This commit is contained in:
James Montemagno 2014-09-30 23:32:25 +02:00
Родитель 835c6bf5af
Коммит 9c2d94af1f
59 изменённых файлов: 2566 добавлений и 38 удалений

256
.gitignore поставляемый
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@ -1,43 +1,223 @@
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# =========================
# Operating System Files
# =========================
# OSX
# =========================
#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
mobile.userprefs
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
[Pp]ackages/
[Cc]omponents/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
#############
Git
#############
# Thumbnails
._*
*.orig
# Files that might appear on external disk
.Spotlight-V100
.Trashes
#############
## Python
#############
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

6
.nuget/NuGet.Config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<solution>
<add key="disableSourceControlIntegration" value="true" />
</solution>
</configuration>

Двоичные данные
.nuget/NuGet.exe Normal file

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144
.nuget/NuGet.targets Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
<!-- Enable the restore command to run before builds -->
<RestorePackages Condition=" '$(RestorePackages)' == '' ">false</RestorePackages>
<!-- Property that enables building a package from a project -->
<BuildPackage Condition=" '$(BuildPackage)' == '' ">false</BuildPackage>
<!-- Determines if package restore consent is required to restore packages -->
<RequireRestoreConsent Condition=" '$(RequireRestoreConsent)' != 'false' ">true</RequireRestoreConsent>
<!-- Download NuGet.exe if it does not already exist -->
<DownloadNuGetExe Condition=" '$(DownloadNuGetExe)' == '' ">false</DownloadNuGetExe>
</PropertyGroup>
<ItemGroup Condition=" '$(PackageSources)' == '' ">
<!-- Package sources used to restore packages. By default, registered sources under %APPDATA%\NuGet\NuGet.Config will be used -->
<!-- The official NuGet package source (https://www.nuget.org/api/v2/) will be excluded if package sources are specified and it does not appear in the list -->
<!--
<PackageSource Include="https://www.nuget.org/api/v2/" />
<PackageSource Include="https://my-nuget-source/nuget/" />
-->
</ItemGroup>
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT'">
<!-- Windows specific commands -->
<NuGetToolsPath>$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' != 'Windows_NT'">
<!-- We need to launch nuget.exe with the mono command if we're not on windows -->
<NuGetToolsPath>$(SolutionDir).nuget</NuGetToolsPath>
</PropertyGroup>
<PropertyGroup>
<PackagesProjectConfig Condition=" '$(OS)' == 'Windows_NT'">$(MSBuildProjectDirectory)\packages.$(MSBuildProjectName.Replace(' ', '_')).config</PackagesProjectConfig>
<PackagesProjectConfig Condition=" '$(OS)' != 'Windows_NT'">$(MSBuildProjectDirectory)\packages.$(MSBuildProjectName).config</PackagesProjectConfig>
</PropertyGroup>
<PropertyGroup>
<PackagesConfig Condition="Exists('$(MSBuildProjectDirectory)\packages.config')">$(MSBuildProjectDirectory)\packages.config</PackagesConfig>
<PackagesConfig Condition="Exists('$(PackagesProjectConfig)')">$(PackagesProjectConfig)</PackagesConfig>
</PropertyGroup>
<PropertyGroup>
<!-- NuGet command -->
<NuGetExePath Condition=" '$(NuGetExePath)' == '' ">$(NuGetToolsPath)\NuGet.exe</NuGetExePath>
<PackageSources Condition=" $(PackageSources) == '' ">@(PackageSource)</PackageSources>
<NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
<NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 "$(NuGetExePath)"</NuGetCommand>
<PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
<RequireConsentSwitch Condition=" $(RequireRestoreConsent) == 'true' ">-RequireConsent</RequireConsentSwitch>
<NonInteractiveSwitch Condition=" '$(VisualStudioVersion)' != '' AND '$(OS)' == 'Windows_NT' ">-NonInteractive</NonInteractiveSwitch>
<PaddedSolutionDir Condition=" '$(OS)' == 'Windows_NT'">"$(SolutionDir) "</PaddedSolutionDir>
<PaddedSolutionDir Condition=" '$(OS)' != 'Windows_NT' ">"$(SolutionDir)"</PaddedSolutionDir>
<!-- Commands -->
<RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source "$(PackageSources)" $(NonInteractiveSwitch) $(RequireConsentSwitch) -solutionDir $(PaddedSolutionDir)</RestoreCommand>
<BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -Properties "Configuration=$(Configuration);Platform=$(Platform)" $(NonInteractiveSwitch) -OutputDirectory "$(PackageOutputDir)" -symbols</BuildCommand>
<!-- We need to ensure packages are restored prior to assembly resolve -->
<BuildDependsOn Condition="$(RestorePackages) == 'true'">
RestorePackages;
$(BuildDependsOn);
</BuildDependsOn>
<!-- Make the build depend on restore packages -->
<BuildDependsOn Condition="$(BuildPackage) == 'true'">
$(BuildDependsOn);
BuildPackage;
</BuildDependsOn>
</PropertyGroup>
<Target Name="CheckPrerequisites">
<!-- Raise an error if we're unable to locate nuget.exe -->
<Error Condition="'$(DownloadNuGetExe)' != 'true' AND !Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
<!--
Take advantage of MsBuild's build dependency tracking to make sure that we only ever download nuget.exe once.
This effectively acts as a lock that makes sure that the download operation will only happen once and all
parallel builds will have to wait for it to complete.
-->
<MsBuild Targets="_DownloadNuGet" Projects="$(MSBuildThisFileFullPath)" Properties="Configuration=NOT_IMPORTANT;DownloadNuGetExe=$(DownloadNuGetExe)" />
</Target>
<Target Name="_DownloadNuGet">
<DownloadNuGet OutputFilename="$(NuGetExePath)" Condition=" '$(DownloadNuGetExe)' == 'true' AND !Exists('$(NuGetExePath)')" />
</Target>
<Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(RestoreCommand)"
Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
<Exec Command="$(RestoreCommand)"
LogStandardErrorAsError="true"
Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
</Target>
<Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(BuildCommand)"
Condition=" '$(OS)' != 'Windows_NT' " />
<Exec Command="$(BuildCommand)"
LogStandardErrorAsError="true"
Condition=" '$(OS)' == 'Windows_NT' " />
</Target>
<UsingTask TaskName="DownloadNuGet" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
<ParameterGroup>
<OutputFilename ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
<Reference Include="System.Core" />
<Using Namespace="System" />
<Using Namespace="System.IO" />
<Using Namespace="System.Net" />
<Using Namespace="Microsoft.Build.Framework" />
<Using Namespace="Microsoft.Build.Utilities" />
<Code Type="Fragment" Language="cs">
<![CDATA[
try {
OutputFilename = Path.GetFullPath(OutputFilename);
Log.LogMessage("Downloading latest version of NuGet.exe...");
WebClient webClient = new WebClient();
webClient.DownloadFile("https://www.nuget.org/nuget.exe", OutputFilename);
return true;
}
catch (Exception ex) {
Log.LogErrorFromException(ex);
return false;
}
]]>
</Code>
</Task>
</UsingTask>
</Project>

