Xamarin.Forms HockeyApp Sample

This commit is contained in:
Javier Suárez Ruiz 2016-06-06 21:32:37 +02:00
Родитель a4705bf030
Коммит f6f6576960
71 изменённых файлов: 19629 добавлений и 0 удалений

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XFHockeyApp/.vs/XFHockeyApp/v14/.suo Normal file

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216
XFHockeyApp/XFHockeyApp.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFHockeyApp.Droid", "XFHockeyApp\XFHockeyApp.Droid\XFHockeyApp.Droid.csproj", "{249DEA15-D333-4CD0-A9B9-45852A422A24}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFHockeyApp.iOS", "XFHockeyApp\XFHockeyApp.iOS\XFHockeyApp.iOS.csproj", "{D7CB6F05-71B2-45CC-8B57-2CAAE894C426}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFHockeyApp.UWP", "XFHockeyApp\XFHockeyApp.UWP\XFHockeyApp.UWP.csproj", "{71DA5108-A129-4A0B-B697-BD4133E0AEED}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "XFHockeyApp", "XFHockeyApp\XFHockeyApp\XFHockeyApp.shproj", "{937A39DE-B09C-4903-890E-9D467BC50962}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
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XFHockeyApp\XFHockeyApp\XFHockeyApp.projitems*{71da5108-a129-4a0b-b697-bd4133e0aeed}*SharedItemsImports = 4
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Ad-Hoc|ARM = Ad-Hoc|ARM
Ad-Hoc|iPhone = Ad-Hoc|iPhone
Ad-Hoc|iPhoneSimulator = Ad-Hoc|iPhoneSimulator
Ad-Hoc|x64 = Ad-Hoc|x64
Ad-Hoc|x86 = Ad-Hoc|x86
AppStore|Any CPU = AppStore|Any CPU
AppStore|ARM = AppStore|ARM
AppStore|iPhone = AppStore|iPhone
AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
AppStore|x64 = AppStore|x64
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
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Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|x64 = Release|x64
Release|x86 = Release|x86
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@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using Android.App;
using Android.Content.PM;
using Android.OS;
using HockeyApp;
using XFHockeyApp.Services.Logger;
namespace XFHockeyApp.Droid
{
[Activity (Label = "XFHockeyApp", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
CrashManager.Register(this, LoggerConfig.HockeyAppDroid);
global::Xamarin.Forms.Forms.Init (this, bundle);
LoadApplication (new XFHockeyApp.App ());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-sdk android:minSdkVersion="15" />
<application android:label="$safeprojectname$"></application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XFHockeyApp.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XFHockeyApp.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

