227 строки
6.4 KiB
C#
227 строки
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Media;
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namespace Xamarin.Forms.Platform.UWP
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{
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public sealed class StepperControl : Control
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{
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public static readonly DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(double), typeof(StepperControl), new PropertyMetadata(default(double), OnValueChanged));
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public static readonly DependencyProperty MaximumProperty = DependencyProperty.Register("Maximum", typeof(double), typeof(StepperControl), new PropertyMetadata(default(double), OnMaxMinChanged));
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public static readonly DependencyProperty MinimumProperty = DependencyProperty.Register("Minimum", typeof(double), typeof(StepperControl), new PropertyMetadata(default(double), OnMaxMinChanged));
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public static readonly DependencyProperty IncrementProperty = DependencyProperty.Register("Increment", typeof(double), typeof(StepperControl),
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new PropertyMetadata(default(double), OnIncrementChanged));
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Windows.UI.Xaml.Controls.Button _plus;
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Windows.UI.Xaml.Controls.Button _minus;
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VisualStateCache _plusStateCache;
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VisualStateCache _minusStateCache;
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public StepperControl()
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{
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DefaultStyleKey = typeof(StepperControl);
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}
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public double Increment
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{
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get { return (double)GetValue(IncrementProperty); }
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set { SetValue(IncrementProperty, value); }
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}
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public double Maximum
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{
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get { return (double)GetValue(MaximumProperty); }
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set { SetValue(MaximumProperty, value); }
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}
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public double Minimum
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{
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get { return (double)GetValue(MinimumProperty); }
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set { SetValue(MinimumProperty, value); }
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}
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public double Value
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{
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get { return (double)GetValue(ValueProperty); }
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set { SetValue(ValueProperty, value); }
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}
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public event EventHandler ValueChanged;
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protected override void OnApplyTemplate()
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{
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base.OnApplyTemplate();
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_plus = GetTemplateChild("Plus") as Windows.UI.Xaml.Controls.Button;
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if (_plus != null)
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_plus.Click += OnPlusClicked;
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_minus = GetTemplateChild("Minus") as Windows.UI.Xaml.Controls.Button;
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if (_minus != null)
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_minus.Click += OnMinusClicked;
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UpdateEnabled(Value);
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}
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static void OnIncrementChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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var stepper = (StepperControl)d;
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stepper.UpdateEnabled(stepper.Value);
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}
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static void OnMaxMinChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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var stepper = (StepperControl)d;
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stepper.UpdateEnabled(stepper.Value);
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}
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void OnMinusClicked(object sender, RoutedEventArgs e)
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{
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UpdateValue(-Increment);
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}
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void OnPlusClicked(object sender, RoutedEventArgs e)
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{
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UpdateValue(+Increment);
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}
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static void OnValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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var stepper = (StepperControl)d;
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stepper.UpdateEnabled((double)e.NewValue);
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EventHandler changed = stepper.ValueChanged;
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if (changed != null)
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changed(d, EventArgs.Empty);
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}
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VisualStateCache PseudoDisable(Control control)
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{
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if (VisualTreeHelper.GetChildrenCount(control) == 0)
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control.ApplyTemplate();
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VisualStateManager.GoToState(control, "Disabled", true);
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var rootElement = (FrameworkElement)VisualTreeHelper.GetChild(control, 0);
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var cache = new VisualStateCache();
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IList<VisualStateGroup> groups = VisualStateManager.GetVisualStateGroups(rootElement);
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VisualStateGroup common = null;
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foreach (var group in groups)
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{
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if (group.Name == "CommonStates")
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common = group;
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else if (group.Name == "FocusStates")
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cache.FocusStates = group;
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else if (cache.FocusStates != null && common != null)
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break;
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}
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if (cache.FocusStates != null)
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groups.Remove(cache.FocusStates);
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if (common != null)
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{
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foreach (VisualState state in common.States)
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{
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if (state.Name == "Normal")
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cache.Normal = state;
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else if (state.Name == "Pressed")
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cache.Pressed = state;
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else if (state.Name == "PointerOver")
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cache.PointerOver = state;
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}
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if (cache.Normal != null)
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common.States.Remove(cache.Normal);
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if (cache.Pressed != null)
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common.States.Remove(cache.Pressed);
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if (cache.PointerOver != null)
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common.States.Remove(cache.PointerOver);
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}
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return cache;
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}
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/*
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The below serves as a way to disable the button visually, rather than using IsEnabled. It's a hack
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but should remain stable as long as the user doesn't change the WinRT Button template too much.
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The reason we're not using IsEnabled is that the buttons have a click radius that overlap about 40%
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of the next button. This doesn't cause a problem until one button becomes disabled, then if you think
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you're still hitting + (haven't noticed its disabled), you will actually hit -. This hack doesn't
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completely solve the problem, but it drops the overlap to something like 20%. I haven't found the root
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cause, so this will have to suffice for now.
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*/
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void PsuedoEnable(Control control, ref VisualStateCache cache)
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{
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if (cache == null || VisualTreeHelper.GetChildrenCount(control) == 0)
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return;
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var rootElement = (FrameworkElement)VisualTreeHelper.GetChild(control, 0);
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IList<VisualStateGroup> groups = VisualStateManager.GetVisualStateGroups(rootElement);
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if (cache.FocusStates != null)
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groups.Add(cache.FocusStates);
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var commonStates = groups.FirstOrDefault(g => g.Name == "CommonStates");
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if (commonStates == null)
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return;
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if (cache.Normal != null)
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commonStates.States.Insert(0, cache.Normal); // defensive
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if (cache.Pressed != null)
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commonStates.States.Add(cache.Pressed);
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if (cache.PointerOver != null)
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commonStates.States.Add(cache.PointerOver);
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VisualStateManager.GoToState(control, "Normal", true);
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cache = null;
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}
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void UpdateEnabled(double value)
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{
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double increment = Increment;
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if (_plus != null)
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{
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if (value + increment > Maximum)
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_plusStateCache = PseudoDisable(_plus);
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else
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PsuedoEnable(_plus, ref _plusStateCache);
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}
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if (_minus != null)
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{
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if (value - increment < Minimum)
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_minusStateCache = PseudoDisable(_minus);
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else
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PsuedoEnable(_minus, ref _minusStateCache);
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}
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}
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void UpdateValue(double delta)
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{
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double newValue = Value + delta;
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if (newValue > Maximum || newValue < Minimum)
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return;
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Value = newValue;
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}
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class VisualStateCache
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{
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public VisualStateGroup FocusStates;
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public VisualState Normal, PointerOver, Pressed;
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}
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}
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} |