go.dev: fix go playground on homepage

Copied the playground example files to the go.dev content
directory to fix the homepage playground. This works locally
because requests to /doc are passed to the golang.org content
directory but breaks on app engine when requests go to go.dev/doc.

Change-Id: I858b7fca905bbacd0acbf8ea33d1a5188fbd3773
Reviewed-on: https://go-review.googlesource.com/c/website/+/359214
Trust: Jamal Carvalho <jamal@golang.org>
Run-TryBot: Jamal Carvalho <jamal@golang.org>
Reviewed-by: Julie Qiu <julie@golang.org>
Reviewed-by: Dmitri Shuralyov <dmitshur@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Website-Publish: DO NOT USE <dmitshur@google.com>
This commit is contained in:
Jamal Carvalho 2021-10-27 18:56:01 +00:00
Родитель 714a425135
Коммит 103d89b8bc
8 изменённых файлов: 516 добавлений и 0 удалений

Просмотреть файл

@ -0,0 +1,19 @@
package main
import "fmt"
// fib returns a function that returns
// successive Fibonacci numbers.
func fib() func() int {
a, b := 0, 1
return func() int {
a, b = b, a+b
return a
}
}
func main() {
f := fib()
// Function calls are evaluated left-to-right.
fmt.Println(f(), f(), f(), f(), f())
}

Просмотреть файл

@ -0,0 +1,9 @@
// You can edit this code!
// Click here and start typing.
package main
import "fmt"
func main() {
fmt.Println("Hello, 世界")
}

Просмотреть файл

@ -0,0 +1,113 @@
// An implementation of Conway's Game of Life.
package main
import (
"bytes"
"fmt"
"math/rand"
"time"
)
// Field represents a two-dimensional field of cells.
type Field struct {
s [][]bool
w, h int
}
// NewField returns an empty field of the specified width and height.
func NewField(w, h int) *Field {
s := make([][]bool, h)
for i := range s {
s[i] = make([]bool, w)
}
return &Field{s: s, w: w, h: h}
}
// Set sets the state of the specified cell to the given value.
func (f *Field) Set(x, y int, b bool) {
f.s[y][x] = b
}
// Alive reports whether the specified cell is alive.
// If the x or y coordinates are outside the field boundaries they are wrapped
// toroidally. For instance, an x value of -1 is treated as width-1.
func (f *Field) Alive(x, y int) bool {
x += f.w
x %= f.w
y += f.h
y %= f.h
return f.s[y][x]
}
// Next returns the state of the specified cell at the next time step.
func (f *Field) Next(x, y int) bool {
// Count the adjacent cells that are alive.
alive := 0
for i := -1; i <= 1; i++ {
for j := -1; j <= 1; j++ {
if (j != 0 || i != 0) && f.Alive(x+i, y+j) {
alive++
}
}
}
// Return next state according to the game rules:
// exactly 3 neighbors: on,
// exactly 2 neighbors: maintain current state,
// otherwise: off.
return alive == 3 || alive == 2 && f.Alive(x, y)
}
// Life stores the state of a round of Conway's Game of Life.
type Life struct {
a, b *Field
w, h int
}
// NewLife returns a new Life game state with a random initial state.
func NewLife(w, h int) *Life {
a := NewField(w, h)
for i := 0; i < (w * h / 4); i++ {
a.Set(rand.Intn(w), rand.Intn(h), true)
}
return &Life{
a: a, b: NewField(w, h),
w: w, h: h,
}
}
// Step advances the game by one instant, recomputing and updating all cells.
func (l *Life) Step() {
// Update the state of the next field (b) from the current field (a).
for y := 0; y < l.h; y++ {
for x := 0; x < l.w; x++ {
l.b.Set(x, y, l.a.Next(x, y))
}
}
// Swap fields a and b.
l.a, l.b = l.b, l.a
}
// String returns the game board as a string.
func (l *Life) String() string {
var buf bytes.Buffer
for y := 0; y < l.h; y++ {
for x := 0; x < l.w; x++ {
b := byte(' ')
if l.a.Alive(x, y) {
b = '*'
}
buf.WriteByte(b)
}
buf.WriteByte('\n')
}
return buf.String()
}
func main() {
l := NewLife(40, 15)
for i := 0; i < 300; i++ {
l.Step()
fmt.Print("\x0c", l) // Clear screen and print field.
time.Sleep(time.Second / 30)
}
}

