example/audio: add sample audio app
This app makes a sound as the gopher hits the edges of the screen. Change-Id: I85c7d55ec88b1a9faec5dfb7b29e03d1149f5d65 Reviewed-on: https://go-review.googlesource.com/9698 Reviewed-by: Nigel Tao <nigeltao@golang.org>
This commit is contained in:
Родитель
383d14d1a3
Коммит
cf8de59746
Двоичный файл не отображается.
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 47 KiB |
|
@ -0,0 +1,185 @@
|
|||
// Copyright 2015 The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// An app that makes a sound as the gopher hits the walls of the screen.
|
||||
//
|
||||
// Note: This demo is an early preview of Go 1.5. In order to build this
|
||||
// program as an Android APK using the gomobile tool.
|
||||
//
|
||||
// See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
|
||||
//
|
||||
// Get the audio example and use gomobile to build or install it on your device.
|
||||
//
|
||||
// $ go get -d golang.org/x/mobile/example/audio
|
||||
// $ gomobile build golang.org/x/mobile/example/audio # will build an APK
|
||||
//
|
||||
// # plug your Android device to your computer or start an Android emulator.
|
||||
// # if you have adb installed on your machine, use gomobile install to
|
||||
// # build and deploy the APK to an Android target.
|
||||
// $ gomobile install golang.org/x/mobile/example/audio
|
||||
//
|
||||
// Additionally, you can run the sample on your desktop environment
|
||||
// by using the go tool.
|
||||
//
|
||||
// $ go install golang.org/x/mobile/example/audio && audio
|
||||
//
|
||||
// On Linux, you need to install OpenAL developer library by
|
||||
// running the command below.
|
||||
//
|
||||
// $ apt-get install libopenal-dev
|
||||
package main
|
||||
|
||||
import (
|
||||
"image"
|
||||
"log"
|
||||
"time"
|
||||
|
||||
_ "image/jpeg"
|
||||
|
||||
"golang.org/x/mobile/app"
|
||||
"golang.org/x/mobile/app/debug"
|
||||
"golang.org/x/mobile/audio"
|
||||
"golang.org/x/mobile/f32"
|
||||
"golang.org/x/mobile/geom"
|
||||
"golang.org/x/mobile/gl"
|
||||
"golang.org/x/mobile/sprite"
|
||||
"golang.org/x/mobile/sprite/clock"
|
||||
"golang.org/x/mobile/sprite/glsprite"
|
||||
)
|
||||
|
||||
const (
|
||||
width = 72
|
||||
height = 60
|
||||
)
|
||||
|
||||
var (
|
||||
startClock = time.Now()
|
||||
lastClock = clock.Time(-1)
|
||||
|
||||
eng = glsprite.Engine()
|
||||
scene *sprite.Node
|
||||
|
||||
player *audio.Player
|
||||
)
|
||||
|
||||
func main() {
|
||||
app.Run(app.Callbacks{
|
||||
Start: start,
|
||||
Stop: stop,
|
||||
Draw: draw,
|
||||
})
|
||||
}
|
||||
|
||||
func start() {
|
||||
rc, err := app.Open("boing.wav")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
player, err = audio.NewPlayer(rc, audio.Mono16, 44100)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
func stop() {
|
||||
player.Destroy()
|
||||
}
|
||||
|
||||
func draw() {
|
||||
if scene == nil {
|
||||
loadScene()
|
||||
}
|
||||
|
||||
now := clock.Time(time.Since(startClock) * 60 / time.Second)
|
||||
if now == lastClock {
|
||||
// TODO: figure out how to limit draw callbacks to 60Hz instead of
|
||||
// burning the CPU as fast as possible.
|
||||
// TODO: (relatedly??) sync to vblank?
|
||||
return
|
||||
}
|
||||
lastClock = now
|
||||
|
||||
gl.ClearColor(1, 1, 1, 1)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
eng.Render(scene, now)
|
||||
debug.DrawFPS()
|
||||
}
|
||||
|
||||
func newNode() *sprite.Node {
|
||||
n := &sprite.Node{}
|
||||
eng.Register(n)
|
||||
scene.AppendChild(n)
|
||||
return n
|
||||
}
|
||||
|
||||
func loadScene() {
|
||||
gopher := loadGopher()
|
||||
scene = &sprite.Node{}
|
||||
eng.Register(scene)
|
||||
eng.SetTransform(scene, f32.Affine{
|
||||
{1, 0, 0},
|
||||
{0, 1, 0},
|
||||
})
|
||||
|
||||
var x, y float32
|
||||
dx, dy := float32(1), float32(1)
|
||||
|
||||
n := newNode()
|
||||
n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
|
||||
eng.SetSubTex(n, gopher)
|
||||
|
||||
if x < 0 {
|
||||
dx = 1
|
||||
boing()
|
||||
}
|
||||
if y < 0 {
|
||||
dy = 1
|
||||
boing()
|
||||
}
|
||||
if x+width > float32(geom.Width) {
|
||||
dx = -1
|
||||
boing()
|
||||
}
|
||||
if y+height > float32(geom.Height) {
|
||||
dy = -1
|
||||
boing()
|
||||
}
|
||||
|
||||
x += dx
|
||||
y += dy
|
||||
|
||||
eng.SetTransform(n, f32.Affine{
|
||||
{width, 0, x},
|
||||
{0, height, y},
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
func boing() {
|
||||
// TODO(jbd): the sound explodes at seek, volume down and seek?
|
||||
player.Seek(0)
|
||||
player.Play()
|
||||
}
|
||||
|
||||
func loadGopher() sprite.SubTex {
|
||||
a, err := app.Open("gopher.jpeg")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer a.Close()
|
||||
|
||||
img, _, err := image.Decode(a)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
t, err := eng.LoadTexture(img)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
return sprite.SubTex{t, image.Rect(0, 0, 360, 300)}
|
||||
}
|
||||
|
||||
type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
|
||||
|
||||
func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }
|
Загрузка…
Ссылка в новой задаче