1947
XFHockeyApp/XFHockeyApp/XFHockeyApp.Droid/Resources/Resource.Designer.cs сгенерированный Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{249DEA15-D333-4CD0-A9B9-45852A422A24}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XFHockeyApp.Droid</RootNamespace>
<AssemblyName>XFHockeyApp.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0.99</TargetFrameworkVersion>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="FormsViewGroup, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\MonoAndroid10\FormsViewGroup.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="HockeySDK, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\HockeySDK.Xamarin.4.1.0-beta1\lib\MonoAndroid403\HockeySDK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Practices.ServiceLocation, Version=1.3.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\..\packages\CommonServiceLocator.1.3\lib\portable-net4+sl5+netcore45+wpa81+wp8\Microsoft.Practices.ServiceLocation.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Practices.Unity, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d32ff45e0ccc69f, processorArchitecture=MSIL">
<HintPath>..\..\packages\Unity.4.0.1\lib\portable-net45+wp80+win8+wpa81+MonoAndroid10+MonoTouch10\Microsoft.Practices.Unity.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ObjectModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.Design, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.Design.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.Design.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v4.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.AppCompat, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.AppCompat.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.v7.AppCompat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.CardView, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.CardView.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.v7.CardView.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Android.Support.v7.MediaRouter, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Android.Support.v7.MediaRouter.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.v7.MediaRouter.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Core, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\MonoAndroid10\Xamarin.Forms.Platform.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\Drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<Import Project="..\XFHockeyApp\XFHockeyApp.projitems" Label="Shared" Condition="Exists('..\XFHockeyApp\XFHockeyApp.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>Este proyecto hace referencia a los paquetes NuGet que faltan en este equipo. Use la restauración de paquetes NuGet para descargarlos. Para obtener más información, consulte http://go.microsoft.com/fwlink/?LinkID=322105. El archivo que falta es {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CommonServiceLocator" version="1.3" targetFramework="monoandroid6.0.99" />
<package id="HockeySDK.Xamarin" version="4.1.0-beta1" targetFramework="monoandroid6.0.99" />
<package id="Unity" version="4.0.1" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Android.Support.Design" version="23.0.1.3" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Android.Support.v4" version="23.0.1.3" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Android.Support.v7.AppCompat" version="23.0.1.3" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Android.Support.v7.CardView" version="23.0.1.3" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Android.Support.v7.MediaRouter" version="23.0.1.3" targetFramework="monoandroid6.0.99" />
<package id="Xamarin.Forms" version="2.0.0.6482" targetFramework="monoandroid6.0.99" />
</packages>

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<Application
x:Class="XFHockeyApp.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XFHockeyApp.UWP"
RequestedTheme="Light">
</Application>

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using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using XFHockeyApp.Services.Logger;
namespace XFHockeyApp.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
Microsoft.HockeyApp.HockeyClient.Current.Configure(LoggerConfig.HockeyAppUWP);
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Xamarin.Forms.Forms.Init(e);
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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XFHockeyApp/XFHockeyApp/XFHockeyApp.UWP/Assets/StoreLogo.png Normal file

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<forms:WindowsPage
x:Class="XFHockeyApp.UWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:forms="using:Xamarin.Forms.Platform.UWP"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XFHockeyApp.UWP"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
</Grid>
</forms:WindowsPage>

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace XFHockeyApp.UWP
{
public sealed partial class MainPage
{
public MainPage()
{
this.InitializeComponent();
LoadApplication(new XFHockeyApp.App());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="c0424d47-4013-42cb-9819-e1999c2addb4"
Publisher="CN=jsuarezruiz"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="c0424d47-4013-42cb-9819-e1999c2addb4" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>XFHockeyApp.UWP</DisplayName>
<PublisherDisplayName>jsuarezruiz</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="XFHockeyApp.UWP.App">
<uap:VisualElements
DisplayName="XFHockeyApp.UWP"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="XFHockeyApp.UWP"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XFHockeyApp.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XFHockeyApp.UWP")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{71DA5108-A129-4A0B-B697-BD4133E0AEED}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XFHockeyApp.UWP</RootNamespace>
<AssemblyName>XFHockeyApp.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10240.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<ItemGroup>
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<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="Windows_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="..\XFHockeyApp\XFHockeyApp.projitems" Label="Shared" Condition="Exists('..\XFHockeyApp\XFHockeyApp.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(NuGetPackageRoot)' == ''">
<NuGetPackageRoot>$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
</PropertyGroup>
<ImportGroup>
<Import Project="$(NuGetPackageRoot)\Xamarin.Forms\2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('$(NuGetPackageRoot)\Xamarin.Forms\2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
</ImportGroup>
</Project>

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@ -0,0 +1,19 @@
{
"dependencies": {
"HockeySDK.UWP": "4.0.0",
"Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0",
"Unity": "4.0.1",
"Xamarin.Forms": "2.0.0.6482"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