Просмотреть файл

@ -0,0 +1,88 @@
// Peano integers are represented by a linked
// list whose nodes contain no data
// (the nodes are the data).
// http://en.wikipedia.org/wiki/Peano_axioms
// This program demonstrates that Go's automatic
// stack management can handle heavily recursive
// computations.
package main
import "fmt"
// Number is a pointer to a Number
type Number *Number
// The arithmetic value of a Number is the
// count of the nodes comprising the list.
// (See the count function below.)
// -------------------------------------
// Peano primitives
func zero() *Number {
return nil
}
func isZero(x *Number) bool {
return x == nil
}
func add1(x *Number) *Number {
e := new(Number)
*e = x
return e
}
func sub1(x *Number) *Number {
return *x
}
func add(x, y *Number) *Number {
if isZero(y) {
return x
}
return add(add1(x), sub1(y))
}
func mul(x, y *Number) *Number {
if isZero(x) || isZero(y) {
return zero()
}
return add(mul(x, sub1(y)), x)
}
func fact(n *Number) *Number {
if isZero(n) {
return add1(zero())
}
return mul(fact(sub1(n)), n)
}
// -------------------------------------
// Helpers to generate/count Peano integers
func gen(n int) *Number {
if n > 0 {
return add1(gen(n - 1))
}
return zero()
}
func count(x *Number) int {
if isZero(x) {
return 0
}
return count(sub1(x)) + 1
}
// -------------------------------------
// Print i! for i in [0,9]
func main() {
for i := 0; i <= 9; i++ {
f := count(fact(gen(i)))
fmt.Println(i, "! =", f)
}
}

Просмотреть файл

@ -0,0 +1,34 @@
// Concurrent computation of pi.
// See https://goo.gl/la6Kli.
//
// This demonstrates Go's ability to handle
// large numbers of concurrent processes.
// It is an unreasonable way to calculate pi.
package main
import (
"fmt"
"math"
)
func main() {
fmt.Println(pi(5000))
}
// pi launches n goroutines to compute an
// approximation of pi.
func pi(n int) float64 {
ch := make(chan float64)
for k := 0; k < n; k++ {
go term(ch, float64(k))
}
f := 0.0
for k := 0; k < n; k++ {
f += <-ch
}
return f
}
func term(ch chan float64, k float64) {
ch <- 4 * math.Pow(-1, k) / (2*k + 1)
}

Просмотреть файл

@ -0,0 +1,36 @@
// A concurrent prime sieve
package main
import "fmt"
// Send the sequence 2, 3, 4, ... to channel 'ch'.
func Generate(ch chan<- int) {
for i := 2; ; i++ {
ch <- i // Send 'i' to channel 'ch'.
}
}
// Copy the values from channel 'in' to channel 'out',
// removing those divisible by 'prime'.
func Filter(in <-chan int, out chan<- int, prime int) {
for {
i := <-in // Receive value from 'in'.
if i%prime != 0 {
out <- i // Send 'i' to 'out'.
}
}
}
// The prime sieve: Daisy-chain Filter processes.
func main() {
ch := make(chan int) // Create a new channel.
go Generate(ch) // Launch Generate goroutine.
for i := 0; i < 10; i++ {
prime := <-ch
fmt.Println(prime)
ch1 := make(chan int)
go Filter(ch, ch1, prime)
ch = ch1
}
}

