* keep track of created ConditionalFocusLayout's so they can all be disposed of
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Родитель
c5148263a3
Коммит
82d69c2d4c
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@ -23,6 +23,8 @@ using Android.Text;
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using Android.Text.Method;
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using Xamarin.Forms.Controls.Issues;
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[assembly: ExportRenderer(typeof(Xamarin.Forms.Controls.Effects.AttachedStateEffectLabel), typeof(AttachedStateEffectLabelRenderer))]
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[assembly: ExportRenderer(typeof(Bugzilla31395.CustomContentView), typeof(CustomContentRenderer))]
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[assembly: ExportRenderer(typeof(NativeListView), typeof(NativeListViewRenderer))]
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[assembly: ExportRenderer(typeof(NativeListView2), typeof(NativeAndroidListViewRenderer))]
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@ -45,6 +47,23 @@ using Xamarin.Forms.Controls.Issues;
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#endif
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namespace Xamarin.Forms.ControlGallery.Android
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{
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public class AttachedStateEffectLabelRenderer : LabelRenderer
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{
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public AttachedStateEffectLabelRenderer(Context context) : base(context)
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{
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}
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protected override void Dispose(bool disposing)
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{
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foreach(var effect in Element.Effects.OfType<Controls.Effects.AttachedStateEffect>())
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{
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effect.Detached(Element);
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}
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base.Dispose(disposing);
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}
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}
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public class NativeDroidMasterDetail : Xamarin.Forms.Platform.Android.AppCompat.MasterDetailPageRenderer
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{
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MasterDetailPage _page;
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Xamarin.Forms.Internals;
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namespace Xamarin.Forms.Controls.Effects
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{
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[Preserve(AllMembers = true)]
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public class AttachedStateEffectLabel : Label
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{
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// Android renderers don't detach effects when the renderers get disposed
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// so this is a hack setup to detach those effects when testing if dispose is called from a renderer
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// https://github.com/xamarin/Xamarin.Forms/issues/2520
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}
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}
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@ -41,7 +41,6 @@ namespace Xamarin.Forms.Controls.Effects
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{
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item.StateChanged -= AttachedStateEffectStateChanged;
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}
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}
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}
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@ -54,6 +53,8 @@ namespace Xamarin.Forms.Controls.Effects
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foreach (AttachedStateEffect item in this)
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{
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allAttached &= item.State == AttachedStateEffect.AttachedState.Attached;
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if (item.State != AttachedStateEffect.AttachedState.Unknown)
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allDetached &= item.State == AttachedStateEffect.AttachedState.Detached;
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}
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@ -0,0 +1,159 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using Xamarin.Forms.Controls.Effects;
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using Xamarin.Forms.CustomAttributes;
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using Xamarin.Forms.Internals;
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#if UITEST
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using Xamarin.UITest;
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using NUnit.Framework;
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#endif
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namespace Xamarin.Forms.Controls.Issues
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{
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[Preserve(AllMembers = true)]
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[Issue(IssueTracker.Github, 2829, "[Android] Renderers associated with ListView cells are occasionaly not being disposed of which causes left over events to propagate to disposed views",
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PlatformAffected.Android)]
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public class Issue2829 : TestNavigationPage
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{
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AttachedStateEffectList attachedStateEffectList = new AttachedStateEffectList();
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const string kScrollMe = "kScrollMe";
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const string kSuccess = "SUCCESS";
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const string kCreateListViewButton = "kCreateListViewButton";
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StackLayout layout = null;
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protected override void Init()
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{
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var label = new Label() { Text = "Click the button then click back" };
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layout = new StackLayout()
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{
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Children =
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{
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label,
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new Button()
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{
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AutomationId = kCreateListViewButton,
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Text = "Create ListView",
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Command = new Command(() =>
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{
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attachedStateEffectList.ToList().ForEach(x=> attachedStateEffectList.Remove(x));
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label.Text = "FAILURE";
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Navigation.PushAsync(CreateListViewPage());
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})
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}
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}
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};
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var page = new ContentPage()
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{
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Content = layout
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};
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PushAsync(page);
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attachedStateEffectList.AllEventsDetached += (_, __) =>
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{
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label.Text = kSuccess;
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};
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}
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ListView CreateListView()
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{
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ListView view = new ListView(ListViewCachingStrategy.RecycleElement);
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view.ItemTemplate = new DataTemplate(() =>
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{
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ViewCell cell = new ViewCell();
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AttachedStateEffectLabel label = new AttachedStateEffectLabel();
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label.TextColor = Color.Black;
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label.BackgroundColor = Color.White;
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label.SetBinding(Label.TextProperty, "Text");
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attachedStateEffectList.Add(label);
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label.BindingContextChanged += (_, __) =>
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{
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if (label.AutomationId == null)
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label.AutomationId = ((Data)label.BindingContext).Text.ToString();
