8(r.ca * ma / m >> 8)
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}
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}
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}
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}
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// SetColor sets the color to paint the spans.
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func (r *RGBAPainter) SetColor(c color.Color) {
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r.cr, r.cg, r.cb, r.ca = c.RGBA()
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewRGBAPainter(m *image.RGBA) *RGBAPainter {
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return &RGBAPainter{Image: m}
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}
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// A MonochromePainter wraps another Painter, quantizing each Span's alpha to
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// be either fully opaque or fully transparent.
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type MonochromePainter struct {
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Painter Painter
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y, x0, x1 int
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}
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// Paint delegates to the wrapped Painter after quantizing each Span's alpha
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// value and merging adjacent fully opaque Spans.
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func (m *MonochromePainter) Paint(ss []Span, done bool) {
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// We compact the ss slice, discarding any Spans whose alpha quantizes to zero.
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j := 0
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for _, s := range ss {
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if s.A >= 1<<31 {
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if m.y == s.Y && m.x1 == s.X0 {
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m.x1 = s.X1
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} else {
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ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
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j++
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m.y, m.x0, m.x1 = s.Y, s.X0, s.X1
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}
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}
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}
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if done {
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// Flush the accumulated Span.
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finalSpan := Span{m.y, m.x0, m.x1, 1<<32 - 1}
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if j < len(ss) {
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ss[j] = finalSpan
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j++
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m.Painter.Paint(ss[:j], true)
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} else if j == len(ss) {
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m.Painter.Paint(ss, false)
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if cap(ss) > 0 {
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ss = ss[:1]
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} else {
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ss = make([]Span, 1)
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}
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ss[0] = finalSpan
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m.Painter.Paint(ss, true)
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} else {
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panic("unreachable")
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}
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// Reset the accumulator, so that this Painter can be re-used.
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m.y, m.x0, m.x1 = 0, 0, 0
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} else {
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m.Painter.Paint(ss[:j], false)
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}
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}
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// NewMonochromePainter creates a new MonochromePainter that wraps the given
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// Painter.
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func NewMonochromePainter(p Painter) *MonochromePainter {
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return &MonochromePainter{Painter: p}
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}
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// A GammaCorrectionPainter wraps another Painter, performing gamma-correction
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// on each Span's alpha value.
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type GammaCorrectionPainter struct {
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// The wrapped Painter.
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Painter Painter
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// Precomputed alpha values for linear interpolation, with fully opaque == 1<<16-1.
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a [256]uint16
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// Whether gamma correction is a no-op.
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gammaIsOne bool
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}
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// Paint delegates to the wrapped Painter after performing gamma-correction
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// on each Span.
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func (g *GammaCorrectionPainter) Paint(ss []Span, done bool) {
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if !g.gammaIsOne {
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const (
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M = 0x1010101 // 255*M == 1<<32-1
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N = 0x8080 // N = M>>9, and N < 1<<16-1
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)
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for i, s := range ss {
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if s.A == 0 || s.A == 1<<32-1 {
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continue
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}
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p, q := s.A/M, (s.A%M)>>9
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// The resultant alpha is a linear interpolation of g.a[p] and g.a[p+1].
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a := uint32(g.a[p])*(N-q) + uint32(g.a[p+1])*q
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a = (a + N/2) / N
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// Convert the alpha from 16-bit (which is g.a's range) to 32-bit.
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a |= a << 16
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ss[i].A = a
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}
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}
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g.Painter.Paint(ss, done)
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}
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// SetGamma sets the gamma value.
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func (g *GammaCorrectionPainter) SetGamma(gamma float64) {
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if gamma == 1.0 {
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g.gammaIsOne = true
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return
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}
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g.gammaIsOne = false
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for i := 0; i < 256; i++ {
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a := float64(i) / 0xff
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a = math.Pow(a, gamma)
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g.a[i] = uint16(0xffff * a)
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}
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}
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// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
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// the given Painter.
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func NewGammaCorrectionPainter(p Painter, gamma float64) *GammaCorrectionPainter {
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g := &GammaCorrectionPainter{Painter: p}
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g.SetGamma(gamma)
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return g
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}
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