fixing overview confusion
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overview.html
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overview.html
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{{+bindTo:partials.standard_multidevice_article}}
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<h1 id="webview_for_android">WebView for Android</h1>
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<h1>Google Chrome for Android</h1>
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<p>Android 4.4 (KitKat) includes a new WebView component based on the Chromium
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open source project. The new WebView includes an updated version of the V8
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JavaScript engine and support for modern web standards that were missing in
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the old WebView. It also shares the same rendering engine as Chrome for Android,
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so rendering should be much more consistent between the WebView and Chrome.</p>
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<p>Your Android users can experience the fast, clean, and easy to use Chrome interface tailored to mobile devices. Chrome for Android lets you develop HTML5 apps across all devices &emdash; desktop, tablet, and mobile.</p>
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<p>If you're a web developer looking to start developing a WebView-based Android application, see <a href="gettingstarted.html">Getting Started: WebView-based Applications for Web Developers</a>.</p>
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<p>Google Chrome is available on Android devices with Android 4.0 (Ice Cream Sandwich) and later versions. You can also download it from <a href="https://play.google.com/store/apps/details?id=com.android.chrome">Google Play</a>.</p>
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<p>For tips on scaling WebView content for mobile devices, see <a href="pixelperfect.html">Pixel-Perfect UI in the WebView</a>. </p>
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<p>For a complete list of developer features in Chrome, see <a href="http://chromestatus.com/">chromestatus.com</a>.</p>
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<p>The new WebView also supports <a href="https://developers.google.com/chrome-developer-tools/docs/remote-debugging">remote debugging</a>
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using the Chrome DevTools.</p>
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<h2 id="html5features">A first-class browsing experience</h2>
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<h2 id="webview_faq">WebView FAQ</h2>
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<p>When the user signs into Chrome on one device, the tabs and browsing history of that session are available to the user when she signs into Chrome on another device. Note, it's the entire page content that gets synchronized between Chrome instances, not just the URL, so the user doesn't have to resubmit credentials to see a boarding pass or an article on a site that requires a login.</p>
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<h3 id="what_version_of_chrome_is_it_based_on_">What version of Chrome is it based on?</h3>
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<p>The address bar uses prefetching to fill in URLs and performs search queries with suggestions based on browsing history and local bookmarks. To save bandwidth, this feature only runs when the user is connected to a wifi network.</p>
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<p>The WebView shipped with Android 4.4 (KitKat) is based on the same code as
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Chrome for Android version 30. The WebView does not have full feature parity with
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Chrome for Android and is currently given the version number 30.0.0.0.</p>
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<h3 id="will_the_new_webview_auto-update_">Will the new WebView auto-update?</h3>
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<p>Evergreen browsers (like Chrome and Firefox) auto-update and keep their users up to date so they
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can view the web through a modern feature set. As a developer, this ensures your choices aren’t
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limited to a lowest-common denominator browser from years ago, but rather are keeping pace with the
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modern web. Your apps inside a WebView are just as important and deserve a runtime that keeps users
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up to date. There are large engineering and logistical challenges. We're not quite there yet, but
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we're working on it.</p>
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<h3 id="what_is_the_default_user_agent_">What is the default user-agent?</h3>
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<p>The new WebView adds <strong>Chrome/_version_</strong> to the user-agent string. Sample
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old and new user-agent strings:</p>
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<p>Highlights of this user experience include:</p>
