compiler: only build thunk struct type when it is needed

Instead of building the thunk struct type in the determine_types pass,
build it when we need it.  That ensures that we are consistent in
determining whether an argument is constant.

We no longer need to add a field for a call to recover, as the
simplify_thunk_statements pass runs after the build_recover_thunks pass,
so the additional argument will already have been added to the call.

The test case is https://go.dev/cl/440297.

Fixes golang/go#56109

Change-Id: I7e2271cf8dc2ed523a4e9cb22728daa773daaa90
Reviewed-on: https://go-review.googlesource.com/c/gofrontend/+/440298
Reviewed-by: Cherry Mui <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
This commit is contained in:
Ian Lance Taylor 2022-10-08 11:47:56 -07:00
Родитель 50707b4b51
Коммит 164f2aeb1d
2 изменённых файлов: 10 добавлений и 29 удалений

Просмотреть файл

@ -2349,7 +2349,7 @@ Thunk_statement::Thunk_statement(Statement_classification classification,
Call_expression* call,
Location location)
: Statement(classification, location),
call_(call), struct_type_(NULL)
call_(call)
{
}
@ -2430,15 +2430,6 @@ void
Thunk_statement::do_determine_types()
{
this->call_->determine_type_no_context();
// Now that we know the types of the call, build the struct used to
// pass parameters.
Call_expression* ce = this->call_->call_expression();
if (ce == NULL)
return;
Function_type* fntype = ce->get_function_type();
if (fntype != NULL && !this->is_simple(fntype))
this->struct_type_ = this->build_struct(fntype);
}
// Check types in a thunk statement.
@ -2581,6 +2572,8 @@ Thunk_statement::simplify_statement(Gogo* gogo, Named_object* function,
if (this->is_simple(fntype))
return false;
Struct_type* struct_type = this->build_struct(fntype);
Expression* fn = ce->fn();
Interface_field_reference_expression* interface_method =
fn->interface_field_reference_expression();
@ -2600,7 +2593,7 @@ Thunk_statement::simplify_statement(Gogo* gogo, Named_object* function,
std::string thunk_name = gogo->thunk_name();
// Build the thunk.
this->build_thunk(gogo, thunk_name);
this->build_thunk(gogo, thunk_name, struct_type);
// Generate code to call the thunk.
@ -2630,8 +2623,7 @@ Thunk_statement::simplify_statement(Gogo* gogo, Named_object* function,
// Build the struct.
Expression* constructor =
Expression::make_struct_composite_literal(this->struct_type_, vals,
location);
Expression::make_struct_composite_literal(struct_type, vals, location);
// Allocate the initialized struct on the heap.
constructor = Expression::make_heap_expression(constructor, location);
@ -2745,15 +2737,6 @@ Thunk_statement::build_struct(Function_type* fntype)
fields->push_back(Struct_field(tid));
}
// The predeclared recover function has no argument. However, we
// add an argument when building recover thunks. Handle that here.
if (ce->is_recover_call())
{
fields->push_back(Struct_field(Typed_identifier("can_recover",
Type::lookup_bool_type(),
location)));
}
const Expression_list* args = ce->args();
if (args != NULL)
{
@ -2781,7 +2764,8 @@ Thunk_statement::build_struct(Function_type* fntype)
// artificial, function.
void
Thunk_statement::build_thunk(Gogo* gogo, const std::string& thunk_name)
Thunk_statement::build_thunk(Gogo* gogo, const std::string& thunk_name,
Struct_type* struct_type)
{
Location location = this->location();
@ -2807,7 +2791,7 @@ Thunk_statement::build_thunk(Gogo* gogo, const std::string& thunk_name)
// which is a pointer to the special structure we build.
const char* const parameter_name = "__go_thunk_parameter";
Typed_identifier_list* thunk_parameters = new Typed_identifier_list();
Type* pointer_to_struct_type = Type::make_pointer_type(this->struct_type_);
Type* pointer_to_struct_type = Type::make_pointer_type(struct_type);
thunk_parameters->push_back(Typed_identifier(parameter_name,
pointer_to_struct_type,
location));
@ -2914,7 +2898,7 @@ Thunk_statement::build_thunk(Gogo* gogo, const std::string& thunk_name)
}
Expression_list* call_params = new Expression_list();
const Struct_field_list* fields = this->struct_type_->fields();
const Struct_field_list* fields = struct_type->fields();
Struct_field_list::const_iterator p = fields->begin();
for (unsigned int i = 0; i < next_index; ++i)
++p;

Просмотреть файл

@ -1411,7 +1411,7 @@ class Thunk_statement : public Statement
// Build the thunk.
void
build_thunk(Gogo*, const std::string&);
build_thunk(Gogo*, const std::string&, Struct_type*);
// Set the name to use for thunk field N.
void
@ -1420,9 +1420,6 @@ class Thunk_statement : public Statement
// The function call to be executed in a separate thread (go) or
// later (defer).
Expression* call_;
// The type used for a struct to pass to a thunk, if this is not a
// simple call.
Struct_type* struct_type_;
};
// A go statement.