Add INPC, that matters a lot for BindingMode.OneTime
Duh!
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README.md
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README.md
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@ -4,17 +4,16 @@ Example of using BenchmarkDotNet to write some benchmarks for Xamarin.Forms conc
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## Results of different bindings
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Running on Windows .NET framework:
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| Method | Mean | Error | StdDev | Gen 0 | Gen 1 | Gen 2 | Allocated |
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|--------------- |---------:|----------:|----------:|-------:|-------:|------:|----------:|
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| ByHand | 3.150 us | 0.0234 us | 0.0208 us | 0.5531 | 0.0038 | - | 3.42 KB |
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| ByHandOneTime | 3.156 us | 0.0439 us | 0.0366 us | 0.5531 | 0.0038 | - | 3.42 KB |
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| TypedOneTime | 3.972 us | 0.0188 us | 0.0176 us | 0.8163 | 0.0076 | - | 5.05 KB |
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| Typed | 4.866 us | 0.0702 us | 0.0622 us | 0.9079 | 0.0076 | - | 5.61 KB |
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| RegularOneTime | 5.386 us | 0.0191 us | 0.0179 us | 0.9079 | 0.0076 | - | 5.61 KB |
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| Regular | 5.598 us | 0.1091 us | 0.1883 us | 0.9003 | 0.0076 | - | 5.58 KB |
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_NOTE:_ There may be a bug in Xamarin.Forms, as `ByHandOneTime` has the same
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memory usage as `ByHand`.
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| ByHandOneTime | 3.210 us | 0.0836 us | 0.0553 us | 0.5531 | 0.0038 | - | 3.42 KB |
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| TypedOneTime | 4.087 us | 0.0560 us | 0.0370 us | 0.8163 | 0.0076 | - | 5.05 KB |
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| RegularOneTime | 5.375 us | 0.0117 us | 0.0077 us | 0.9079 | 0.0076 | - | 5.61 KB |
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| ByHand | 5.552 us | 0.6508 us | 0.4305 us | 0.5951 | 0.1450 | - | 3.71 KB |
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| Typed | 6.992 us | 0.4679 us | 0.3095 us | 0.9155 | 0.3052 | - | 5.67 KB |
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| Regular | 7.822 us | 0.3988 us | 0.2638 us | 0.9460 | 0.3128 | - | 5.86 KB |
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## Using BenchmarkDotnet for Xamarin.Forms in a Console app
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@ -1,14 +1,18 @@
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using System.ComponentModel;
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Order;
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namespace Xamarin.Forms.Benchmarks
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{
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class BindingData
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class BindingData : INotifyPropertyChanged
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{
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public string Text { get; set; }
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public event PropertyChangedEventHandler PropertyChanged;
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}
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[MemoryDiagnoser]
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[IterationCount (10)] // NOTE: I needed to cap the iterations, as BDN was going on and on
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[Orderer (SummaryOrderPolicy.FastestToSlowest)]
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public class Bindings : BaseBenchmark
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{
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