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<ul>
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<li><p><strong>Old UA</strong>: Mozilla/5.0 (Linux; U; Android 4.1.1; en-gb; Build/KLP)
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AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Safari/534.30</p></li>
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<li><p><strong>New UA</strong>: Mozilla/5.0 (Linux; Android 4.4; Nexus 5 Build/_BuildID_)
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AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/30.0.0.0 Mobile
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Safari/537.36</p></li>
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<li>Smooth scrolling of independent elements on the same page</li>
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<li>Fixed-position elements that hold their spot while the user scrolls through the page</li>
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<li>Native inertial scrolling by default</li>
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<li>A much improved <a href="http://www.html5rocks.com/mobile/touch.html">multi-touch</a> implementation</li>
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<li>HTML date/time pickers</li>
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<li><a href="https://bugs.webkit.org/show_bug.cgi?id=84186">Text auto-sizing</a>, also known as font boosting
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</ul>
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<p>If you're attempting to differentiate between the WebView and Chrome for Android,
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you should look for the presence of the <strong>Version/_X.X_</strong> string in the WebView
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user-agent string. Don't rely on the specific Chrome version number,
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<strong>30.0.0.0</strong> as this may change with future releases.</p>
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<p>With these improvements, Chrome for Android enables interactive mobile web experiences, as illustrated in these snapshots:</p>
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<h3 id="how_do_i_set_the_user_agent_of_the_webview_">How do I set the user-agent of the WebView?</h3>
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<div class="foo">
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<p>
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<style>
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.foo img {
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float: left;
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width: 180px;
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margin: 0 10px 20px 0;
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}
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div.clr { clear: both; }
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</style>
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<p>You can set the user-agent by using the Java <a href="http://developer.android.com/reference/android/webkit/WebSettings.html#setUserAgentString(java.lang.String">setUserAgentString
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API</a>)
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method. This method only changes the user-agent string for requests sent by the WebView itself.</p>
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<img src="images/gmail.png"/>
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<img src="images/soundcloud.png"/>
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<img src="images/grooveshark.png"/>
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<img src="images/twitter.png"/>
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<img src="images/workflowy.png"/>
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</p>
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</div>
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<p>You can't set the user-agent string used for <code>XMLHttpRequest</code>s made from JavaScript. Those
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requests always use the default user-agent string.</p>
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<div class="clr"></div>
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<h3 id="does_this_mean_chrome_for_android_is_using_the_webview_">Does this mean Chrome for Android is using the WebView?</h3>
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<p>See all the <a href="http:/www.google.com/intl/en/chrome/android/features.html">Chrome for Android features</a> such as tabs, incognito mode, and sync across devices for the user's Google account.</p>
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<p>No, Chrome for Android is separate from WebView. They're both based on the same
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code, including a common JavaScript engine and rendering engine.</p>
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<p>Enter <code>chrome://about</code> in the Chrome address bar to see more information about Chrome features.</li>
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<h3 id="does_the_new_webview_have_feature_parity_with_chrome_for_android_">Does the new WebView have feature parity with Chrome for Android?</h3>