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@ -0,0 +1,41 @@
using Foundation;
using HockeyApp;
using UIKit;
using XFHockeyApp.Services.Logger;
namespace XFHockeyApp.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
// Get the shared instance
var manager = BITHockeyManager.SharedHockeyManager;
// Configure it to use our APP_ID
manager.Configure(LoggerConfig.HockeyAppiOS);
// Start the manager
manager.StartManager();
// Authenticate (there are other authentication options)
manager.Authenticator.AuthenticateInstallation();
global::Xamarin.Forms.Forms.Init ();
LoadApplication (new App());
return base.FinishedLaunching (app, options);
}
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
<key>CFBundleDisplayName</key>
<string>XFHockeyApp</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.XFHockeyApp</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x.png</string>
<string>Icon-60@3x.png</string>
<string>Icon-76.png</string>
<string>Icon-76@2x.png</string>
<string>Default.png</string>
<string>Default@2x.png</string>
<string>Default-568h@2x.png</string>
<string>Default-Portrait.png</string>
<string>Default-Portrait@2x.png</string>
<string>Icon-Small-40.png</string>
<string>Icon-Small-40@2x.png</string>
<string>Icon-Small-40@3x.png</string>
<string>Icon-Small.png</string>
<string>Icon-Small@2x.png</string>
<string>Icon-Small@3x.png</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen.storyboard</string>
</dict>
</plist>

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace XFHockeyApp.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XFHockeyApp.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XFHockeyApp.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D7CB6F05-71B2-45CC-8B57-2CAAE894C426}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>XFHockeyApp.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>XFHockeyAppiOS</AssemblyName>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<None Include="Entitlements.plist" />
<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
<ITunesArtwork Include="iTunesArtwork" />
<ITunesArtwork Include="iTunesArtwork@2x" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Resources\Default-Portrait.png" />
<BundleResource Include="Resources\Default-Portrait%402x.png" />
<BundleResource Include="Resources\Default.png" />
<BundleResource Include="Resources\Default%402x.png" />
<BundleResource Include="Resources\Icon-60%402x.png" />
<BundleResource Include="Resources\Icon-60%403x.png" />
<BundleResource Include="Resources\Icon-76.png" />
<BundleResource Include="Resources\Icon-76%402x.png" />
<BundleResource Include="Resources\Icon-Small-40.png" />
<BundleResource Include="Resources\Icon-Small-40%402x.png" />
<BundleResource Include="Resources\Icon-Small-40%403x.png" />
<BundleResource Include="Resources\Icon-Small.png" />
<BundleResource Include="Resources\Icon-Small%402x.png" />
<BundleResource Include="Resources\Icon-Small%403x.png" />
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<Reference Include="HockeySDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\HockeySDK.Xamarin.4.1.0-beta1\lib\Xamarin.iOS10\HockeySDK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Practices.ServiceLocation, Version=1.3.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\..\packages\CommonServiceLocator.1.3\lib\portable-net4+sl5+netcore45+wpa81+wp8\Microsoft.Practices.ServiceLocation.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Practices.Unity, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d32ff45e0ccc69f, processorArchitecture=MSIL">
<HintPath>..\..\packages\Unity.4.0.1\lib\portable-net45+wp80+win8+wpa81+MonoAndroid10+MonoTouch10\Microsoft.Practices.Unity.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Forms.Core, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\Xamarin.iOS10\Xamarin.Forms.Platform.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Platform.iOS, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\Xamarin.iOS10\Xamarin.Forms.Platform.iOS.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.0.0.6482\lib\Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<Import Project="..\XFHockeyApp\XFHockeyApp.projitems" Label="Shared" Condition="Exists('..\XFHockeyApp\XFHockeyApp.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>Este proyecto hace referencia a los paquetes NuGet que faltan en este equipo. Use la restauración de paquetes NuGet para descargarlos. Para obtener más información, consulte http://go.microsoft.com/fwlink/?LinkID=322105. El archivo que falta es {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.2.0.0.6482\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
</Project>

Двоичные данные
XFHockeyApp/XFHockeyApp/XFHockeyApp.iOS/iTunesArtwork Normal file