217
AarhusWeather.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AarhusWeather", "AarhusWeather\AarhusWeather\AarhusWeather.csproj", "{A2F453E5-B776-4124-8985-8C49DF9EF77E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AarhusWeather.iOS", "AarhusWeather\AarhusWeather.iOS\AarhusWeather.iOS.csproj", "{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AarhusWeather.Android", "AarhusWeather\AarhusWeather.Android\AarhusWeather.Android.csproj", "{F3E165D8-8895-42E1-9307-B1B9F9C8F048}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AarhusWeather.WinPhone", "AarhusWeather\AarhusWeather.WinPhone\AarhusWeather.WinPhone.csproj", "{1412CD3A-A554-42D5-BF4D-DD4E62D6B3AE}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".nuget", ".nuget", "{CBF1014D-F9E2-4C7B-B795-BDAB6F3E67BE}"
ProjectSection(SolutionItems) = preProject
.nuget\NuGet.Config = .nuget\NuGet.Config
.nuget\NuGet.exe = .nuget\NuGet.exe
.nuget\NuGet.targets = .nuget\NuGet.targets
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
Ad-Hoc|ARM = Ad-Hoc|ARM
Ad-Hoc|iPhone = Ad-Hoc|iPhone
Ad-Hoc|iPhoneSimulator = Ad-Hoc|iPhoneSimulator
Ad-Hoc|Mixed Platforms = Ad-Hoc|Mixed Platforms
Ad-Hoc|x86 = Ad-Hoc|x86
AppStore|Any CPU = AppStore|Any CPU
AppStore|ARM = AppStore|ARM
AppStore|iPhone = AppStore|iPhone
AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
AppStore|Mixed Platforms = AppStore|Mixed Platforms
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|ARM.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|iPhoneSimulator.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|Mixed Platforms.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|Mixed Platforms.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Ad-Hoc|x86.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|Any CPU.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|Any CPU.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|ARM.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|iPhone.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|iPhoneSimulator.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|Mixed Platforms.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|Mixed Platforms.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.AppStore|x86.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|ARM.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Debug|x86.ActiveCfg = Debug|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|Any CPU.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|ARM.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|iPhone.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{A2F453E5-B776-4124-8985-8C49DF9EF77E}.Release|x86.ActiveCfg = Release|Any CPU
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|Any CPU.ActiveCfg = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|ARM.ActiveCfg = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|iPhoneSimulator.ActiveCfg = Ad-Hoc|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|iPhoneSimulator.Build.0 = Ad-Hoc|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|Mixed Platforms.ActiveCfg = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|Mixed Platforms.Build.0 = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Ad-Hoc|x86.ActiveCfg = Ad-Hoc|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|Any CPU.ActiveCfg = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|ARM.ActiveCfg = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|iPhone.Build.0 = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|iPhoneSimulator.ActiveCfg = AppStore|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|iPhoneSimulator.Build.0 = AppStore|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|Mixed Platforms.ActiveCfg = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|Mixed Platforms.Build.0 = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.AppStore|x86.ActiveCfg = AppStore|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|Any CPU.ActiveCfg = Debug|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|ARM.ActiveCfg = Debug|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|iPhone.ActiveCfg = Debug|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|iPhone.Build.0 = Debug|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|Mixed Platforms.ActiveCfg = Debug|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|Mixed Platforms.Build.0 = Debug|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Debug|x86.ActiveCfg = Debug|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|Any CPU.ActiveCfg = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|ARM.ActiveCfg = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|iPhone.ActiveCfg = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|iPhone.Build.0 = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|Mixed Platforms.ActiveCfg = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|Mixed Platforms.Build.0 = Release|iPhone
{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}.Release|x86.ActiveCfg = Release|iPhone
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|Any CPU.Deploy.0 = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|ARM.ActiveCfg = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.Ad-Hoc|iPhoneSimulator.ActiveCfg = Release|Any CPU
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{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.AppStore|Any CPU.ActiveCfg = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.AppStore|Any CPU.Build.0 = Release|Any CPU
{F3E165D8-8895-42E1-9307-B1B9F9C8F048}.AppStore|Any CPU.Deploy.0 = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F3E165D8-8895-42E1-9307-B1B9F9C8F048}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AarhusWeather.Droid</RootNamespace>
<AssemblyName>AarhusWeather.Android</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk />
<TargetFrameworkVersion>v4.4</TargetFrameworkVersion>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<AndroidUseLatestPlatformSdk />
<NuGetPackageImportStamp>6778b7fd</NuGetPackageImportStamp>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\packages\Newtonsoft.Json.6.0.5\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Net.Http.Extensions">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\monoandroid\System.Net.Http.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Primitives">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\monoandroid\System.Net.Http.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.v4">
<HintPath>..\..\packages\Xamarin.Android.Support.v4.19.0.2\lib\MonoAndroid10\Xamarin.Android.Support.v4.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextToSpeech_Android.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\Drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AarhusWeather\AarhusWeather.csproj">
<Name>AarhusWeather</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
</Target>
<Import Project="..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets" Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" />
<Target Name="EnsureBclBuildImported" BeforeTargets="BeforeBuild" Condition="'$(BclBuildImported)' == ''">
<Error Condition="!Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=317567." HelpKeyword="BCLBUILD2001" />
<Error Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="The build restored NuGet packages. Build the project again to include these packages in the build. For more information, see http://go.microsoft.com/fwlink/?LinkID=317568." HelpKeyword="BCLBUILD2002" />
</Target>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@ -0,0 +1,27 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Xamarin.Forms.Platform.Android;
namespace AarhusWeather.Droid
{
[Activity(Label = "AarhusWeather", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : AndroidActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
Xamarin.Forms.Forms.Init(this, bundle);
SetPage(App.GetMainPage());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="19" />
<application></application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AarhusWeather.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AarhusWeather.Android")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