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<h2>Performance</h2>
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<p>For the most part, features that work in Chrome for Android should work in
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the new WebView.</p>
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<p>Chrome for Android supports a few features which aren't enabled in the
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WebView, including: </p>
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<p>Chrome for Android brings to small devices the same multi-process architecture, GPU-accelerated rendering, and the V8 JavaScript engine - all optimized for mobile architectures. Chrome for Android delivers fast graphics performance through:</p>
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<ul>
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<li>WebGL 3D canvas</li>
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<li>WebRTC</li>
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<li>WebAudio</li>
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<li>Fullscreen API</li>
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<li>Form validation</li>
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<li>GPU acceleration for the <a href="http://www.html5rocks.com/tutorials/canvas/performance"><code>canvas</code> element</a></li>
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<li>Fluid CSS3 transforms and transitions</li>
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<li>Support for <code>requestAnimationFrame</code> for more efficient animations</li>
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</ul>
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<h3 id="what_does_the_new_webview_mean_for_developers_">What does the new WebView mean for developers?</h3>
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<h2>Use Developer Tools to find problems—and fix them</h2>
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<p>This is a big change from the original WebView as it brings a new set of HTML5
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feature support, improved JavaScript performance, and remote debugging of web
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content using the Chrome DevTools. </p>
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<p>Debugging web pages on the small screen is difficult. There's just not enough real estate to inspect elements and resources on the device. Now you can debug mobile web sites with the full suite of <a href="devtools/index.html">Chrome Developer Tools</a> running on a desktop browser that's connected to your phone via USB. See <a href="debugging.html">Remote Debugging</a> for further details.</p>
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<p>There <strong>are</strong> some changes that will affect existing apps. Please read the
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<a href="http://developer.android.com/guide/webapps/migrating.html">migration guide</a> to understand
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the small number of changes that might impact you.</p>
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<p>In addition to the powerful Chrome Developer Tools, Chrome for Android
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provides more advanced developer features:</p>
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<ul>
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<li>GPU diagnostics: <code>chrome://gpu-internals</code></li>
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<li>AppCache debugging: <code>chrome://appcache-internals</code></li>
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<li>Net stack debugging: <code>chrome://net-internals</code></li>
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</ul>
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<h3 id="how_do_i_enable_remote_debugging_">How do I enable remote debugging?</h3>
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<p>You can also use the <a href="http://docs.webplatform.org/wiki/apis/resource_timing">Resource Timing</a> and <a href="http://docs.webplatform.org/wiki/apis/user_timing">User Timing</a> APIs to analyze application performance.</p>
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<p>See the <a href="https://developers.google.com/chrome-developer-tools/docs/remote-debugging">remote debugging guide</a>.</p>
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<h2>Working offline</h2>
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<h3 id="does_the_webview_support_the_chrome_apps_apis_">Does the WebView support the Chrome Apps APIs?</h3>
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<p>Working online is convenient, but connections sometimes fail when the signal
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is blocked or nonexistent. Chrome for Android supports the latest open web
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HTML5 features that address this concern, including:</p>
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<p>No. The Chrome Apps platform isn't yet supported on Android.</p>
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<ul>
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<li><a href="http://docs.webplatform.org/wiki/tutorials/appcache_beginner
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">AppCache</a> or application cache.</li>
