Added some GL interface/context tests
This commit is contained in:
Родитель
ccc852c372
Коммит
ed95c9aeca
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@ -101,9 +101,18 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\Tests\GlxContext.cs">
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<Link>GlxContext.cs</Link>
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</Compile>
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<Compile Include="..\Tests\SKCodecTest.cs">
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<Compile Include="..\Tests\SKCodecTest.cs">
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<Link>SKCodecTest.cs</Link>
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<Link>SKCodecTest.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="..\Tests\GRContextTest.cs">
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<Link>GRContextTest.cs</Link>
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</Compile>
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<Compile Include="..\Tests\GGlInterfaceTest.cs">
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<Link>GGlInterfaceTest.cs</Link>
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</Compile>
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<Compile Include="..\Tests\SKStringTest.cs">
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<Compile Include="..\Tests\SKStringTest.cs">
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<Link>SKStringTest.cs</Link>
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<Link>SKStringTest.cs</Link>
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</Compile>
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</Compile>
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@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Xunit;
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namespace SkiaSharp.Tests
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{
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public class GGlInterfaceTest : SKTest
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{
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[Fact]
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public void CreateDefaultInterfaceIsValid()
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{
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using (var ctx = CreateGlContext()) {
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ctx.MakeCurrent();
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var glInterface = GRGlInterface.CreateNativeGlInterface();
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Assert.NotNull(glInterface);
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Assert.True(glInterface.Validate());
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}
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}
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}
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}
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using Xunit;
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namespace SkiaSharp.Tests
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{
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public class GRContextTest : SKTest
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{
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[Fact]
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public void CreateDefaultContextIsValid()
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{
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using (var ctx = CreateGlContext()) {
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ctx.MakeCurrent();
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var grContext = GRContext.Create(GRBackend.OpenGL);
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Assert.NotNull(grContext);
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}
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}
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[Fact]
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public void CreateSpecificContextIsValid()
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{
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using (var ctx = CreateGlContext()) {
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ctx.MakeCurrent();
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var glInterface = GRGlInterface.CreateNativeGlInterface();
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Assert.True(glInterface.Validate());
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var grContext = GRContext.Create(GRBackend.OpenGL, glInterface);
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Assert.NotNull(grContext);
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}
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}
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}
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}
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@ -0,0 +1,327 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SkiaSharp.Tests
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{
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internal class GlxContext : GlContext
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{
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private IntPtr fDisplay;
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private IntPtr fPixmap;
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private IntPtr fGlxPixmap;
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private IntPtr fContext;
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public GlxContext()
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{
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fDisplay = Xlib.XOpenDisplay(null);
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if (fDisplay == IntPtr.Zero) {
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Destroy();
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throw new Exception("Failed to open X display.");
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}
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var visualAttribs = new [] {
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Glx.GLX_X_RENDERABLE, Xlib.True,
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Glx.GLX_DRAWABLE_TYPE, Glx.GLX_PIXMAP_BIT,
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Glx.GLX_RENDER_TYPE, Glx.GLX_RGBA_BIT,
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// Glx.GLX_DOUBLEBUFFER, Xlib.True,
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Glx.GLX_RED_SIZE, 8,
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Glx.GLX_GREEN_SIZE, 8,
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Glx.GLX_BLUE_SIZE, 8,
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Glx.GLX_ALPHA_SIZE, 8,
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Glx.GLX_DEPTH_SIZE, 24,
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Glx.GLX_STENCIL_SIZE, 8,
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// Glx.GLX_SAMPLE_BUFFERS, 1,
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// Glx.GLX_SAMPLES, 4,
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Xlib.None
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};
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int glxMajor, glxMinor;