Двоичные данные
AarhusWeather/AarhusWeather.Android/Resources/Drawable/Icon.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 4.0 KiB

61
AarhusWeather/AarhusWeather.Android/Resources/Resource.Designer.cs сгенерированный Normal file
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@ -0,0 +1,61 @@
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("AarhusWeather.Droid.Resource", IsApplication=true)]
namespace AarhusWeather.Droid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
}
}
#pragma warning restore 1591

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@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Speech.Tts;
using AarhusWeather;
using TripExpenses.Droid;
[assembly: Xamarin.Forms.Dependency(typeof(TextToSpeech_Android))]
namespace TripExpenses.Droid
{
public class TextToSpeech_Android : Java.Lang.Object, ITextToSpeech, TextToSpeech.IOnInitListener
{
TextToSpeech speaker;
string toSpeak;
public TextToSpeech_Android() { }
public void Speak(string text)
{
var ctx = Xamarin.Forms.Forms.Context; // useful for many Android SDK features
toSpeak = text;
if (speaker == null)
{
speaker = new TextToSpeech(ctx, this);
}
else
{
var p = new Dictionary<string, string>();
speaker.Speak(toSpeak, QueueMode.Flush, p);
}
}
#region IOnInitListener implementation
public void OnInit(OperationResult status)
{
if (status.Equals(OperationResult.Success))
{
var p = new Dictionary<string, string>();
speaker.Speak(toSpeak, QueueMode.Flush, p);
}
}
#endregion
}
}

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Net.Http" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-1.5.0.0" newVersion="1.5.0.0" />
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</assemblyBinding>
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@ -0,0 +1,9 @@
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<packages>
<package id="Microsoft.Bcl" version="1.1.9" targetFramework="MonoAndroid44" />
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<package id="Microsoft.Net.Http" version="2.2.28" targetFramework="MonoAndroid44" />
<package id="Newtonsoft.Json" version="6.0.5" targetFramework="MonoAndroid44" />
<package id="Xamarin.Android.Support.v4" version="19.0.2" targetFramework="MonoAndroid44" />
<package id="Xamarin.Forms" version="1.0.6186" targetFramework="MonoAndroid44" />
</packages>

