// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build linux,!android package app /* Simple on-screen app debugging for X11. Not an officially supported development target for apps, as screens with mice are very different than screens with touch panels. On Ubuntu 14.04 'Trusty', you may have to install these libraries: sudo apt-get install libegl1-mesa-dev libgles2-mesa-dev libx11-dev */ /* #cgo LDFLAGS: -lEGL -lGLESv2 -lX11 void createWindow(void); void processEvents(void); void swapBuffers(void); */ import "C" import ( "runtime" "time" "golang.org/x/mobile/event/lifecycle" "golang.org/x/mobile/event/paint" "golang.org/x/mobile/event/size" "golang.org/x/mobile/event/touch" "golang.org/x/mobile/geom" ) func init() { theApp.registerGLViewportFilter() } func main(f func(App)) { runtime.LockOSThread() workAvailable := theApp.worker.WorkAvailable() C.createWindow() // TODO: send lifecycle events when e.g. the X11 window is iconified or moved off-screen. theApp.sendLifecycle(lifecycle.StageFocused) // TODO: translate X11 expose events to shiny paint events, instead of // sending this synthetic paint event as a hack. theApp.eventsIn <- paint.Event{} donec := make(chan struct{}) go func() { f(theApp) close(donec) }() // TODO: can we get the actual vsync signal? ticker := time.NewTicker(time.Second / 60) defer ticker.Stop() var tc <-chan time.Time for { select { case <-donec: return case <-workAvailable: theApp.worker.DoWork() case <-theApp.publish: C.swapBuffers() tc = ticker.C case <-tc: tc = nil theApp.publishResult <- PublishResult{} } C.processEvents() } } //export onResize func onResize(w, h int) { // TODO(nigeltao): don't assume 72 DPI. DisplayWidth and DisplayWidthMM // is probably the best place to start looking. pixelsPerPt := float32(1) theApp.eventsIn <- size.Event{ WidthPx: w, HeightPx: h, WidthPt: geom.Pt(w), HeightPt: geom.Pt(h), PixelsPerPt: pixelsPerPt, } } func sendTouch(t touch.Type, x, y float32) { theApp.eventsIn <- touch.Event{ X: x, Y: y, Sequence: 0, // TODO: button?? Type: t, } } //export onTouchBegin func onTouchBegin(x, y float32) { sendTouch(touch.TypeBegin, x, y) } //export onTouchMove func onTouchMove(x, y float32) { sendTouch(touch.TypeMove, x, y) } //export onTouchEnd func onTouchEnd(x, y float32) { sendTouch(touch.TypeEnd, x, y) } var stopped bool //export onStop func onStop() { if stopped { return } stopped = true theApp.sendLifecycle(lifecycle.StageDead) theApp.eventsIn <- stopPumping{} }