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if (!Glx.glXQueryVersion(fDisplay, out glxMajor, out glxMinor) ||
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(glxMajor < 1) ||
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(glxMajor == 1 && glxMinor < 3)) {
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Destroy();
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throw new Exception("GLX version 1.3 or higher required.");
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}
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var fbc = Glx.ChooseFBConfig(fDisplay, Xlib.XDefaultScreen(fDisplay), visualAttribs);
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if (fbc.Length == 0) {
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Destroy();
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throw new Exception("Failed to retrieve a framebuffer config.");
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}
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var bestFBC = IntPtr.Zero;
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var bestNumSamp = -1;
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for (int i = 0; i < fbc.Length; i++) {
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int sampleBuf, samples;
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLE_BUFFERS, out sampleBuf);
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLES, out samples);
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if (bestFBC == IntPtr.Zero || (sampleBuf > 0 && samples > bestNumSamp)) {
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bestFBC = fbc[i];
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bestNumSamp = samples;
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}
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}
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var vi = Glx.GetVisualFromFBConfig(fDisplay, bestFBC);
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fPixmap = Xlib.XCreatePixmap(fDisplay, Xlib.XRootWindow(fDisplay, vi.screen), 10, 10, (uint)vi.depth);
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if (fPixmap == IntPtr.Zero) {
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Destroy();
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throw new Exception("Failed to create pixmap.");
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}
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fGlxPixmap = Glx.glXCreateGLXPixmap(fDisplay, ref vi, fPixmap);
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var glxExts = Glx.QueryExtensions(fDisplay, Xlib.XDefaultScreen(fDisplay));
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if (Array.IndexOf(glxExts, "GLX_ARB_create_context") == -1 ||
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Glx.glXCreateContextAttribsARB == null) {
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Console.WriteLine("OpenGL 3.0 doesn't seem to be available.");
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fContext = Glx.glXCreateNewContext(fDisplay, bestFBC, Glx.GLX_RGBA_TYPE, IntPtr.Zero, Xlib.True);
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} else {
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// Let's just use OpenGL 3.0, but we could try find the highest
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int major = 3, minor = 0;
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var flags = new List<int> {
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Glx.GLX_CONTEXT_MAJOR_VERSION_ARB, major,
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Glx.GLX_CONTEXT_MINOR_VERSION_ARB, minor,
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};
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if (major > 2) {
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flags.AddRange(new[] {
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Glx.GLX_CONTEXT_PROFILE_MASK_ARB, Glx.GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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});
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}
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flags.Add(Xlib.None);
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fContext = Glx.glXCreateContextAttribsARB(fDisplay, bestFBC, IntPtr.Zero, Xlib.True, flags.ToArray());
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}
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if (fContext == IntPtr.Zero) {
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Destroy();
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throw new Exception("Failed to create an OpenGL context.");
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}
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if (!Glx.glXIsDirect(fDisplay, fContext)) {
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Console.WriteLine("Obtained indirect GLX rendering context.");
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}
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}
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public override void MakeCurrent()
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{
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if (!Glx.glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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Destroy();
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throw new Exception("Failed to set the context.");
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}
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}
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public override void SwapBuffers()
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{
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Glx.glXSwapBuffers(fDisplay, fGlxPixmap);
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}
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public override void Destroy()
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{
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if (fDisplay != IntPtr.Zero) {
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Glx.glXMakeCurrent(fDisplay, IntPtr.Zero, IntPtr.Zero);
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if (fContext != IntPtr.Zero) {
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Glx.glXDestroyContext(fDisplay, fContext);
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fContext = IntPtr.Zero;
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}
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if (fGlxPixmap != IntPtr.Zero) {
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Glx.glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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fGlxPixmap = IntPtr.Zero;
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}
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if (fPixmap != IntPtr.Zero) {
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Xlib.XFreePixmap(fDisplay, fPixmap);
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fPixmap = IntPtr.Zero;
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}
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fDisplay = IntPtr.Zero;
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}
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}
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}
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internal class Xlib
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{