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@ -0,0 +1,216 @@
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
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<ProjectGuid>{1412CD3A-A554-42D5-BF4D-DD4E62D6B3AE}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AarhusWeather.WinPhone</RootNamespace>
<AssemblyName>AarhusWeather.WinPhone</AssemblyName>
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<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
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<NuGetPackageImportStamp>2dac40d1</NuGetPackageImportStamp>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
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<NoStdLib>true</NoStdLib>
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<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
<Compile Include="TextToSpeech_WinPhone.cs" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="README_FIRST.txt" />
<Content Include="Toolkit.Content\ApplicationBar.Add.png" />
<Content Include="Toolkit.Content\ApplicationBar.Cancel.png" />
<Content Include="Toolkit.Content\ApplicationBar.Check.png" />
<Content Include="Toolkit.Content\ApplicationBar.Delete.png" />
<Content Include="Toolkit.Content\ApplicationBar.Select.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AarhusWeather\AarhusWeather.csproj">
<Name>AarhusWeather</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Phone.Controls.Toolkit">
<HintPath>..\..\packages\WPtoolkit.4.2013.08.16\lib\wp8\Microsoft.Phone.Controls.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\packages\Newtonsoft.Json.6.0.5\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\sl4-windowsphone71\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Extensions">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\sl4-windowsphone71\System.Net.Http.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Primitives">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\sl4-windowsphone71\System.Net.Http.Primitives.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\WP80\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.WP8">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\WP80\Xamarin.Forms.Platform.WP8.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\WP80\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions />
<Import Project="..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
</Target>
<Import Project="..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets" Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" />
<Target Name="EnsureBclBuildImported" BeforeTargets="BeforeBuild" Condition="'$(BclBuildImported)' == ''">
<Error Condition="!Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=317567." HelpKeyword="BCLBUILD2001" />
<Error Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="The build restored NuGet packages. Build the project again to include these packages in the build. For more information, see http://go.microsoft.com/fwlink/?LinkID=317568." HelpKeyword="BCLBUILD2002" />
</Target>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
</Project>

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@ -0,0 +1,20 @@
<Application
x:Class="AarhusWeather.WinPhone.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:AarhusWeather.WinPhone" x:Key="LocalizedStrings"/>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>

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@ -0,0 +1,223 @@
using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using AarhusWeather.WinPhone.Resources;
namespace AarhusWeather.WinPhone
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Language display initialization
InitializeLanguage();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.
if (Debugger.IsAttached)
{
Debugger.Break();
}
throw;
}
}
}
}

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using AarhusWeather.WinPhone.Resources;
namespace AarhusWeather.WinPhone
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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@ -0,0 +1,16 @@
<phone:PhoneApplicationPage
x:Class="AarhusWeather.WinPhone.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True">
</phone:PhoneApplicationPage>

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Xamarin.Forms;
namespace AarhusWeather.WinPhone
{
public partial class MainPage : PhoneApplicationPage
{
public MainPage()
{
InitializeComponent();
Forms.Init();
Content = AarhusWeather.App.GetMainPage().ConvertPageToUIElement(this);
}
}
}

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@ -0,0 +1,6 @@
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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@ -0,0 +1,37 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AarhusWeather.WinPhone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AarhusWeather.WinPhone")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("65077432-0c92-466b-b68d-911a8ec84f1d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{4c94607d-cc95-425d-b68b-df248866ccd2}" Title="AarhusWeather.WinPhone" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="AarhusWeather.WinPhone author" Description="Sample description" Publisher="AarhusWeather.WinPhone" PublisherID="{20fb2bc0-6c42-4eee-b6eb-a1a55a734dc0}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
<Capability Name="ID_CAP_SPEECH_RECOGNITION" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneApp1Token" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>AarhusWeather.WinPhone</Title>
<BackContent>
</BackContent>
<BackBackgroundImageURI>
</BackBackgroundImageURI>
<BackTitle>
</BackTitle>
<DeviceLockImageURI>
</DeviceLockImageURI>
<HasLarge>
</HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

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For the Windows Phone toolkit make sure that you have
marked the icons in the "Toolkit.Content" folder as content. That way they
can be used as the icons for the ApplicationBar control.

