Merge pull request #65 from jfversluis/update-pre9
Fix build pipeline and update dependencies
This commit is contained in:
Коммит
d1fbdc7c3d
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@ -83,8 +83,8 @@
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</PropertyGroup>
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<ItemGroup Condition="$(TargetFramework.Contains('-windows')) == true ">
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<PackageReference Include="Microsoft.Graphics.Win2D" Version="0.8.2.23" />
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<PackageReference Include="Microsoft.Maui.Graphics.Win2D.WinUI.Desktop" Version="6.0.100-rc.1.382" />
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<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.0.0.26-experimental1" />
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<PackageReference Include="Microsoft.Maui.Graphics.Win2D.WinUI.Desktop" Version="6.0.101-preview.9.512" />
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</ItemGroup>
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</Project>
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@ -12,7 +12,7 @@
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<PackageId>Microsoft.Maui.Graphics.Controls</PackageId>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Maui.Graphics" Version="6.0.100-rc.1.382" />
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<PackageReference Include="Microsoft.Maui.Graphics" Version="6.0.101-preview.9.512" />
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</ItemGroup>
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<Import Project="..\..\Microsoft.Maui.Graphics.Controls.MultiTargeting.targets" />
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</Project>
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@ -11,10 +11,10 @@ namespace Microsoft.Maui.Graphics.Controls
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public static PropertyMapper<IButton> PropertyMapper = new PropertyMapper<IButton>(ViewHandler.Mapper)
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{
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[nameof(IButton.Background)] = ViewHandler.MapInvalidate,
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[nameof(IButton.Text)] = ViewHandler.MapInvalidate,
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[nameof(IButton.TextColor)] = ViewHandler.MapInvalidate,
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[nameof(IButton.Font)] = ViewHandler.MapInvalidate,
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[nameof(IButton.CharacterSpacing)] = ViewHandler.MapInvalidate,
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[nameof(IText.Text)] = ViewHandler.MapInvalidate,
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[nameof(ITextStyle.TextColor)] = ViewHandler.MapInvalidate,
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[nameof(ITextStyle.Font)] = ViewHandler.MapInvalidate,
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[nameof(ITextStyle.CharacterSpacing)] = ViewHandler.MapInvalidate,
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[nameof(IButton.Padding)] = ViewHandler.MapInvalidate
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};
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@ -31,13 +31,15 @@
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{
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canvas.SaveState();
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canvas.FontColor = button.TextColor.WithDefault(Cupertino.Color.Label.Light.White);
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var textColor = (button as ITextStyle)?.TextColor;
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canvas.FontColor = textColor?.WithDefault(Cupertino.Color.Label.Light.White);
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canvas.FontSize = 17f;
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var height = dirtyRect.Height;
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var width = dirtyRect.Width;
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canvas.DrawString(button.Text, 0, 0, width, height, HorizontalAlignment.Center, VerticalAlignment.Center);
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var text = (button as IText)?.Text;
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canvas.DrawString(text, 0, 0, width, height, HorizontalAlignment.Center, VerticalAlignment.Center);
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canvas.RestoreState();
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}
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@ -67,7 +67,10 @@
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canvas.SaveState();
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if (button.IsEnabled)
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canvas.FontColor = button.TextColor.WithDefault(Fluent.Color.Foreground.White);
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{
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var textColor = (button as ITextStyle)?.TextColor;
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canvas.FontColor = textColor?.WithDefault(Fluent.Color.Foreground.White);
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}
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else
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canvas.FontColor = Fluent.Color.Foreground.NeutralPrimary.ToColor();
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@ -76,7 +79,8 @@
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var height = dirtyRect.Height;
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var width = dirtyRect.Width;
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canvas.DrawString(button.Text, 0, 0, width, height, HorizontalAlignment.Center, VerticalAlignment.Center);
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var text = (button as IText)?.Text;
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canvas.DrawString(text, 0, 0, width, height, HorizontalAlignment.Center, VerticalAlignment.Center);
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canvas.RestoreState();
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}
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@ -42,7 +42,8 @@ namespace Microsoft.Maui.Graphics.Controls
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canvas.FontName = "Roboto";
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canvas.FontColor = button.TextColor.WithDefault(button.IsEnabled ? Material.Color.White : Material.Color.Gray1);
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var textColor = (button as ITextStyle)?.TextColor;
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canvas.FontColor = textColor?.WithDefault(button.IsEnabled ? Material.Color.White : Material.Color.Gray1);
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canvas.FontSize = Material.Font.Button;
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@ -51,7 +52,8 @@ namespace Microsoft.Maui.Graphics.Controls
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var width = dirtyRect.Width;
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canvas.DrawString(button.Text.ToUpper(), x, y, width, MaterialBackgroundHeight, HorizontalAlignment.Center, VerticalAlignment.Center);
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var text = (button as IText)?.Text;
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canvas.DrawString(text?.ToUpper(), x, y, width, MaterialBackgroundHeight, HorizontalAlignment.Center, VerticalAlignment.Center);
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canvas.RestoreState();
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}
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@ -71,7 +71,7 @@ namespace Microsoft.Maui.Graphics.Controls
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{
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if (!(Drawable is MaterialEntryDrawable))
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return;
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bool hasText = !string.IsNullOrEmpty(VirtualView.Text);
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if (hasText)
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@ -7,7 +7,7 @@ namespace Microsoft.Maui.Graphics.Controls
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{
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public static Color WithDefault(this Color color, string defaultColor)
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{
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if (!color.IsDefault())
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if (color != null && !color.IsDefault())
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return color;
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else
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return Color.FromArgb(defaultColor);
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