mobile/app
David Crawshaw b4e66eeef7 app: remove iOS system draw loop
Much like the recent change for OS X, this puts the Go paint loop in
control of drawing onto the screen.

Change-Id: I37321e4bb58869d4c7cafc51951ea64e540d536b
Reviewed-on: https://go-review.googlesource.com/15611
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2016-01-11 18:20:11 +00:00
..
internal app/internal/callfn: allow android/386,amd64 2016-01-08 08:14:44 +00:00
GoNativeActivity.java app: plumbing for physical android key events 2015-08-18 13:10:55 +00:00
android.c internal/mobileinit: standardize JNIEnv* access 2015-09-14 17:30:52 +00:00
android.go event/paint: mark paint events sent by the system 2015-10-07 19:41:52 +00:00
app.go app: add shiny backend 2015-12-15 18:31:03 +00:00
app_test.go testapp: Use methods of gl.Context rather than package-level OpenGL calls. 2015-09-27 12:25:12 +00:00
darwin_amd64.go event/paint: mark paint events sent by the system 2015-10-07 19:41:52 +00:00
darwin_amd64.m app: remove OS X display link timer 2015-10-07 17:45:10 +00:00
darwin_armx.go app: remove iOS system draw loop 2016-01-11 18:20:11 +00:00
darwin_armx.m app: remove iOS system draw loop 2016-01-11 18:20:11 +00:00
doc.go x/mobile/app: fix doc typo 2015-12-25 00:41:33 +00:00
shiny.go app: add shiny backend 2015-12-15 18:31:03 +00:00
x11.c event/touch: rename TypeStart to TypeBegin. 2015-07-18 04:39:45 +00:00
x11.go gl: add a comment for linux installation 2016-01-07 20:14:32 +00:00