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<li><a href="http://docs.webplatform.org/wiki/apis/filesystem">FileSystem</a> and <a href="http://docs.webplatform.org/wiki/apis/file">File APIs</a> (File, FileList, FileReader, Blob)</li>
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<li><a href="http://docs.webplatform.org/wiki/tutorials/offline_storage">localStorage</a> for storing simple key-value pairs</li>
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<li><a href="http://docs.webplatform.org/wiki/tutorials/web_databases">WebSQL</a> for relational data (deprecated)</li>
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<li><a href="https://developer.mozilla.org/en-US/docs/IndexedDB">IndexedDB</a>, a standard indexed data store</li>
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</ul>
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<h3 id="should_i_enable_hardware_acceleration_">Should I enable hardware acceleration?</h3>
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<p>For more about off-line storage, see <a
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href="http://docs.webplatform.org/wiki/tutorials/offline_and_storage">these articles</a>.</p>
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<p>Hardware acceleration is enabled by default. If you are explicitly disabling
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it for older versions of Android you should try enabling it for KitKat based
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devices and see if it improves performance. </p>
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<h2>Standards and APIs</h2>
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<p>Chrome for Android supports HTML5 development with many features.</p>
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<h3>CSS and presentation</h3>
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<p>New CSS3 artifacts are available:</p>
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<ul>
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<li>Support for the standard <a href="http://docs.webplatform.org/wiki/css/functions/calc">CSS calc</a> function (prefixed as -webkit-calc)</li>
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<li><a href="http://docs.webplatform.org/wiki/tutorials/css_filters">CSS Filters</a> are supported (prefixed as -webkit-filter)</li>
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<li>The <a href="https://developer.mozilla.org/en-US/docs/CSS/Using_CSS_flexible_boxes">Flexbox</a> layout model is fully supported (prefixed as -webkit-flex)</li>
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<li><a href="https://developer.mozilla.org/en-US/docs/CSS/length">Viewport units</a>, <code>vh</code>, <code>vmin</code>, and <code>vw</code> for responsive design</li>
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<li><a href="http://docs.webplatform.org/wiki/css/atrules/@supports">@supports</a> conditional blocks to test whether Chromium supports certain property/value pairs</li>
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<li>The <a href="https://plus.google.com/+EricBidelman/posts/bbK5scDoPnc">:unresolved CSS pseudo-class</a> that lets you style a custom element that hasn’t been registered in the browser yet (custom elements are part of the <a href="https://dvcs.w3.org/hg/webcomponents/raw-file/tip/explainer/index.html#introduction">Web Components</a> standard in development)</li>
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</ul>
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<h3>Elements</h3>
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<p>Newer standard HTML5 elements supported include the following:</p>
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<ul>
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<li><a href="https://developer.mozilla.org/en-US/docs/HTML/Element/iframe">iframe</a> elements with seamless, srcdoc, and sandbox attributes</li>
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<li><a href="http://www.html5rocks.com/tutorials/webcomponents/shadowdom/">Shadow DOM</a> is now exposed via <code>element.webkitCreateShadowRoot()</code>.</li>
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<li>The <a href="https://developer.mozilla.org/en-US/docs/HTML/Element/track">track</a> element, for use with the audio and video tags, lets you set metadata, subtitles, and so forth</li>
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<li>The <a href="http://docs.webplatform.org/wiki/tutorials/mobile_viewport">viewport</a> element that provides for a better presentation of web pages on mobile devices</li>
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</ul>
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<h3>Device APIs</h3>
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<p>In a mobile world, it's important to be able to access your user's
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contextual surroundings, from location and device orientation to camera access. Chrome for Android provides:</p>
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<ul>
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<li><a href="http://docs.webplatform.org/wiki/apis/geolocation">Geolocation API</a> for accessing location</li>
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<li><a href="http://www.w3.org/TR/2010/WD-html-media-capture-20100928/">HTML media capture</a> for camera access</li>