127
AarhusWeather/AarhusWeather.WinPhone/Resources/AppResources.Designer.cs сгенерированный Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AarhusWeather.WinPhone.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AarhusWeather.WinPhone.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to LeftToRight.
/// </summary>
public static string ResourceFlowDirection
{
get
{
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to us-EN.
/// </summary>
public static string ResourceLanguage
{
get
{
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to button.
/// </summary>
public static string AppBarButtonText
{
get
{
return ResourceManager.GetString("AppBarButtonText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to menu item.
/// </summary>
public static string AppBarMenuItemText
{
get
{
return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ResourceFlowDirection" xml:space="preserve">
<value>LeftToRight</value>
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
</data>
<data name="ResourceLanguage" xml:space="preserve">
<value>en-US</value>
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
</data>
<data name="ApplicationTitle" xml:space="preserve">
<value>MY APPLICATION</value>
</data>
<data name="AppBarButtonText" xml:space="preserve">
<value>add</value>
</data>
<data name="AppBarMenuItemText" xml:space="preserve">
<value>Menu Item</value>
</data>
</root>

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using AarhusWeather;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TripExpenses.WinPhone;
using Windows.Phone.Speech.Synthesis;
[assembly: Xamarin.Forms.Dependency(typeof(TextToSpeech_WinPhone))]
namespace TripExpenses.WinPhone
{
public class TextToSpeech_WinPhone : ITextToSpeech
{
public TextToSpeech_WinPhone() { }
public async void Speak(string text)
{
SpeechSynthesizer synth = new SpeechSynthesizer();
await synth.SpeakTextAsync(text);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl" version="1.1.9" targetFramework="wp80" />
<package id="Microsoft.Bcl.Build" version="1.0.14" targetFramework="wp80" />
<package id="Microsoft.Net.Http" version="2.2.28" targetFramework="wp80" />
<package id="Newtonsoft.Json" version="6.0.5" targetFramework="wp80" />
<package id="WPtoolkit" version="4.2013.08.16" targetFramework="wp80" />
<package id="Xamarin.Forms" version="1.0.6186" targetFramework="wp80" />
</packages>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{57C73EEF-4CEB-40F0-8FF5-D37EEAC9CC75}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>AarhusWeather.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>FormsTemplateiOS</AssemblyName>
<NuGetPackageImportStamp>889f2b03</NuGetPackageImportStamp>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<BuildIpa>True</BuildIpa>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="TextToSpeech_iOS.cs" />
<None Include="app.config" />
<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AarhusWeather\AarhusWeather.csproj">
<Name>AarhusWeather</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\packages\Newtonsoft.Json.6.0.5\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Net.Http.Extensions">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\monotouch\System.Net.Http.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Primitives">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\monotouch\System.Net.Http.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoTouch10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.iOS">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoTouch10\Xamarin.Forms.Platform.iOS.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\MonoTouch10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
</Target>
<Import Project="..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets" Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" />
<Target Name="EnsureBclBuildImported" BeforeTargets="BeforeBuild" Condition="'$(BclBuildImported)' == ''">
<Error Condition="!Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=317567." HelpKeyword="BCLBUILD2001" />
<Error Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="The build restored NuGet packages. Build the project again to include these packages in the build. For more information, see http://go.microsoft.com/fwlink/?LinkID=317568." HelpKeyword="BCLBUILD2002" />
</Target>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Xamarin.Forms;
namespace AarhusWeather.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
Forms.Init();
window = new UIWindow(UIScreen.MainScreen.Bounds);
window.RootViewController = App.GetMainPage().CreateViewController();
window.MakeKeyAndVisible();
return true;
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
<key>CFBundleDisplayName</key>
<string>AarhusWeather</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.AarhusWeather</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleShortVersionString</key>
<string></string>
<key>NSMainNibFile</key>
<string></string>
<key>NSMainNibFile~ipad</key>
<string></string>
</dict>
</plist>

