# SkiaSharp [![SkiaSharp](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget)](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views.Forms) [![Gitter.im](https://img.shields.io/badge/gitter.im-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![Xamarin Forums](https://img.shields.io/badge/forums-Graphics%20%26%20Games%2FSkiaSharp-1faece.svg)](https://forums.xamarin.com/categories/skiasharp) [![API Docs](https://img.shields.io/badge/docs-api-1faece.svg)](https://developer.xamarin.com/api/root/SkiaSharp/) [![API Docs](https://img.shields.io/badge/docs-guides-1faece.svg)](https://developer.xamarin.com/guides/cross-platform/drawing/) [![Windows Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Windows)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Windows/) [![Linux Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Linux)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Linux/) [![Mac Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp/) SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. SkiaSharp provides cross-platform bindings for: - .NET Standard 1.3 - .NET Core - Xamarin.Android - Xamarin.iOS - Xamarin.tvOS - Xamarin.watchOS - Xamarin.Mac - Windows Classic Desktop (Windows.Forms / WPF) - Windows UWP (Desktop / Mobile / Xbox / HoloLens) The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is available on the web to browse. ## Using SkiaSharp SkiaSharp is available as a convenience NuGet package, to use install the package like this: ``` nuget install SkiaSharp ``` _Make sure the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145) is installed if this error occurs on Windows:_ > Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found. _At this point in time, we do not ship a native Linux binary in the NuGet package, but you can either download our internal [Linux binaries attached to the specific release](https://github.com/mono/SkiaSharp/releases) or you can build your own using the directions below._ ## Building SkiaSharp Before building SkiaSharp: * [Python 2.7](https://www.python.org/downloads) is available in the `PATH` environment variable on Windows * [Android NDK r14](https://developer.android.com/ndk/downloads/index.html) is available in the `ANDROID_NDK_HOME` environment variable on macOS * [.NET Core](https://www.microsoft.com/net/core) is installed on all platforms First, clone the repository: $ git clone https://github.com/mono/SkiaSharp.git Next, set up the submodules: $ cd SkiaSharp $ git submodule update --init --recursive Finally, build everything: Mac/Linux: $ ./bootstrapper.sh -t everything Windows: > .\bootstrapper.ps1 -Target everything ## Compare Code Here are some links to show the differences in our code as compared to Google's. What version are we on? [**m60**](https://github.com/google/skia/tree/chrome/m60) Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m60) What have we added? [Compare](https://github.com/google/skia/compare/chrome/m60...mono:xamarin-mobile-bindings)