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private const string libX11 = "libX11";
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public const int None = 0;
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public const int True = 1;
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public const int False = 0;
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[DllImport(libX11)]
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public extern static IntPtr XOpenDisplay(string display_name);
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[DllImport(libX11)]
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public extern static int XFree(IntPtr data);
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[DllImport(libX11)]
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public extern static int XDefaultScreen(IntPtr display);
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[DllImport(libX11)]
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public extern static IntPtr XRootWindow(IntPtr display, int screen);
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[DllImport(libX11)]
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public extern static IntPtr XCreatePixmap(IntPtr display, IntPtr d, uint width, uint height, uint depth);
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[DllImport(libX11)]
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public extern static IntPtr XFreePixmap(IntPtr display, IntPtr pixmap);
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[StructLayout(LayoutKind.Sequential)]
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public struct XVisualInfo
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{
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public IntPtr visual;
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public IntPtr visualid;
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public int screen;
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public int depth;
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public XVisualClass c_class;
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public ulong red_mask;
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public ulong green_mask;
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public ulong blue_mask;
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public int colormap_size;
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public int bits_per_rgb;
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public override string ToString()
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{
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return
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"{XVisualInfo " +
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$", visual={visual}" +
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$", visualid={visualid}" +
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$", screen={screen}" +
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$", depth={depth}" +
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$", c_class={c_class}" +
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$", red_mask={red_mask}" +
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$", green_mask={green_mask}" +
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$", blue_mask={blue_mask}" +
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$", colormap_size={colormap_size}" +
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$", bits_per_rgb={bits_per_rgb}" +
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"}";
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}
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}
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}
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internal enum XVisualClass : int {
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StaticGray = 0,
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GrayScale = 1,
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StaticColor = 2,
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PseudoColor = 3,
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TrueColor = 4,
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DirectColor = 5
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}
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internal class Glx
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{
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private const string libGL = "libGL";
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public const int GLX_USE_GL = 1;
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public const int GLX_BUFFER_SIZE = 2;
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public const int GLX_LEVEL = 3;
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public const int GLX_RGBA = 4;
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public const int GLX_DOUBLEBUFFER = 5;
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public const int GLX_STEREO = 6;
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public const int GLX_AUX_BUFFERS = 7;
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public const int GLX_RED_SIZE = 8;
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public const int GLX_GREEN_SIZE = 9;
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public const int GLX_BLUE_SIZE = 10;
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public const int GLX_ALPHA_SIZE = 11;
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public const int GLX_DEPTH_SIZE = 12;
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public const int GLX_STENCIL_SIZE = 13;
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public const int GLX_ACCUM_RED_SIZE = 14;
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public const int GLX_ACCUM_GREEN_SIZE = 15;
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public const int GLX_ACCUM_BLUE_SIZE = 16;
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public const int GLX_ACCUM_ALPHA_SIZE = 17;
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public const int GLX_DRAWABLE_TYPE = 0x8010;
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public const int GLX_RENDER_TYPE = 0x8011;
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public const int GLX_X_RENDERABLE = 0x8012;
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public const int GLX_RGBA_TYPE = 0x8014;
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public const int GLX_COLOR_INDEX_TYPE = 0x8015;
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public const int GLX_PIXMAP_BIT = 0x00000002;
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public const int GLX_RGBA_BIT = 0x00000001;
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public const int GLX_SAMPLE_BUFFERS = 0x186a0;
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public const int GLX_SAMPLES = 0x186a1;
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public const int GLX_CONTEXT_DEBUG_BIT_ARB = 0x00000001;
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public const int GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002;
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public const int GLX_CONTEXT_MAJOR_VERSION_ARB = 0x2091;
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public const int GLX_CONTEXT_MINOR_VERSION_ARB = 0x2092;
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public const int GLX_CONTEXT_FLAGS_ARB = 0x2094;
