be4f7adb66 | ||
---|---|---|
data | ||
images | ||
libs | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
README.md |
README.md
GraphicsControls
Xamarin.Forms allows you to define the user interface once for multiple platforms. It offers an abstraction layer that is converted on each platform into native controls.
While the native controls proposal is great as it offers the native experience (appearance, performance, etc). it has certain adjacent limitations like customization possibilities etc.
What if you could choose at any time between using the native control or a drawn control with the native look and feel?
GraphicsControls is a library that offers the controls available in Xamarin.Forms Visual allowing to choose between Cupertino, Fluent and Material but, instead of creating native controls, are drawn controls.
There is currently support for:
- iOS using CoreGraphics
- macOS using CoreGraphics
- Android using Android Graphics
Soon, support will be added to:
- UWP using Win2D
- Linux using SkiaSharp
- Tizen using SkiaSharp
- WPF using SharpDX
NOTE: Are you interested in having more information? You have a detailed video!.
System.Graphics
This project is using System.Graphics. System.Graphics is a cross-platform graphics library for iOS, Android, Windows, macOS and Linux completely in C#. With this library you can use a common API to target multiple abstractions allowing you to share your drawing code between platforms, or mix and match graphics implentations within a singular application.
What controls are available?
Currently there are the following controls:
- ActivityIndicator (Cupertino, Fluent, Material)
- BoxView
- Button (Cupertino, Fluent, Material)
- CheckBox (Cupertino, Fluent, Material)
- Editor (Cupertino, Fluent, Material)
- Entry (Cupertino, Fluent, Material)
- Frame
- ProgressBar (Cupertino, Fluent, Material)
- RadioButton (Cupertino, Fluent, Material)
- Slider (Cupertino, Fluent, Material)
- Stepper (Cupertino, Fluent, Material)
- Switch (Cupertino, Fluent, Material)
Upcoming controls:
- DatePicker (Cupertino, Fluent, Material)
- TimePicker (Cupertino, Fluent, Material)
The controls have the same properties and events as those existing in Xamarin.Forms.
Features
The main features are:
Drawn controls
The controls are drawn getting a pixel perfect option to adjust in the same way on all the platforms.
Easy to extend
Do you want to extend a drawn control? Create your own control class, inherit from the drawn control and override the Draw method.
Dark Theme support
All controls, in the different visual modes (Cupertino, Fluent and Material) supports both light and dark theme.
RTL support (Work in progress)
All controls support RTL.
Mobile & Desktop support
Accesibility support
Performance
Some native controls are complex. For example, Entry using Visual Material is made up of different elements. When using it, each of the different elements must be instantiated (the text box, the placeholder text, etc.). Using the drawn control, create an instance of a Canvas and draw the content. The time required to instantiate etc is shorter.
Goals
- Have pixel-perfect drawn controls working on all the Xamarin.Forms supported platforms.
- High performance and customization options controls.
- In the short term, the goal is to have the controls for Xamarin.Forms, in the future they could reach Comet, .NET MAUI, etc.