Small doc updates
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</Attributes>
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<Docs>
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<summary>
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<para />
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<para></para>
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</summary>
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<remarks>
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<para></para>
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@ -1250,7 +1250,7 @@
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<param name="ctable">The color table to use, if installing <see cref="F:SkiaSharp.SKColorType.Index8" /> pixels.</param>
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<param name="releaseProc">The delegate to invoke when the pixels are no longer referenced.</param>
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<param name="context">The user data to use when invoking the delegate.</param>
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<summary>Installs the specified pixels into the bitmap.</summary>
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<summary>Installs the specified pixels into the bitmap, with an option to release the pixel buffer upon completion.</summary>
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<returns>Returns true on success, or false on failure. If there was an error, the bitmap will be set to empty.</returns>
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<remarks>
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<para></para>
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<Namespace Name="SkiaSharp">
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<Docs>
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<summary>SkiaSharp is a 2D graphics API powered by the Skia library.</summary>
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<remarks>For information on getting started with the SkiaSharp library, please visit the Xamarin documentation website.</remarks>
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<remarks>
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<para>The SkiaSharp provides a compelte set of APIs to render 2D images. Usually you start by creating a surface with <see cref="T:SkiaSharp.SKSurface" />, obtain an <see cref="T:SkiaSharp.SKCanvas" /> from it, and issue drawing commands there. You can then access the underlying bitmap, or get it encoded as an image.</para>
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<para />
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<para />
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</remarks>
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</Docs>
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</Namespace>
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