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<li><a href="http://www.html5rocks.com/tutorials/device/orientation/">Device orientation</a> for portrait vs. landscape orientation</li>
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<li><a href="http://developer.android.com/guide/appendix/g-app-intents.html">Android Intent URIs</a> such as <code>tel:</code> and <code>geo:</code> that give access to the dialer and Google maps</li>
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</ul>
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<h3>Standard APIs</h3>
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<p>Chrome for Android supports many HTML5 APIs that are ready to use in your apps.</p>
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<ul>
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<li><a href="http://www.html5rocks.com/en/tutorials/speed/animations/">requestAnimationFrame</a> to achieve optimum animation performance</li>
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<li>Interactive communication between server and client with <a href="https://developer.mozilla.org/en-US/docs/WebSockets">WebSockets</a>.</li>
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<li>Multi-threading with <a href="http://www.html5rocks.com/en/tutorials/workers/basics/">Web Workers</a> (dedicated only)</li>
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<li><a href="http://docs.webplatform.org/wiki/dom/methods/requestFullscreen">requestFullscreen</a> method (presently via the prefixed call, <code>webkitRequestFullScreen()</code>) to allow you to hide the browser UI (chrome)</li>
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<li><a href="http://docs.webplatform.org/wiki/apis/webrtc">WebRTC</a> for real-time communication without a plug-in</li>
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<li><a href="http://docs.webplatform.org/wiki/apis/webaudio">WebAudio</a> to process and synthesize audio signals</li>
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<li>Experimental support (via <code>chrome://flags</code> in the Chrome address bar) for the following APIs:
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<ul>
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<li><a href="http://docs.webplatform.org/wiki/tutorials/getting_started_with_webgl">WebGL</a> for creating three-dimensional graphics for web browsers</li>
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</ul>
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</li>
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</ul>
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<h3>Security</h3>
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<p>Chrome for Android supports <a href="http://docs.webplatform.org/wiki/tutorials/content-security-policy">Content Security Policy</a> to significantly reduce the risk and impact of XSS attacks, using the standard (non-prefixed) HTTP header, <code>Content-Security-Policy</code>.</p>
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<h2>More resources</h3>
|
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|
||||
<p>For a complete list of developer features in Chrome, see <a href="http://chromestatus.com/">chromestatus.com</a>.</p>
|
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|
||||
<p>Find more information about open web platform APIs and technologies for mobile on <a href="http://docs.webplatform.org/wiki/concepts/mobile_web">WebPlatform.org</a>.</p>
|
||||
|
||||
<h2>Known issues</h2>
|
||||
|
||||
<p>Development is still underway, and there are many
|
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additional features being added to Google Chrome for Android. For current
|
||||
status, see the issues list at <a href="http://mcrbug.com">mcrbug.com</a> and
|
||||
star the ones you need the most. If you find a new issue, log it using
|
||||
<a href="http://new.mcrbug.com">new.mcrbug.com</a>.</p>
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|
||||
<h2>Share your thoughts</h2>
|
||||
|
||||
<p>If you run into a mobile web development problem and would like help, please post it to <a href="http://stackoverflow.com/questions/tagged/google-chrome+android">Stack Overflow</a> using the <a href="http://stackoverflow.com/questions/tagged/google-chrome">[google-chrome]</a> and <a href="http://stackoverflow.com/questions/tagged/android">[android]</a> tags.</p>
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{{/partials.standard_multidevice_article}}
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@ -0,0 +1,107 @@
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|||
{{+bindTo:partials.standard_multidevice_article}}
|
||||
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<h1 id="webview_for_android">WebView for Android</h1>
|
||||
|
||||
<p>Android 4.4 (KitKat) includes a new WebView component based on the Chromium
|
||||
open source project. The new WebView includes an updated version of the V8
|
||||
JavaScript engine and support for modern web standards that were missing in
|
||||
the old WebView. It also shares the same rendering engine as Chrome for Android,
|
||||
so rendering should be much more consistent between the WebView and Chrome.</p>
|
||||
|
||||
<p>If you're a web developer looking to start developing a WebView-based Android application, see <a href="gettingstarted.html">Getting Started: WebView-based Applications for Web Developers</a>.</p>