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public const int GLX_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001;
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public const int GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002;
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public const int GLX_CONTEXT_PROFILE_MASK_ARB = 0x9126;
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static Glx()
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||||||
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{
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||||||
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var ptr = glXGetProcAddressARB("glXCreateContextAttribsARB");
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||||||
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if (ptr != IntPtr.Zero) {
|
||||||
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glXCreateContextAttribsARB = (glXCreateContextAttribsARBDelegate)Marshal.GetDelegateForFunctionPointer(ptr, typeof(glXCreateContextAttribsARBDelegate));
|
||||||
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}
|
||||||
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}
|
||||||
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[DllImport(libGL)]
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public extern static bool glXQueryVersion(IntPtr dpy, out int maj, out int min);
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[DllImport(libGL)]
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public extern static IntPtr glXChooseFBConfig(IntPtr dpy, int screen, [In] int[] attribList, out int nitems);
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public static IntPtr[] ChooseFBConfig(IntPtr dpy, int screen, int[] attribList)
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||||||
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{
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int nitems;
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var fbcArrayPtr = glXChooseFBConfig(dpy, screen, attribList, out nitems);
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||||||
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||||||
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var fbcArray = new IntPtr[nitems];
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||||||
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Marshal.Copy(fbcArrayPtr, fbcArray, 0, nitems);
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||||||
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||||||
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Xlib.XFree(fbcArrayPtr);
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||||||
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||||||
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return fbcArray;
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||||||
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}
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||||||
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[DllImport(libGL)]
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||||||
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public extern static IntPtr glXGetVisualFromFBConfig(IntPtr dpy, IntPtr config);
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||||||
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public static Xlib.XVisualInfo GetVisualFromFBConfig(IntPtr dpy, IntPtr config)
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||||||
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{
|
||||||
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var visualPtr = glXGetVisualFromFBConfig(dpy, config);
|
||||||
|
if (visualPtr == IntPtr.Zero) {
|
||||||
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throw new Exception("Failed to retrieve visual from framebuffer config.");
|
||||||
|
}
|
||||||
|
|
||||||
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var visual = (Xlib.XVisualInfo) Marshal.PtrToStructure(visualPtr, typeof(Xlib.XVisualInfo));
|
||||||
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|
||||||
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Xlib.XFree(visualPtr);
|
||||||
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|
||||||
|
return visual;
|
||||||
|
}
|
||||||
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[DllImport(libGL)]
|
||||||
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public extern static bool glXMakeCurrent(IntPtr dpy, IntPtr drawable, IntPtr ctx);
|
||||||
|
[DllImport(libGL)]
|
||||||
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public extern static bool glXSwapBuffers(IntPtr dpy, IntPtr drawable);
|
||||||
|
[DllImport(libGL)]
|
||||||
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public extern static bool glXIsDirect(IntPtr dpy, IntPtr ctx);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static int glXGetFBConfigAttrib(IntPtr dpy, IntPtr config, int attribute, out int value);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static IntPtr glXCreateGLXPixmap(IntPtr dpy, ref Xlib.XVisualInfo visual, IntPtr pixmap);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static void glXDestroyGLXPixmap(IntPtr dpy, IntPtr pixmap);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static void glXDestroyContext(IntPtr dpy, IntPtr ctx);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static IntPtr glXQueryExtensionsString(IntPtr dpy, int screen);
|
||||||
|
public static string QueryExtensionsString(IntPtr dpy, int screen)
|
||||||
|
{
|
||||||
|
return Marshal.PtrToStringAnsi(glXQueryExtensionsString(dpy, screen));
|
||||||
|
}
|
||||||
|
public static string[] QueryExtensions(IntPtr dpy, int screen)
|
||||||
|
{
|
||||||
|
var str = QueryExtensionsString(dpy, screen);
|
||||||
|
if (string.IsNullOrEmpty(str)) {
|
||||||
|
return new string[0];
|
||||||
|
}
|
||||||
|
return str.Split(' ');
|
||||||
|
}
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static IntPtr glXGetProcAddressARB(string procname);
|
||||||
|
[DllImport(libGL)]
|
||||||
|
public extern static IntPtr glXCreateNewContext(IntPtr dpy, IntPtr config, int renderType, IntPtr shareList, int direct);
|
||||||
|
public static readonly glXCreateContextAttribsARBDelegate glXCreateContextAttribsARB;
|
||||||
|
public delegate IntPtr glXCreateContextAttribsARBDelegate(IntPtr dpy, IntPtr config, IntPtr share_context, int direct, int[] attrib_list);
|
||||||
|
}
|
||||||
|
}
|
|
@ -53,5 +53,27 @@ namespace SkiaSharp.Tests
|
||||||
protected static bool IsLinux => IsUnix && !IsMac;
|
protected static bool IsLinux => IsUnix && !IsMac;
|
||||||
protected static bool IsWindows => !IsUnix;
|
protected static bool IsWindows => !IsUnix;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
protected GlContext CreateGlContext()
|
||||||
|
{
|
||||||
|
if (IsLinux) {
|
||||||
|
return new GlxContext();
|
||||||
|
} else if (IsMac) {
|
||||||
|
return null;
|
||||||
|
} else if (IsWindows) {
|
||||||
|
return null;
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class GlContext : IDisposable
|
||||||
|
{
|
||||||
|
public abstract void MakeCurrent();
|
||||||
|
public abstract void SwapBuffers();
|
||||||
|
public abstract void Destroy();
|
||||||
|
|
||||||
|
void IDisposable.Dispose() => Destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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