Xamarin.Forms allows you to define the user interface once for multiple platforms. It offers an abstraction layer that is converted on each platform into native controls.
While the native controls proposal is great as it offers the native experience (appearance, performance, etc). it has certain adjacent limitations like customization possibilities etc.
**GraphicsControls** is a library that offers the controls available in Xamarin.Forms Visual allowing to choose between **Cupertino, Fluent and Material** but, instead of creating native controls, are **drawn controls**. This project is a **.NET experiment** related to Xamarin / .NET MAUI with different tests to validate the interest and feasibility of drawn controls but is not covered by Microsoft support.
This project is using **Microsoft.Maui.Graphics**.
[Microsoft.Maui.Graphics](https://github.com/dotnet/Microsoft.Maui.Graphics) is a cross-platform graphics library for iOS, Android, Windows, macOS and Linux completely in C#. With this library you can use a common API to target multiple abstractions allowing you to share your drawing code between platforms, or mix and match graphics implentations within a singular application.
On the other hand, if you want to modify how a specific layer of an existing control is drawn, you just have to overwrite the method that draws the layer.
Building an accessible application ensures that the application is usable by people who approach the user interface with a range of needs and experiences.
GraphicsControls will allow to set AutomationProperties, which in turn set native accessibility values.
Some native controls are complex. For example, Entry using Visual Material is made up of different elements. When using it, each of the different elements must be instantiated (the text box, the placeholder text, etc.). Using the drawn control, create an instance of a Canvas and draw the content. The time required to instantiate etc is shorter.
As an experimental project, there are several active areas of development and we're looking for your feedback to help set the direction for this project. Please check it out and let us know any feedback you have on the project by logging issues in this repo.