59 строки
2.4 KiB
C#
59 строки
2.4 KiB
C#
using System;
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using Foundation;
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using UIKit;
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namespace NewSingleViewTemplate {
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[Register ("SceneDelegate")]
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public class SceneDelegate : UIResponder, IUIWindowSceneDelegate {
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[Export ("window")]
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public UIWindow Window { get; set; }
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[Export ("scene:willConnectToSession:options:")]
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public void WillConnect (UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
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{
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
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}
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[Export ("sceneDidDisconnect:")]
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public void DidDisconnect (UIScene scene)
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{
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
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}
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[Export ("sceneDidBecomeActive:")]
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public void DidBecomeActive (UIScene scene)
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{
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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[Export ("sceneWillResignActive:")]
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public void WillResignActive (UIScene scene)
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{
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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[Export ("sceneWillEnterForeground:")]
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public void WillEnterForeground (UIScene scene)
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{
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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[Export ("sceneDidEnterBackground:")]
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public void DidEnterBackground (UIScene scene)
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{
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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}
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