зеркало из https://github.com/golang/image.git
vector: add example test
Fixes golang/go#45723 Change-Id: Id9131dd690a4496ed5ec8aae3bf4d54f44a53d79 Reviewed-on: https://go-review.googlesource.com/c/image/+/316069 Trust: Nigel Tao <nigeltao@golang.org> Run-TryBot: Nigel Tao <nigeltao@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Rob Pike <r@golang.org>
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@ -25,6 +25,7 @@ func Example_rasterizeGlyph() {
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originY = 32
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)
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// Load the 'G' glyph from the Go Regular font.
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f, err := sfnt.Parse(goregular.TTF)
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if err != nil {
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log.Fatalf("Parse: %v", err)
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@ -42,6 +43,7 @@ func Example_rasterizeGlyph() {
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log.Fatalf("LoadGlyph: %v", err)
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}
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// Translate and scale that glyph as we pass it to a vector.Rasterizer.
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r := vector.NewRasterizer(width, height)
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r.DrawOp = draw.Src
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for _, seg := range segments {
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@ -77,9 +79,12 @@ func Example_rasterizeGlyph() {
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}
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}
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// Finish the rasterization: the conversion from vector graphics (shapes)
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// to raster graphics (pixels).
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dst := image.NewAlpha(image.Rect(0, 0, width, height))
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r.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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// Visualize the pixels.
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const asciiArt = ".++8"
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buf := make([]byte, 0, height*(width+1))
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for y := 0; y < height; y++ {
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@ -0,0 +1,73 @@
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// Copyright 2021 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package vector_test
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import (
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"image"
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"image/draw"
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"os"
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"golang.org/x/image/vector"
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)
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func Example_draw() {
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const (
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width = 30
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height = 20
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)
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// Define a closed shape with three edges: two linear and one quadratic.
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// One of its vertices is at the top-left corner of the (1, 2) pixel, which
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// is also the bottom-right corner of the (0, 1) pixel.
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//
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// Co-ordinates can be floating point numbers, not just integers. They can
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// also be outside the vector.Rasterizer's dimensions. The shapes will be
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// clipped during rasterization.
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r := vector.NewRasterizer(width, height)
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r.DrawOp = draw.Src
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r.MoveTo(1, 2)
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r.LineTo(20, 2)
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r.QuadTo(40.5, 15, 10, 20)
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r.ClosePath()
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// Finish the rasterization: the conversion from vector graphics (shapes)
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// to raster graphics (pixels). Co-ordinates are now integers.
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dst := image.NewAlpha(image.Rect(0, 0, width, height))
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r.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
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// Visualize the pixels.
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const asciiArt = ".++8"
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buf := make([]byte, 0, height*(width+1))
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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a := dst.AlphaAt(x, y).A
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buf = append(buf, asciiArt[a>>6])
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}
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buf = append(buf, '\n')
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}
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os.Stdout.Write(buf)
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// Output:
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// ..............................
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// ..............................
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// .8888888888888888888+.........
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// .+88888888888888888888+.......
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// ..888888888888888888888+......
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// ..+888888888888888888888+.....
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// ...8888888888888888888888+....
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// ...+8888888888888888888888+...
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// ....88888888888888888888888+..
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// ....+88888888888888888888888..
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// .....88888888888888888888888..
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// .....+8888888888888888888888..
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// ......8888888888888888888888..
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// ......+88888888888888888888+..
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// .......8888888888888888888+...
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// .......+88888888888888888.....
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// ........888888888888888+......
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// ........+88888888888+.........
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// .........8888888++............
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// .........+8+++................
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}
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