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Двоичные данные
XFHockeyApp/XFHockeyApp/XFHockeyApp.iOS/iTunesArtwork@2x Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 20 KiB

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CommonServiceLocator" version="1.3" targetFramework="xamarinios10" />
<package id="HockeySDK.Xamarin" version="4.1.0-beta1" targetFramework="xamarinios10" />
<package id="Unity" version="4.0.1" targetFramework="xamarinios10" />
<package id="Xamarin.Forms" version="2.0.0.6482" targetFramework="xamarinios10" />
</packages>

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using System.Diagnostics;
using Xamarin.Forms;
using XFHockeyApp.ViewModels.Base;
using XFHockeyApp.Views;
namespace XFHockeyApp
{
public class App : Application
{
private static ViewModelLocator _locator;
public static ViewModelLocator Locator
{
get { return _locator = _locator ?? new ViewModelLocator(); }
}
public App()
{
MainPage = new MainView(null);
}
protected override void OnStart()
{
Debug.WriteLine("OnStart");
}
protected override void OnSleep()
{
Debug.WriteLine("OnSleep");
}
protected override void OnResume()
{
Debug.WriteLine("OnResume");
}
}
}

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namespace XFHockeyApp.Services.Logger
{
public interface ILoggerService
{
void TrackEvent(string value);
}
}

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@ -0,0 +1,10 @@
namespace XFHockeyApp.Services.Logger
{
public static class LoggerConfig
{
// HockeyApp App API Tokens
public static string HockeyAppDroid = "00000000000000000000000000000000";
public static string HockeyAppiOS = "00000000000000000000000000000000";
public static string HockeyAppUWP = "00000000000000000000000000000000";
}
}

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using System.Diagnostics;
namespace XFHockeyApp.Services.Logger
{
public class LoggerService : ILoggerService
{
public void TrackEvent(string value)
{
Debug.WriteLine("Logger: Track Event: " + value);
#if __ANDROID__
HockeyApp.Metrics.MetricsManager.TrackEvent(value);
#elif __IOS__
HockeyApp.BITHockeyManager.SharedHockeyManager?.MetricsManager?.TrackEvent(value);
#elif WINDOWS_UWP
Microsoft.HockeyApp.HockeyClient.Current.TrackEvent(value);
#endif
}
}
}

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using System;
using System.Windows.Input;
namespace XFHockeyApp.ViewModels.Base
{
/// <summary>
/// This class allows us to delegate command execution to viewmodels.
/// </summary>
public class DelegateCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
/// <summary>
/// Constructor not using canExecute.
/// </summary>
/// <param name="execute"></param>
public DelegateCommand(Action execute) : this(execute, null) { }
/// <summary>
/// Constructor using both execute and canExecute.
/// </summary>
/// <param name="execute"></param>
/// <param name="canExecute"></param>
public DelegateCommand(Action execute, Func<bool> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// This method is called from XAML to evaluate if the command can be executed.
/// </summary>
/// <param name="parameter"></param>
/// <returns></returns>
public bool CanExecute(object parameter)
{
if (_canExecute != null)
return _canExecute();
return true;
}
/// <summary>
/// This method is called from XAML to execute the command.
/// </summary>
/// <param name="parameter"></param>
public void Execute(object parameter)
{
_execute();
}
/// <summary>
/// This method allow us to force the execution of CanExecute method to reevaluate execution.
/// </summary>
public void RaiseCanExecuteChanged()
{
var tmpHandle = CanExecuteChanged;
if (tmpHandle != null)
tmpHandle(this, new EventArgs());
}
/// <summary>
/// This event notify XAML controls using the command to reevaluate the CanExecute of it.
/// </summary>
public event EventHandler CanExecuteChanged;
}
/// <summary>
/// This class allows us to delegate command execution to viewmodels using a T type as parameter.
/// </summary>
public class DelegateCommand<T> : ICommand
{
private readonly Action<T> _execute;
private readonly Func<T, bool> _canExecute;
/// <summary>
/// Constructor not using canExecute.
/// </summary>
/// <param name="execute"></param>
public DelegateCommand(Action<T> execute) : this(execute, null) { }
/// <summary>
/// Constructor using both execute and canExecute.
/// </summary>
/// <param name="execute"></param>
/// <param name="canExecute"></param>
public DelegateCommand(Action<T> execute, Func<T, bool> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// This method is called from XAML to evaluate if the command can be executed.
/// </summary>
/// <param name="parameter"></param>
/// <returns></returns>
public bool CanExecute(object parameter)
{
if (_canExecute != null)
return _canExecute((T)parameter);
return true;
}
/// <summary>
/// This method is called from XAML to execute the command.
/// </summary>
/// <param name="parameter"></param>
public void Execute(object parameter)
{
_execute((T)parameter);
}
/// <summary>
/// This method allow us to force the execution of CanExecute method to reevaluate execution.
/// </summary>
public void RaiseCanExecuteChanged()
{
var tmpHandle = CanExecuteChanged;
if (tmpHandle != null)
tmpHandle(this, new EventArgs());
}
/// <summary>
/// This event notify XAML controls using the command to reevaluate the CanExecute of it.
/// </summary>
public event EventHandler CanExecuteChanged;
}
}