Просмотреть файл

@ -0,0 +1,117 @@
// This program solves the (English) peg
// solitaire board game.
// http://en.wikipedia.org/wiki/Peg_solitaire
package main
import "fmt"
const N = 11 + 1 // length of a row (+1 for \n)
// The board must be surrounded by 2 illegal
// fields in each direction so that move()
// doesn't need to check the board boundaries.
// Periods represent illegal fields,
// ● are pegs, and ○ are holes.
var board = []rune(
`...........
...........
........
........
....
....
....
........
........
...........
...........
`)
// center is the position of the center hole if
// there is a single one; otherwise it is -1.
var center int
func init() {
n := 0
for pos, field := range board {
if field == '○' {
center = pos
n++
}
}
if n != 1 {
center = -1 // no single hole
}
}
var moves int // number of times move is called
// move tests if there is a peg at position pos that
// can jump over another peg in direction dir. If the
// move is valid, it is executed and move returns true.
// Otherwise, move returns false.
func move(pos, dir int) bool {
moves++
if board[pos] == '●' && board[pos+dir] == '●' && board[pos+2*dir] == '○' {
board[pos] = '○'
board[pos+dir] = '○'
board[pos+2*dir] = '●'
return true
}
return false
}
// unmove reverts a previously executed valid move.
func unmove(pos, dir int) {
board[pos] = '●'
board[pos+dir] = '●'
board[pos+2*dir] = '○'
}
// solve tries to find a sequence of moves such that
// there is only one peg left at the end; if center is
// >= 0, that last peg must be in the center position.
// If a solution is found, solve prints the board after
// each move in a backward fashion (i.e., the last
// board position is printed first, all the way back to
// the starting board position).
func solve() bool {
var last, n int
for pos, field := range board {
// try each board position
if field == '●' {
// found a peg
for _, dir := range [...]int{-1, -N, +1, +N} {
// try each direction
if move(pos, dir) {
// a valid move was found and executed,
// see if this new board has a solution
if solve() {
unmove(pos, dir)
fmt.Println(string(board))
return true
}
unmove(pos, dir)
}
}
last = pos
n++
}
}
// tried each possible move
if n == 1 && (center < 0 || last == center) {
// there's only one peg left
fmt.Println(string(board))
return true
}
// no solution found for this board
return false
}
func main() {
if !solve() {
fmt.Println("no solution found")
}
fmt.Println(moves, "moves tried")
}

Просмотреть файл

@ -0,0 +1,100 @@
// Go's concurrency primitives make it easy to
// express concurrent concepts, such as
// this binary tree comparison.
//
// Trees may be of different shapes,
// but have the same contents. For example:
//
// 4 6
// 2 6 4 7
// 1 3 5 7 2 5
// 1 3
//
// This program compares a pair of trees by
// walking each in its own goroutine,
// sending their contents through a channel
// to a third goroutine that compares them.
package main
import (
"fmt"
"math/rand"
)
// A Tree is a binary tree with integer values.
type Tree struct {
Left *Tree
Value int
Right *Tree
}
// Walk traverses a tree depth-first,
// sending each Value on a channel.
func Walk(t *Tree, ch chan int) {
if t == nil {
return
}
Walk(t.Left, ch)
ch <- t.Value
Walk(t.Right, ch)
}
// Walker launches Walk in a new goroutine,
// and returns a read-only channel of values.
func Walker(t *Tree) <-chan int {
ch := make(chan int)
go func() {
Walk(t, ch)
close(ch)
}()
return ch
}
// Compare reads values from two Walkers
// that run simultaneously, and returns true
// if t1 and t2 have the same contents.
func Compare(t1, t2 *Tree) bool {
c1, c2 := Walker(t1), Walker(t2)
for {
v1, ok1 := <-c1
v2, ok2 := <-c2
if !ok1 || !ok2 {
return ok1 == ok2
}
if v1 != v2 {
break
}
}
return false
}
// New returns a new, random binary tree
// holding the values 1k, 2k, ..., nk.
func New(n, k int) *Tree {
var t *Tree
for _, v := range rand.Perm(n) {
t = insert(t, (1+v)*k)
}
return t
}
func insert(t *Tree, v int) *Tree {
if t == nil {
return &Tree{nil, v, nil}
}
if v < t.Value {
t.Left = insert(t.Left, v)
return t
}
t.Right = insert(t.Right, v)
return t
}
func main() {
t1 := New(100, 1)
fmt.Println(Compare(t1, New(100, 1)), "Same Contents")
fmt.Println(Compare(t1, New(99, 1)), "Differing Sizes")
fmt.Println(Compare(t1, New(100, 2)), "Differing Values")
fmt.Println(Compare(t1, New(101, 2)), "Dissimilar")
}