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace AarhusWeather.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AarhusWeather.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AarhusWeather.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MonoTouch.AVFoundation;
using TripExpenses.iOS;
using AarhusWeather;
[assembly: Xamarin.Forms.Dependency(typeof(TextToSpeech_iOS))]
namespace TripExpenses.iOS
{
public class TextToSpeech_iOS : ITextToSpeech
{
public TextToSpeech_iOS() { }
public void Speak(string text)
{
var speechSynthesizer = new AVSpeechSynthesizer();
var speechUtterance = new AVSpeechUtterance(text)
{
Rate = AVSpeechUtterance.MaximumSpeechRate / 4,
Voice = AVSpeechSynthesisVoice.FromLanguage("en-US"),
Volume = 0.5f,
PitchMultiplier = 1.0f
};
speechSynthesizer.SpeakUtterance(speechUtterance);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Net.Http" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-1.5.0.0" newVersion="1.5.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Net.Http.Primitives" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.2.28.0" newVersion="4.2.28.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl" version="1.1.9" targetFramework="MonoTouch10" />
<package id="Microsoft.Bcl.Build" version="1.0.14" targetFramework="MonoTouch10" />
<package id="Microsoft.Net.Http" version="2.2.28" targetFramework="MonoTouch10" />
<package id="Newtonsoft.Json" version="6.0.5" targetFramework="MonoTouch10" />
<package id="Xamarin.Forms" version="1.0.6186" targetFramework="MonoTouch10" />
</packages>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A2F453E5-B776-4124-8985-8C49DF9EF77E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AarhusWeather</RootNamespace>
<AssemblyName>AarhusWeather</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<NuGetPackageImportStamp>44329832</NuGetPackageImportStamp>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.cs" />
<Compile Include="ITextToSpeech.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WeatherPage.xaml.cs">
<DependentUpon>WeatherPage.xaml</DependentUpon>
</Compile>
<Compile Include="WeatherStuff.cs" />
<Compile Include="WeatherViewModel.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\packages\Newtonsoft.Json.6.0.5\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\portable-net40+sl4+win8+wp71+wpa81\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Extensions">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\portable-net40+sl4+win8+wp71+wpa81\System.Net.Http.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Primitives">
<HintPath>..\..\packages\Microsoft.Net.Http.2.2.28\lib\portable-net40+sl4+win8+wp71+wpa81\System.Net.Http.Primitives.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.0.6186\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="WeatherPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.0.6186\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10\Xamarin.Forms.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
</Target>
<Import Project="..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets" Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" />
<Target Name="EnsureBclBuildImported" BeforeTargets="BeforeBuild" Condition="'$(BclBuildImported)' == ''">
<Error Condition="!Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=317567." HelpKeyword="BCLBUILD2001" />
<Error Condition="Exists('..\..\packages\Microsoft.Bcl.Build.1.0.14\tools\Microsoft.Bcl.Build.targets')" Text="The build restored NuGet packages. Build the project again to include these packages in the build. For more information, see http://go.microsoft.com/fwlink/?LinkID=317568." HelpKeyword="BCLBUILD2002" />
</Target>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
namespace AarhusWeather
{
public class App
{
public static Page GetMainPage()
{
return new NavigationPage(new WeatherPage());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AarhusWeather
{
public interface ITextToSpeech
{
void Speak(string text);
}
}

