Add platform specific projects

This commit is contained in:
James Montemagno 2016-12-24 01:46:12 -06:00
Родитель 04d46f5d9d
Коммит 61186ce33d
12 изменённых файлов: 6440 добавлений и 0 удалений

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{88DC2010-BE3A-4B86-A72F-3DF68413858B}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FormsCommunityToolkit.Gestures.Droid</RootNamespace>
<AssemblyName>FormsCommunityToolkit.Gestures.Android</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AndroidTlsProvider>
</AndroidTlsProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\FormsCommunityToolkit.Gestures.Android.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.Animated.Vector.Drawable, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.Animated.Vector.Drawable.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.Animated.Vector.Drawable.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.Design, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.Design.23.3.0\lib\MonoAndroid43\Xamarin.Android.Support.Design.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.v4.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.AppCompat, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.v7.AppCompat.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.AppCompat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.CardView, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.v7.CardView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.CardView.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.MediaRouter, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.v7.MediaRouter.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.MediaRouter.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.RecyclerView, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.v7.RecyclerView.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.RecyclerView.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.Vector.Drawable, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\lib\MonoAndroid403\Xamarin.Android.Support.Vector.Drawable.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="FormsViewGroup">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\MonoAndroid10\FormsViewGroup.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\MonoAndroid10\Xamarin.Forms.Platform.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gestures\Gestures.csproj">
<Project>{67f9d3a8-f71e-4428-913f-c37ae82cdb24}</Project>
<Name>FormsCommunityToolkit.Gestures</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets" Condition="Exists('..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Xamarin.Android.Support.Vector.Drawable.23.3.0\build\Xamarin.Android.Support.Vector.Drawable.targets'))" />
</Target>
<Import Project="..\packages\Xamarin.Forms.2.3.2.127\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.2.3.2.127\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
using Xamarin.Forms;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FormsCommunityToolkit.Gestures.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FormsCommunityToolkit.Gestures.Droid")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ResolutionGroupName("FormsCommunityToolkit.Gestures")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

5910
Gestures.Android/Resources/Resource.Designer.cs сгенерированный Normal file

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Android.Support.Animated.Vector.Drawable" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.Design" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.v4" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.v7.AppCompat" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.v7.CardView" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.v7.MediaRouter" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.v7.RecyclerView" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Android.Support.Vector.Drawable" version="23.3.0" targetFramework="monoandroid70" />
<package id="Xamarin.Forms" version="2.3.2.127" targetFramework="monoandroid70" />
</packages>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{98F91808-0410-4362-9B3A-BD5110BEECDE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FormsCommunityToolkit.Gestures.UWP</RootNamespace>
<AssemblyName>FormsCommunityToolkit.Gestures.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.14393.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\FormsCommunityToolkit.Gestures.UWP.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Gestures.UWP.rd.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gestures\Gestures.csproj">
<Project>{67f9d3a8-f71e-4428-913f-c37ae82cdb24}</Project>
<Name>FormsCommunityToolkit.Gestures</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Xamarin.Forms;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FormsCommunityToolkit.Gestures.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FormsCommunityToolkit.Gestures.UWP")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]
[assembly: ResolutionGroupName("FormsCommunityToolkit.Gestures")]

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains Runtime Directives, specifications about types your application accesses
through reflection and other dynamic code patterns. Runtime Directives are used to control the
.NET Native optimizer and ensure that it does not remove code accessed by your library. If your
library does not do any reflection, then you generally do not need to edit this file. However,
if your library reflects over types, especially types passed to it or derived from its types,
then you should write Runtime Directives.
The most common use of reflection in libraries is to discover information about types passed
to the library. Runtime Directives have three ways to express requirements on types passed to
your library.
1. Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
Use these directives to reflect over types passed as a parameter.
2. SubTypes
Use a SubTypes directive to reflect over types derived from another type.
3. AttributeImplies
Use an AttributeImplies directive to indicate that your library needs to reflect over
types or methods decorated with an attribute.
For more information on writing Runtime Directives for libraries, please visit
http://go.microsoft.com/fwlink/?LinkID=391919
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Library Name="FormsCommunityToolkit.Gestures.UWP">
<!-- add directives for your library here -->
</Library>
</Directives>

18
Gestures.UWP/project.json Normal file
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{
"dependencies": {
"Microsoft.NETCore.UniversalWindowsPlatform": "5.1.0",
"Win2D.uwp": "1.19.0",
"Xamarin.Forms": "2.3.2.127"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F09F8CAF-701A-4673-A880-1580ACCB926B}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>FormsCommunityToolkit.Gestures.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>FormsCommunityToolkit.Gestures.iOS</AssemblyName>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<DocumentationFile>bin\Release\FormsCommunityToolkit.Gestures.iOS.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\Xamarin.iOS10\Xamarin.Forms.Platform.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.iOS">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\Xamarin.iOS10\Xamarin.Forms.Platform.iOS.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\packages\Xamarin.Forms.2.3.2.127\lib\Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gestures\Gestures.csproj">
<Project>{67f9d3a8-f71e-4428-913f-c37ae82cdb24}</Project>
<Name>FormsCommunityToolkit.Gestures</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\Xamarin.Forms.2.3.2.127\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.2.3.2.127\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Xamarin.Forms;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FormsCommunityToolkit.Gestures.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FormsCommunityToolkit.Gestures.iOS")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f09f8caf-701a-4673-a880-1580accb926b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ResolutionGroupName("FormsCommunityToolkit.Gestures")]

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Forms" version="2.3.2.127" targetFramework="xamarinios10" />
</packages>