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using System;
using System.Threading.Tasks;
using System.Windows.Input;
namespace XFHockeyApp.ViewModels.Base
{
/// <summary>
/// This class allows us to delegate command execution to viewmodels.
/// This version of the command allow to use async/await.
/// </summary>
public class DelegateCommandAsync : ICommand
{
private readonly Func<Task<bool>> _canExecute;
private readonly Func<Task> _execute;
/// <summary>
/// Constructor not using canExecute.
/// </summary>
/// <param name="execute"></param>
public DelegateCommandAsync(Func<Task> execute) : this(execute, null)
{
}
/// <summary>
/// Constructor using both execute and canExecute.
/// </summary>
/// <param name="execute"></param>
/// <param name="canExecute"></param>
public DelegateCommandAsync(Func<Task> execute, Func<Task<bool>> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// This method is called from XAML to evaluate if the command can be executed.
/// </summary>
/// <param name="parameter"></param>
/// <returns></returns>
public bool CanExecute(object parameter)
{
if (_canExecute != null)
return _canExecute().Result;
return true;
}
/// <summary>
/// This method is called from XAML to execute the command.
/// </summary>
/// <param name="parameter"></param>
public void Execute(object parameter)
{
_execute();
}
/// <summary>
/// This event notify XAML controls using the command to reevaluate the CanExecute of it.
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// This method allow us to force the execution of CanExecute method to reevaluate execution.
/// </summary>
public void RaiseCanExecuteChanged()
{
EventHandler tmpHandle = CanExecuteChanged;
if (tmpHandle != null)
tmpHandle(this, new EventArgs());
}
}
/// <summary>
/// This class allows us to delegate command execution to viewmodels using a T type as parameter.
/// </summary>
public class DelegateCommandAsync<T> : ICommand
{
private readonly Func<T, Task<bool>> _canExecute;
private readonly Func<T, Task> _execute;
/// <summary>
/// Constructor not using canExecute.
/// </summary>
/// <param name="execute"></param>
public DelegateCommandAsync(Func<T, Task> execute) : this(execute, null)
{
}
/// <summary>
/// Constructor using both execute and canExecute.
/// </summary>
/// <param name="execute"></param>
/// <param name="canExecute"></param>
public DelegateCommandAsync(Func<T, Task> execute, Func<T, Task<bool>> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// This method is called from XAML to evaluate if the command can be executed.
/// </summary>
/// <param name="parameter"></param>
/// <returns></returns>
public bool CanExecute(object parameter)
{
if (_canExecute != null)
return _canExecute((T) parameter).Result;
return true;
}
/// <summary>
/// This method is called from XAML to execute the command.
/// </summary>
/// <param name="parameter"></param>
public void Execute(object parameter)
{
_execute((T) parameter);
}
/// <summary>
/// This event notify XAML controls using the command to reevaluate the CanExecute of it.
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// This method allow us to force the execution of CanExecute method to reevaluate execution.
/// </summary>
public void RaiseCanExecuteChanged()
{
EventHandler tmpHandle = CanExecuteChanged;
if (tmpHandle != null)
tmpHandle(this, new EventArgs());
}
}
}