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using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AarhusWeather")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AarhusWeather")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="AarhusWeather.WeatherPage"
Title ="Amazing Weather App!">
<StackLayout>
<Entry x:Name="MyEntry" Text ="{Binding Location, Mode=TwoWay}"/>
<Button Command="{Binding GetWeather}" Text="Get Weather"/>
<Label Text="{Binding Temp}"
VerticalOptions="Center"
HorizontalOptions="Center" />
<Label Text="{Binding Condition}"
VerticalOptions="Center"
HorizontalOptions="Center" />
</StackLayout>
</ContentPage>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace AarhusWeather
{
public partial class WeatherPage
{
public WeatherPage()
{
InitializeComponent();
BindingContext = new WeatherViewModel();
this.SetBinding(Page.IsBusyProperty, "IsBusy");
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AarhusWeather
{
public class Coord
{
public double lon { get; set; }
public double lat { get; set; }
}
public class Sys
{
public int type { get; set; }
public int id { get; set; }
public double message { get; set; }
public string country { get; set; }
public int sunrise { get; set; }
public int sunset { get; set; }
}
public class Weather
{
public int id { get; set; }
public string main { get; set; }
public string description { get; set; }
public string icon { get; set; }
}
public class Main
{
public double temp { get; set; }
public int pressure { get; set; }
public int humidity { get; set; }
public double temp_min { get; set; }
public int temp_max { get; set; }
}
public class Wind
{
public double speed { get; set; }
public int deg { get; set; }
}
public class Clouds
{
public int all { get; set; }
}
public class RootObject
{
public Coord coord { get; set; }
public Sys sys { get; set; }
public List<Weather> weather { get; set; }
public string @base { get; set; }
public Main main { get; set; }
public Wind wind { get; set; }
public Clouds clouds { get; set; }
public int dt { get; set; }
public int id { get; set; }
public string name { get; set; }
public int cod { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Xamarin.Forms;
namespace AarhusWeather
{
public class WeatherViewModel : INotifyPropertyChanged
{
private string temp = string.Empty;
public string Temp
{
get { return temp; }
set { temp = value; OnPropertyChanged("Temp"); }
}
private string condition = string.Empty;
public string Condition
{
get { return condition; }
set { condition = value; OnPropertyChanged("Condition"); }
}
private ICommand getWeather;
public ICommand GetWeather
{
get
{
return getWeather ?? (getWeather = new Command(
() => ExecuteGetWeather()));
}
}
private string location = "Aarhus,Denmark";
public string Location
{
get { return location; }
set { location = value; OnPropertyChanged("Location"); }
}
private bool isBusy = false;
public bool IsBusy
{
get { return isBusy; }
set { isBusy = value; OnPropertyChanged("IsBusy"); }
}
private string apiCall = "http://api.openweathermap.org/data/2.5/weather?q={0}&units=Metric";
private async Task ExecuteGetWeather()
{
IsBusy = true;
var client = new HttpClient();
var weather = await client.GetStringAsync(string.Format
(apiCall, Location.Trim()));
var weatherStuff = Newtonsoft.Json.JsonConvert.DeserializeObject<RootObject>(weather);
Temp = weatherStuff.main.temp.ToString() + "C";
Condition = weatherStuff.weather[0].main;
IsBusy = false;
DependencyService.Get<ITextToSpeech>().Speak(
"Today in " + Location + " it is " + Condition +
"and currently " + Temp + " Degrees Celcius.");
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string name)
{
if (PropertyChanged == null)
return;
PropertyChanged(this, new PropertyChangedEventArgs(name)); ;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl" version="1.1.9" targetFramework="portable-net45+win+wp80+MonoAndroid10+MonoTouch10" />
<package id="Microsoft.Bcl.Build" version="1.0.14" targetFramework="portable-net45+win+wp80+MonoAndroid10+MonoTouch10" />
<package id="Microsoft.Net.Http" version="2.2.28" targetFramework="portable-net45+win+wp80+MonoAndroid10+MonoTouch10" />
<package id="Newtonsoft.Json" version="6.0.5" targetFramework="portable-net45+win+wp80+MonoAndroid10+MonoTouch10" />
<package id="Xamarin.Forms" version="1.0.6186" targetFramework="portable-net45+win+wp80+MonoAndroid10+MonoTouch10" />
</packages>