209 строки
5.7 KiB
Go
209 строки
5.7 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// +build linux darwin windows
|
|
|
|
package app
|
|
|
|
import (
|
|
"golang.org/x/mobile/event/lifecycle"
|
|
"golang.org/x/mobile/event/size"
|
|
"golang.org/x/mobile/gl"
|
|
_ "golang.org/x/mobile/internal/mobileinit"
|
|
)
|
|
|
|
// Main is called by the main.main function to run the mobile application.
|
|
//
|
|
// It calls f on the App, in a separate goroutine, as some OS-specific
|
|
// libraries require being on 'the main thread'.
|
|
func Main(f func(App)) {
|
|
main(f)
|
|
}
|
|
|
|
// App is how a GUI mobile application interacts with the OS.
|
|
type App interface {
|
|
// Events returns the events channel. It carries events from the system to
|
|
// the app. The type of such events include:
|
|
// - lifecycle.Event
|
|
// - mouse.Event
|
|
// - paint.Event
|
|
// - size.Event
|
|
// - touch.Event
|
|
// from the golang.org/x/mobile/event/etc packages. Other packages may
|
|
// define other event types that are carried on this channel.
|
|
Events() <-chan interface{}
|
|
|
|
// Send sends an event on the events channel. It does not block.
|
|
Send(event interface{})
|
|
|
|
// Publish flushes any pending drawing commands, such as OpenGL calls, and
|
|
// swaps the back buffer to the screen.
|
|
Publish() PublishResult
|
|
|
|
// TODO: replace filters (and the Events channel) with a NextEvent method?
|
|
|
|
// Filter calls each registered event filter function in sequence.
|
|
Filter(event interface{}) interface{}
|
|
|
|
// RegisterFilter registers a event filter function to be called by Filter. The
|
|
// function can return a different event, or return nil to consume the event,
|
|
// but the function can also return its argument unchanged, where its purpose
|
|
// is to trigger a side effect rather than modify the event.
|
|
RegisterFilter(f func(interface{}) interface{})
|
|
}
|
|
|
|
// PublishResult is the result of an App.Publish call.
|
|
type PublishResult struct {
|
|
// BackBufferPreserved is whether the contents of the back buffer was
|
|
// preserved. If false, the contents are undefined.
|
|
BackBufferPreserved bool
|
|
}
|
|
|
|
var theApp = &app{
|
|
eventsOut: make(chan interface{}),
|
|
lifecycleStage: lifecycle.StageDead,
|
|
publish: make(chan struct{}),
|
|
publishResult: make(chan PublishResult),
|
|
}
|
|
|
|
func init() {
|
|
theApp.eventsIn = pump(theApp.eventsOut)
|
|
theApp.glctx, theApp.worker = gl.NewContext()
|
|
}
|
|
|
|
func (a *app) sendLifecycle(to lifecycle.Stage) {
|
|
if a.lifecycleStage == to {
|
|
return
|
|
}
|
|
a.eventsIn <- lifecycle.Event{
|
|
From: a.lifecycleStage,
|
|
To: to,
|
|
DrawContext: a.glctx,
|
|
}
|
|
a.lifecycleStage = to
|
|
}
|
|
|
|
type app struct {
|
|
filters []func(interface{}) interface{}
|
|
|
|
eventsOut chan interface{}
|
|
eventsIn chan interface{}
|
|
lifecycleStage lifecycle.Stage
|
|
publish chan struct{}
|
|
publishResult chan PublishResult
|
|
|
|
glctx gl.Context
|
|
worker gl.Worker
|
|
}
|
|
|
|
func (a *app) Events() <-chan interface{} {
|
|
return a.eventsOut
|
|
}
|
|
|
|
func (a *app) Send(event interface{}) {
|
|
a.eventsIn <- event
|
|
}
|
|
|
|
func (a *app) Publish() PublishResult {
|
|
// gl.Flush is a lightweight (on modern GL drivers) blocking call
|
|
// that ensures all GL functions pending in the gl package have
|
|
// been passed onto the GL driver before the app package attempts
|
|
// to swap the screen buffer.
|
|
//
|
|
// This enforces that the final receive (for this paint cycle) on
|
|
// gl.WorkAvailable happens before the send on endPaint.
|
|
a.glctx.Flush()
|
|
a.publish <- struct{}{}
|
|
return <-a.publishResult
|
|
}
|
|
|
|
func (a *app) Filter(event interface{}) interface{} {
|
|
for _, f := range a.filters {
|
|
event = f(event)
|
|
}
|
|
return event
|
|
}
|
|
|
|
func (a *app) RegisterFilter(f func(interface{}) interface{}) {
|
|
a.filters = append(a.filters, f)
|
|
}
|
|
|
|
type stopPumping struct{}
|
|
|
|
// pump returns a channel src such that sending on src will eventually send on
|
|
// dst, in order, but that src will always be ready to send/receive soon, even
|
|
// if dst currently isn't. It is effectively an infinitely buffered channel.
|
|
//
|
|
// In particular, goroutine A sending on src will not deadlock even if goroutine
|
|
// B that's responsible for receiving on dst is currently blocked trying to
|
|
// send to A on a separate channel.
|
|
//
|
|
// Send a stopPumping on the src channel to close the dst channel after all queued
|
|
// events are sent on dst. After that, other goroutines can still send to src,
|
|
// so that such sends won't block forever, but such events will be ignored.
|
|
func pump(dst chan interface{}) (src chan interface{}) {
|
|
src = make(chan interface{})
|
|
go func() {
|
|
// initialSize is the initial size of the circular buffer. It must be a
|
|
// power of 2.
|
|
const initialSize = 16
|
|
i, j, buf, mask := 0, 0, make([]interface{}, initialSize), initialSize-1
|
|
|
|
maybeSrc := src
|
|
for {
|
|
maybeDst := dst
|
|
if i == j {
|
|
maybeDst = nil
|
|
}
|
|
if maybeDst == nil && maybeSrc == nil {
|
|
break
|
|
}
|
|
|
|
select {
|
|
case maybeDst <- buf[i&mask]:
|
|
buf[i&mask] = nil
|
|
i++
|
|
|
|
case e := <-maybeSrc:
|
|
if _, ok := e.(stopPumping); ok {
|
|
maybeSrc = nil
|
|
continue
|
|
}
|
|
|
|
// Allocate a bigger buffer if necessary.
|
|
if i+len(buf) == j {
|
|
b := make([]interface{}, 2*len(buf))
|
|
n := copy(b, buf[j&mask:])
|
|
copy(b[n:], buf[:j&mask])
|
|
i, j = 0, len(buf)
|
|
buf, mask = b, len(b)-1
|
|
}
|
|
|
|
buf[j&mask] = e
|
|
j++
|
|
}
|
|
}
|
|
|
|
close(dst)
|
|
// Block forever.
|
|
for range src {
|
|
}
|
|
}()
|
|
return src
|
|
}
|
|
|
|
// TODO: do this for all build targets, not just linux (x11 and Android)? If
|
|
// so, should package gl instead of this package call RegisterFilter??
|
|
//
|
|
// TODO: does Android need this?? It seems to work without it (Nexus 7,
|
|
// KitKat). If only x11 needs this, should we move this to x11.go??
|
|
func (a *app) registerGLViewportFilter() {
|
|
a.RegisterFilter(func(e interface{}) interface{} {
|
|
if e, ok := e.(size.Event); ok {
|
|
a.glctx.Viewport(0, 0, e.WidthPx, e.HeightPx)
|
|
}
|
|
return e
|
|
})
|
|
}
|