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using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace XFHockeyApp.ViewModels.Base
{
public abstract class ViewModelBase : INotifyPropertyChanged
{
public virtual void OnAppearing(object navigationContext)
{
}
public virtual void OnDisappearing()
{
}
public event PropertyChangedEventHandler PropertyChanged;
public void RaisePropertyChanged([CallerMemberName]string propertyName = "")
{
var handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}

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using Microsoft.Practices.Unity;
using XFHockeyApp.Services.Logger;
namespace XFHockeyApp.ViewModels.Base
{
public class ViewModelLocator
{
readonly IUnityContainer _container;
public ViewModelLocator()
{
_container = new UnityContainer();
// ViewModels
_container.RegisterType<MainViewModel>();
// Services
_container.RegisterType<ILoggerService, LoggerService>();
}
public MainViewModel MainViewModel
{
get { return _container.Resolve<MainViewModel>(); }
}
}
}

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using System.Windows.Input;
using XFHockeyApp.Services.Logger;
using XFHockeyApp.ViewModels.Base;
namespace XFHockeyApp.ViewModels
{
public class MainViewModel : ViewModelBase
{
private ILoggerService _loggerService;
private ICommand _customEventCommand;
public MainViewModel(ILoggerService loggerService)
{
_loggerService = loggerService;
}
public ICommand CustomEventCommand
{
get { return _customEventCommand = _customEventCommand ?? new DelegateCommand(CustomEventCommandExecute); }
}
private void CustomEventCommandExecute()
{
_loggerService.TrackEvent("CustomEventCommand");
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="XFHockeyApp.Views.MainView"
Title="HockeyApp">
<ContentPage.Content>
<StackLayout
VerticalOptions="StartAndExpand"
Padding="20">
<Button
Text="Custom Event"
Command="{Binding CustomEventCommand}"/>
</StackLayout>
</ContentPage.Content>
</ContentPage>

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using Xamarin.Forms;
using XFHockeyApp.ViewModels;
namespace XFHockeyApp.Views
{
public partial class MainView : ContentPage
{
private object Parameter { get; set; }
public MainView (object parameter)
{
InitializeComponent ();
Parameter = parameter;
BindingContext = App.Locator.MainViewModel;
}
protected override void OnAppearing()
{
var viewModel = BindingContext as MainViewModel;
if (viewModel != null) viewModel.OnAppearing(Parameter);
}
protected override void OnDisappearing()
{
var viewModel = BindingContext as MainViewModel;
if (viewModel != null) viewModel.OnDisappearing();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>937a39de-b09c-4903-890e-9d467bc50962</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>XFHockeyApp</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)App.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Services\Logger\ILoggerService.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Services\Logger\LoggerConfig.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Services\Logger\LoggerService.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ViewModels\Base\DelegateCommand.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ViewModels\Base\DelegateCommandAsync.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ViewModels\Base\ViewModelBase.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ViewModels\Base\ViewModelLocator.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ViewModels\MainViewModel.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Views\MainView.xaml.cs">
<DependentUpon>MainView.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="$(MSBuildThisFileDirectory)Views\MainView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</EmbeddedResource>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>937a39de-b09c-4903-890e-9d467bc50962</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="XFHockeyApp.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>