83 строки
2.2 KiB
Go
83 строки
2.2 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// +build linux darwin windows openbsd
|
|
// +build gldebug
|
|
|
|
package gl
|
|
|
|
// Alternate versions of the types defined in types.go with extra
|
|
// debugging information attached. For documentation, see types.go.
|
|
|
|
import "fmt"
|
|
|
|
type Enum uint32
|
|
|
|
type Attrib struct {
|
|
Value uint
|
|
name string
|
|
}
|
|
|
|
type Program struct {
|
|
Init bool
|
|
Value uint32
|
|
}
|
|
|
|
type Shader struct {
|
|
Value uint32
|
|
}
|
|
|
|
type Buffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
type Framebuffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
type Renderbuffer struct {
|
|
Value uint32
|
|
}
|
|
|
|
type Texture struct {
|
|
Value uint32
|
|
}
|
|
|
|
type Uniform struct {
|
|
Value int32
|
|
name string
|
|
}
|
|
|
|
type VertexArray struct {
|
|
Value uint32
|
|
}
|
|
|
|
func (v Attrib) c() uintptr { return uintptr(v.Value) }
|
|
func (v Enum) c() uintptr { return uintptr(v) }
|
|
func (v Program) c() uintptr {
|
|
if !v.Init {
|
|
ret := uintptr(0)
|
|
ret--
|
|
return ret
|
|
}
|
|
return uintptr(v.Value)
|
|
}
|
|
func (v Shader) c() uintptr { return uintptr(v.Value) }
|
|
func (v Buffer) c() uintptr { return uintptr(v.Value) }
|
|
func (v Framebuffer) c() uintptr { return uintptr(v.Value) }
|
|
func (v Renderbuffer) c() uintptr { return uintptr(v.Value) }
|
|
func (v Texture) c() uintptr { return uintptr(v.Value) }
|
|
func (v Uniform) c() uintptr { return uintptr(v.Value) }
|
|
func (v VertexArray) c() uintptr { return uintptr(v.Value) }
|
|
|
|
func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) }
|
|
func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
|
|
func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
|
|
func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
|
|
func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
|
|
func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
|
|
func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
|
|
func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) }
|
|
func (v VertexArray) String() string { return fmt.Sprintf("VertexArray(%d)", v.Value) }
|