Give layouts a chance to handle touch events after passing though immediate children (#902)

* Repro for Bugzilla 55912

* Automate test

* Give the layout a chance to actually handle gestures before bubbling up
This commit is contained in:
E.Z. Hart 2017-05-04 03:51:01 -06:00 коммит произвёл Rui Marinho
Родитель 40dff0a54c
Коммит adac0fcc38
3 изменённых файлов: 102 добавлений и 3 удалений

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@ -0,0 +1,95 @@
using System;
using System.Diagnostics;
using Xamarin.Forms.CustomAttributes;
using Xamarin.Forms.Internals;
#if UITEST
using NUnit.Framework;
#endif
namespace Xamarin.Forms.Controls.Issues
{
[Preserve(AllMembers = true)]
[Issue(IssueTracker.Bugzilla, 955912, "Tap event not always propagated to containing Grid/StackLayout",
PlatformAffected.Android)]
public class Bugzilla55912 : TestContentPage
{
const string Success = "Success";
const string GridLabelId = "GridLabel";
const string StackLabelId = "StackLabel";
protected override void Init()
{
var layout = new Grid();
layout.RowDefinitions.Add(new RowDefinition { Height = GridLength.Star });
layout.RowDefinitions.Add(new RowDefinition { Height = GridLength.Star });
layout.RowDefinitions.Add(new RowDefinition { Height = GridLength.Star });
var testGrid = new Grid { BackgroundColor = Color.Red };
var gridLabel = new Label
{
AutomationId = GridLabelId,
Text = "This is a Grid with a TapGesture",
FontSize = 24,
BackgroundColor = Color.Green
};
Grid.SetRow(testGrid, 1);
testGrid.Children.Add(gridLabel);
var testStack = new StackLayout { BackgroundColor = Color.Default };
var stackLabel = new Label
{
AutomationId = StackLabelId,
Text = "This StackLayout also has a TapGesture",
FontSize = 24,
BackgroundColor = Color.Green
};
Grid.SetRow(testStack, 2);
testStack.Children.Add(stackLabel);
layout.Children.Add(testGrid);
layout.Children.Add(testStack);
Content = layout;
testGrid.GestureRecognizers.Add(new TapGestureRecognizer
{
NumberOfTapsRequired = 1,
Command = new Command(() =>
{
Debug.WriteLine($"***** TestGrid Tapped: {DateTime.Now} *****");
layout.Children.Add(new Label { AutomationId = Success, Text = Success });
})
});
testStack.GestureRecognizers.Add(new TapGestureRecognizer
{
NumberOfTapsRequired = 1,
Command = new Command(() =>
{
Debug.WriteLine($"***** TestStack Tapped: {DateTime.Now} *****");
layout.Children.Add(new Label { AutomationId = Success, Text = Success });
})
});
}
#if UITEST
[Test]
public void GestureBubblingInStackLayout()
{
RunningApp.WaitForElement(StackLabelId);
RunningApp.Tap(StackLabelId);
RunningApp.WaitForElement(Success);
}
[Test]
public void GestureBubblingInGrid()
{
RunningApp.WaitForElement(GridLabelId);
RunningApp.Tap(GridLabelId);
RunningApp.WaitForElement(Success);
}
#endif
}
}

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@ -196,6 +196,7 @@
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla52266.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla53445.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla55912.cs" />
<Compile Include="$(MSBuildThisFileDirectory)CarouselAsync.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla34561.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla34727.cs" />

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@ -1070,9 +1070,12 @@ namespace Xamarin.Forms.Platform.Android
if (result && _notReallyHandled)
{
// If the child control returned true from its touch event handler but signalled that it was a fake "true", leave the event unhandled
// so parent controls have the opportunity
return false;
// If the child control returned true from its touch event handler but signalled that it was a fake "true", then we
// don't consider the event truly "handled" yet.
// Since a child control short-circuited the normal dispatchTouchEvent stuff, this layout never got the chance for
// IOnTouchListener.OnTouch and the OnTouchEvent override to try handling the touches; we'll do that now
return OnTouchEvent(e);
}
return result;