|
||||
|
||||
<p>For tips on scaling WebView content for mobile devices, see <a href="pixelperfect.html">Pixel-Perfect UI in the WebView</a>. </p>
|
||||
|
||||
<p>The new WebView also supports <a href="https://developers.google.com/chrome-developer-tools/docs/remote-debugging">remote debugging</a>
|
||||
using the Chrome DevTools.</p>
|
||||
|
||||
<h2 id="webview_faq">WebView FAQ</h2>
|
||||
|
||||
<h3 id="what_version_of_chrome_is_it_based_on_">What version of Chrome is it based on?</h3>
|
||||
|
||||
<p>The WebView shipped with Android 4.4 (KitKat) is based on the same code as
|
||||
Chrome for Android version 30. The WebView does not have full feature parity with
|
||||
Chrome for Android and is currently given the version number 30.0.0.0.</p>
|
||||
|
||||
<h3 id="will_the_new_webview_auto-update_">Will the new WebView auto-update?</h3>
|
||||
|
||||
<p>Evergreen browsers (like Chrome and Firefox) auto-update and keep their users up to date so they
|
||||
can view the web through a modern feature set. As a developer, this ensures your choices aren’t
|
||||
limited to a lowest-common denominator browser from years ago, but rather are keeping pace with the
|
||||
modern web. Your apps inside a WebView are just as important and deserve a runtime that keeps users
|
||||
up to date. There are large engineering and logistical challenges. We're not quite there yet, but
|
||||
we're working on it.</p>
|
||||
|
||||
<h3 id="what_is_the_default_user_agent_">What is the default user-agent?</h3>
|
||||
|
||||
<p>The new WebView adds <strong>Chrome/_version_</strong> to the user-agent string. Sample
|
||||
old and new user-agent strings:</p>
|
||||
|
||||
<ul>
|
||||
<li><p><strong>Old UA</strong>: Mozilla/5.0 (Linux; U; Android 4.1.1; en-gb; Build/KLP)
|
||||
AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Safari/534.30</p></li>
|
||||
<li><p><strong>New UA</strong>: Mozilla/5.0 (Linux; Android 4.4; Nexus 5 Build/_BuildID_)
|
||||
AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/30.0.0.0 Mobile
|
||||
Safari/537.36</p></li>
|
||||
</ul>
|
||||
|
||||
<p>If you're attempting to differentiate between the WebView and Chrome for Android,
|
||||
you should look for the presence of the <strong>Version/_X.X_</strong> string in the WebView
|
||||
user-agent string. Don't rely on the specific Chrome version number,
|
||||
<strong>30.0.0.0</strong> as this may change with future releases.</p>
|
||||
|
||||
<h3 id="how_do_i_set_the_user_agent_of_the_webview_">How do I set the user-agent of the WebView?</h3>
|
||||
|
||||
<p>You can set the user-agent by using the Java <a href="http://developer.android.com/reference/android/webkit/WebSettings.html#setUserAgentString(java.lang.String">setUserAgentString
|
||||
API</a>)
|
||||
method. This method only changes the user-agent string for requests sent by the WebView itself.</p>
|
||||
|
||||
<p>You can't set the user-agent string used for <code>XMLHttpRequest</code>s made from JavaScript. Those
|
||||
requests always use the default user-agent string.</p>
|
||||
|
||||
<h3 id="does_this_mean_chrome_for_android_is_using_the_webview_">Does this mean Chrome for Android is using the WebView?</h3>
|
||||
|
||||
<p>No, Chrome for Android is separate from WebView. They're both based on the same
|
||||
code, including a common JavaScript engine and rendering engine.</p>
|
||||
|
||||
<h3 id="does_the_new_webview_have_feature_parity_with_chrome_for_android_">Does the new WebView have feature parity with Chrome for Android?</h3>
|
||||
|
||||
<p>For the most part, features that work in Chrome for Android should work in
|
||||
the new WebView.</p>
|
||||
|
||||
<p>Chrome for Android supports a few features which aren't enabled in the
|
||||
WebView, including: </p>
|
||||
|
||||
<ul>
|
||||
<li>WebGL 3D canvas</li>
|
||||
<li>WebRTC</li>
|
||||
<li>WebAudio</li>
|
||||
<li>Fullscreen API</li>
|
||||
<li>Form validation</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="what_does_the_new_webview_mean_for_developers_">What does the new WebView mean for developers?</h3>
|
||||
|
||||
<p>This is a big change from the original WebView as it brings a new set of HTML5
|
||||
feature support, improved JavaScript performance, and remote debugging of web
|
||||
content using the Chrome DevTools. </p>
|
||||
|
||||
<p>There <strong>are</strong> some changes that will affect existing apps. Please read the
|
||||
<a href="http://developer.android.com/guide/webapps/migrating.html">migration guide</a> to understand
|
||||
the small number of changes that might impact you.</p>
|
||||
|
||||
<h3 id="how_do_i_enable_remote_debugging_">How do I enable remote debugging?</h3>
|
||||
|
||||
<p>See the <a href="https://developers.google.com/chrome-developer-tools/docs/remote-debugging">remote debugging guide</a>.</p>
|
||||
|
||||
<h3 id="does_the_webview_support_the_chrome_apps_apis_">Does the WebView support the Chrome Apps APIs?</h3>
|
||||
|
||||
<p>No. The Chrome Apps platform isn't yet supported on Android.</p>
|
||||
|
||||
<h3 id="should_i_enable_hardware_acceleration_">Should I enable hardware acceleration?</h3>
|
||||
|
||||
<p>Hardware acceleration is enabled by default. If you are explicitly disabling
|
||||
it for older versions of Android you should try enabling it for KitKat based
|
||||
devices and see if it improves performance. </p>
|
||||
|
||||
{{/partials.standard_multidevice_article}}
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