The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board
Перейти к файлу
Matthew Leibowitz 6484936159
Applying some of the modernization:
- libSkiaSharp is now built using GN/Ninja for Android/Linux/UWP/Windows
 - all native source code lives in mono/skia
2018-03-19 23:08:30 +02:00
binding
cake
docs
externals
images
native-builds
nuget
samples
source
tests
workbooks
.editorconfig
.gitignore
.gitmodules
Binding.md
CONTRIBUTING.md
External-Dependency-Info.txt
LICENSE.md
Makefile
README.md
bootstrapper.ps1
bootstrapper.sh
build.cake
cake.packages.config
mono.pub
mono.snk

README.md

SkiaSharp

SkiaSharp SkiaSharp.Views SkiaSharp.Views.Forms
Gitter.im Xamarin Forums
API Docs API Docs
Windows Build Status Linux Build Status Mac Build Status

SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

SkiaSharp provides cross-platform bindings for:

  • .NET Standard 1.3
  • .NET Core
  • Xamarin.Android
  • Xamarin.iOS
  • Xamarin.tvOS
  • Xamarin.watchOS
  • Xamarin.Mac
  • Windows Classic Desktop (Windows.Forms / WPF)
  • Windows UWP (Desktop / Mobile / Xbox / HoloLens)

The API Documentation is available on the web to browse.

Using SkiaSharp

SkiaSharp is available as a convenience NuGet package, to use install the package like this:

nuget install SkiaSharp

Make sure the Visual C++ Redistributable for Visual Studio 2015 is installed if this error occurs on Windows:

Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.

At this point in time, we do not ship a native Linux binary in the NuGet package, but you can either download our internal Linux binaries attached to the specific release or you can build your own using the directions below.

Building SkiaSharp

Before building SkiaSharp:

  • Python 2.7 is available in the PATH environment variable on Windows
  • Android NDK r14 is available in the ANDROID_NDK_HOME environment variable on macOS
  • .NET Core is installed on all platforms

First, clone the repository:

$ git clone https://github.com/mono/SkiaSharp.git

Next, set up the submodules:

$ cd SkiaSharp
$ git submodule update --init --recursive

Finally, build everything:

Mac/Linux:

$ ./bootstrapper.sh -t everything

Windows:

> .\bootstrapper.ps1 -Target everything

Compare Code

Here are some links to show the differences in our code as compared to Google's.

What version are we on? m60
Are we up-to-date with Google? Compare
What have we added? Compare