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};
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cell.View = new ContentView()
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{
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Content = new StackLayout()
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{
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Orientation = StackOrientation.Horizontal,
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Children =
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{
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label,
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new Image{ Source = "coffee.png"}
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}
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},
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HeightRequest = 40
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};
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return cell;
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});
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var data = new ObservableCollection<Data>(Enumerable.Range(0, 72).Select(index => new Data() { Text = index.ToString() }));
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view.ItemsSource = data;
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return view;
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}
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Page CreateListViewPage()
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{
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var view = CreateListView();
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var data = view.ItemsSource as ObservableCollection<Data>;
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Button scrollMe = new Button()
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{
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Text = "Scroll ListView",
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AutomationId = kScrollMe,
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Command = new Command(() =>
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{
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view.ScrollTo(data.Last(), ScrollToPosition.MakeVisible, true);
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})
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};
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return new ContentPage()
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{
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Content = new StackLayout()
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{
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Children = { scrollMe, view }
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}
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};
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}
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[Preserve(AllMembers = true)]
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public class Data : INotifyPropertyChanged
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{
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private string _text;
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public string Text
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{
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get => _text;
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set
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{
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_text = value;
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Text)));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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}
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#if UITEST
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[Test]
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public void ViewCellsAllDisposed()
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{
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RunningApp.Tap(kCreateListViewButton);
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RunningApp.WaitForElement("0");
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RunningApp.Tap(kScrollMe);
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RunningApp.WaitForElement("70");
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RunningApp.Back();
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RunningApp.WaitForElement(kSuccess);
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}
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#endif
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}
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}
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@ -238,6 +238,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Bugzilla59457.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Bugzilla59580.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Effects\AttachedStateEffect.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Effects\AttachedStateEffectLabel.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Effects\AttachedStateEffectList.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue2767.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)GitHub1878.cs" />
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@ -249,6 +250,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Issue1705_2.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue1396.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue1415.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue2829.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue2653.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Issue2247.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)GroupListViewHeaderIndexOutOfRange.cs" />
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@ -27,6 +27,7 @@ namespace Xamarin.Forms.Platform.Android
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protected readonly ListView _listView;
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readonly AListView _realListView;
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readonly Dictionary<DataTemplate, int> _templateToId = new Dictionary<DataTemplate, int>();
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readonly List<ConditionalFocusLayout> _layoutsCreated = new List<ConditionalFocusLayout>();
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int _dataTemplateIncrementer = 2; // lets start at not 0 because ...
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// We will use _dataTemplateIncrementer to get the proper ViewType key for the item's DataTemplate and store these keys in _templateToId.
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@ -226,7 +227,10 @@ namespace Xamarin.Forms.Platform.Android
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convertView = layout.GetChildAt(0);
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}
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else
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{
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layout = new ConditionalFocusLayout(_context) { Orientation = Orientation.Vertical };
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_layoutsCreated.Add(layout);
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}
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if (((cachingStrategy & ListViewCachingStrategy.RecycleElement) != 0) && convertView != null)
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{
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@ -465,19 +469,26 @@ namespace Xamarin.Forms.Platform.Android
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void DisposeCells()
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{
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var cellCount = _realListView?.ChildCount ?? 0;
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var cellCount = _layoutsCreated.Count;
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for (int i = 0; i < cellCount; i++)
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{
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var layout = _realListView.GetChildAt(i) as ConditionalFocusLayout;
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var layout = _layoutsCreated[i];
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// Headers and footers will be skipped. They are disposed elsewhere.
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if (layout == null || layout.IsDisposed())
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if (layout.IsDisposed())
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continue;
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DisposeOfConditionalFocusLayout(layout);
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}
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_layoutsCreated.Clear();
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}
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void DisposeOfConditionalFocusLayout(ConditionalFocusLayout layout)
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{
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var renderedView = layout?.GetChildAt(0);
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var element = (renderedView as INativeElementView)?.Element;
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var view = (element as ViewCell)?.View;
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if (view != null)
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renderedView?.Dispose();
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renderedView = null;
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}
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}
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// TODO: We can optimize this by storing the last position, group index and global index
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// and increment/decrement from that starting place.
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